The strange and hostile world that laid underneath Puerto Rico was a mysterious place. It was one infested with ancient and alien horrors. And one such horror was more ancient than alien.

Deep beneath Puerto Rico, entire kilometers below the island"s surface, one could find a gigantic chamber. This chamber was filled with two things. The first thing was treasure, a truly unfathomable amount of treasure. The second thing was a single, enormous, living creature: Ygaynth.

Ygaynth laid atop a pile of his treasures. The ancient black dragon, a beast whose age was measured in millennia, was beginning to awaken. The incredibly ancient, even by dragon standards, beast was in the process of slowly dragging himself back to consciousness, back to the waking world.

He used a pile of his treasures, a mere fraction of his wealth yet more than enough to purchase entire kingdoms, as an unorthodox bed. The umbral-tinted dragon was laying, like a lazy cat, on top of a pile of treasures that could inspire the greediest misers in all of the world.

Underneath Ygaynth"s body were countless coins, and other, rarer treasures. The coins that the dragon was waking up on top of were ancient ones, ones from forgotten kingdoms the dragon had personally destroyed. Underneath his enormous weight were also precious gems and other brilliant treasures that the awe-inspiringly miserly dragon had collected during his long life.

The dragon slowly opened a single reptilian eye. It took nearly ten minutes before the gigantic eyelids that protected its scarlet eye moved fully out of the way and revealed the eerily catlike eye as the dragon began to force itself to awaken.

Nearly an hour after slowly beginning to awaken, Ygaynth would fully awake from his years-long slumber. By the time the dragon was fully awake, its thoughts were focused on something new: checking on its most reliable servants.

Ygaynth unleashed an eardrum-shattering roar once the ancient and mythic monster was ready to begin to move. One that bounced around the walls of its magically made lair for several minutes. The dragon spread its wings and examined its lair with lazy confidence, all while a part of it wondered about the strange creature who had healed it: the mysterious G.o.d, Althos.

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The day that Althos revealed his existence to the world night fell upon the surface as it always did. But for the people of Comillas, the night which had once filled them with uncertainty and fear had never been less scary. After all, what could scare them when they had just learned that a friendly G.o.d lived amongst them?

The majority of Comillians found themselves in the town"s square. The town"s square was a mini plaza that was located not far from the Silver Xana. It had a firepit, from which a roaring blaze beat back the darkness. And it was filled with the sounds of conversation, joyful weeping, and other social sounds.


The town of Comillas was one of the only places in the world which had both Althonians and Cosechians. This was one of the odder consequences of Althos" decision to create a pseudonym. G.o.dly lies were always more consequential than non-G.o.dly ones.

"Who in the h.e.l.ls is Cosecha?" Asked one of the townspeople, a young woman not much older than Isadora. She was speaking to Sophia, Gustavo"s beloved daughter. Sophia looked at her in confusion.

"Cosecha is the G.o.d who healed me. It did so days ago, and now it"s healed you too." The young woman told her friend. Anita, the woman with whom Sophia was speaking, looked at her while confusion visibly twisted her features into a skeptical scowl.

"What are you talking about? We were healed by Althos." Anita replied, frightened by her friend"s remarks. Sophia"s own confusion visibly increased.

Unbeknownst to either woman both were telling the truth as they understood it and neither were incorrect. Neither woman was aware of the truth concerning the greatest lie Althos had ever concocted; an entirely nonexistent spirit and ident.i.ty that the G.o.d had used when he first came to life.

Elsewhere in the town square, other conversations, and indeed other arguments, were beginning to increase in volume. They were also about the different notifications inhabitants of Comillas had received.

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In a s.p.a.ce that both existed and didn"t exist, a quiet voice sighed. There was a touch of annoyance audible in its quiet, inarticulate, utterances.

[Why is he like this? Does he think I like autocorrecting him?] This voice uttered, expressing deep frustration.

"You aren"t proud of him? He is no longer running from his powers!" Another voice, one belonging to a subdomain replied.

This s.p.a.ce was populated by these disembodied voices. It was where they were situated in the multiverse and its existence was tricky to explain and tricky still to prove.

[Yes, but if he has to reveal himself this way, I wish he"d consider how much reality-warping needs to be done. How many people know him, how many people know of "Cosecha", and whose messages need to be altered. People tell people things.] The system replied, wishing the subject of the conversation it was having would hurry up and acquire influence over the reality domain.

"It"s not his fault that that domain is... picky." The subdomain replied, having paused to consider its word choice before characterizing the reality domain. It proceeded to sigh itself, but in relief, when the reality domain didn"t cuss at it.

[Well... You aren"t wrong. And I am glad that he did what he did. It surprised me. I never thought I"d be happy that he was a hybrid. If what he is can even be called that. As far as I can tell it was him evolving into an elemental overlord that has at least momentarily quashed his fears.] The system told the subdomain. The subdomain squirreled that knowledge away, ready to use it to its advantage.

After all, the corruption subdomain also had wants and needs.

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A trio of mermaids swam near the very top of the surface layer, the epipelagic zone, of the ocean. Their cautious gazes were leveled at the same, odd object. Above them, and outside of the ocean floated an island, seemingly unmoving and eerie in its majesty. This island was gigantic, entire kilometers in length.

Waterfalls poured off over the edge of its dimensions and collided with the ocean. This gave the odd mermaids a clear path to the island, but they knew what lurked on the island and were afraid of unintentionally offending the deity who called the island home. Their mission hadn"t been to offend a G.o.d, it had just been to investigate the ocean underneath the island.

"What do we do?" One of them, a woman who wore no armor and whose bare, wet flesh, would have induced l.u.s.t in most human males, asked. She had broken the silence that fell over the trio of scouts when they had first reached the strange and shadowy area beneath the floating island.

"We should head back." Replied one of her peers, a male scout whose body was nearly unarmored. He wore light armor made of seash.e.l.ls that covered his most sensitive areas.

A waterfall was directly overhead and it was unmoving. They could climb it to the island like some sort of mountain if they wanted too.

"A part of me wants to climb this waterfall. Take it all the way to the island. And see a G.o.d myself." Muttered the scout"s superior, a male druid who worn several pieces of jewelry. He held a spear in one hand and a staff in the other.

"But you"re right. We should head back. We don"t know how this G.o.d, Althos, would react if we attempted to visit his island." The druid told his companions. He wasn"t about to risk his own life, or theirs, for the sake of satisfying curiosity. He gazed at the island that loomed darkly in the night"s sky above the team for a moment longer before turning back to face the direction he and his subordinates had come from.

"Come. Let us return home. Our people will be happy to see us safe, and to learn about our observations." The mermaid remarked, his voice soft as he thought of home. Behind him his peers nodded and turned to face the distant mermaid community. It"d take them an unpleasant amount of time, a good few hours, to make it back. They enthusiastically began their journey

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"Pride doesn"t exactly come easy to me" I muttered. I knew this already but it had definitely been reinforced by the events of the last few hours.

"Yes but isn"t it so much fun to pretend it does?" Asked a quiet voice in the back of my mind. The corruption subdomain had replied to me.

"When you pretend you"re a proud being, creatures believe that you are a G.o.d more readily. Because mortals are weak and want to believe. You just need to give them someone, or something, to believe in." The voice whispered.

I sighed. I couldn"t really deny that it was correct.

I had spent the day doing two things, decorating my island, and interacting with those who prayed to me, especially those who had just learned about me. And much to my annoyance, I quickly learned that when I was proud I gained more worshipers and the worshipers I gained were more fanatical about me.

"I hate that you"re right." I told the subdomain. I heard a cough-like sound emanate from the thing and grinned. It was laughing.

"Of course I"m right. I"m always right." The smug subdomain replied, a few moments after it had begun to laugh at my remarks.

As I looked out at my island, and admired the new place I had created, I allowed myself to read. As I did so, I turned my attention to something that had been at the top of my vision for hours, and that I had ignored: a ma.s.sive notification. The first one I had ever seen that was about a sort of higher being that wasn"t a G.o.d.

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[Elemental overlord alert:

Congratulations! You are now a lesser elemental overlord.

Elemental overlords are the mightiest of the elementals. Elementals are spirits composed of sentient fire, water, air, and earth, as well as other, lesser, primordial building blocks.

An elemental overlord is capable of bending the elements in ways that only a G.o.d could have hoped to match. As someone who is both a G.o.d and an elemental overlord you are capable of incredible acts of devastation and creation.

Elemental overlords were the supreme masters of the elements, capable of being challenged only by the G.o.ds themselves. They were incredible spirits whose usage of the elements encouraged even G.o.ds to treat them with respect.

The rest of this notification will give you a sample of the powers you now possess. Functionally you are at the second tier of influence over the elemental subdomains and the nature domain.

Lesser elemental overlord powers:

Dehydration: You can dehydrate a targeted person or area at will. This deadly power allows you to manipulate environments or inflict devastating wounds on enemies that sap their vitality and strength.

Flame solidification: This is an enhanced form of the mastery over fire power you gained at the first tier of influence over the fire subdomain. It greatly increases one way you can manipulate fire by increasing the magnitude to which you can solidify flames. Now you can create solid objects made from fire. This is a reality-warping power.

Gas manipulation: You gain control over gases other than oxygen and hydrogen. This power allows you to induce explosions, create ma.s.sive area of effect poisons and debuffs, even master evaporation. You can also animate gases.

Sand mastery: You gain the power to control sand at will. Sand can be animated, including being fully brought to life, soul and all, or you can manipulate it like you can control the elements.

Hemoanimation: G.o.ds and elemental overlords with power over liquid possess a nasty ability. The power to animate blood. This power allows those who possess to animate blood and to turn puddles of blood into either their direct servants, akin to oozes and slimes, or tools for them to use.

Hemomanipulation: You can manipulate blood in a variety of ways. You cannot yet manipulate blood inside of someone, but you can manipulate blood oozing out of them, and turn it into an a.s.sortment of weapons or attacks.

Cleanse: By combining an a.s.sortment of domains and subdomains you gain the power to cleanse an area. This means that you can take on pollutants and either do something with them or will them away altogether.

Druidic mastery: Druids feel an innate connection to a mysterious new being: you. Druids all over the universe feel your existence in their hearts, though those of them that do not know of you explicitly do not possess the knowledge to worship you.

This is tied to becoming a greater druid than you currently are. This power also greatly aids in the creation of nature cults.]

After reading through a handful of his new powers, the G.o.d"s attention was turned to another notification. One that brought a big smile to his face.

[Good domain details:

By healing the entire world without judgment and without reservations you have performed a miracle of goodness and life. This epic action has been deemed worthy of granting you influence over the good domain, also known as the goodness domain and the domain of goodness.

The domain of goodness is a potent alignment domain. It grants those who master it powers related to goodness. It is the final alignment you needed to gain influence over to be able to eventually earn influence over the neutrality domain.

Goodness as a domain governs kindness, unselfishness, righteousness, incorruptibility, mercy, and virtue.

Goodness is difficult to describe but in essence, that which is good is that which unselfishly helps others. It is that which protects people without expecting rewards, which aids others even at the expense of those who do it.

True goodness, or neutral goodness, is the alignment that most closely matches your actions. It is not the alignment that most closely matches your mindset.

To gain further influence over the domain of goodness you must create good-aligned cults and use good-based powers.

Good domain pa.s.sive powers:

Kind-hearted: Those who are good-aligned see the part of you that reflects themselves. They are more likely to worship you, and are more friendly towards you when they don"t know who you are.

Goodness detection: You can detect good-aligned creatures more easily and you can pinpoint spots of concentrated goodness. Areas that radiate concentrated goodness are areas wherein good extraplanars came into this dimension, areas where good-aligned miracles happened, and where good-aligned cults are more likely to congregate.

Good empowerment: You can bestow a gift upon mortals that empower them if they perform acts of goodness. This gift makes them stronger, smarter, and more charismatic the more goodness they perform. It also allows them to more easily change their alignment.

This power is a consequence of you gaining influence over the final non-neutrality alignment domain. You also now have variants of this power for the other alignments, and they are pa.s.sive powers not active ones.

Positive energy manipulation: You can manipulate positive energy, a form of energy that is the opposite of both unlife energy and unholy energy. This energy is a greater sort of energy that animates living things. This power is a synergistic one that takes from your power over the subdomain of healing, the life domain, and the domain of goodness.

Positive energy infuses living, mortal targets, with an urge to perform acts of kindness and heals their wounds. It empowers good-aligned extraplanars and helps them conceive. It harms undead creatures, and inflicts even greater harm on evil-aligned extraplanar beings than it does to undead beings.

Celestial captain: This power is a necessary one to eventually become the lord of good-aligned extraplanars and become the sort of higher being that commanded them in the past. It grants you greater power over celestials, good-aligned extraplanars and thanks to your influence over the conjuration subdomain allow you to know how to summon them.

The term "celestial" refers to good-aligned extraplanars no matter what their other alignment might be, be it neutral, lawful, or chaotic.

Kind healer: This is a triple synergistic power that takes from the domain of goodness and the subdomains of healing and pain. It makes it so that you can grant someone a condition in which they more quickly heal from wounds and gain temporary immunities to pain if they perform acts of goodness.

Goodness aura: This is an aura of pure goodness that frightens neutral creatures, and terrifies evil creatures, and heals good creatures. It gives them greater strength, makes it hard for them not to follow your orders, and gives those who see it and are good more energy.

Goodness domain active powers:

Suggestion: This is a synergistic power that takes from the mind domain and the goodness domain. It allows you to implant suggestions for good-behavior and good-acts in the minds of good people. It can be used once a day, but on well over 150 targets at a time.

Goodness animation: Only the most purely evil souls do not possess goodness. If a creature possesses some level of goodness, hidden somewhere inside of them, this power brings that goodness to life. It creates a projection of the targets goodness in a form similar to their own.

Evil creatures invariably confront this part of themselves in combat and neutral creatures are confused by it. Good creatures talk to it and learn from it, possibly atoning for their mistakes.

This power can be used once every two hours, on a single target. An equivalent power now exists for all of the other domains you can influence.

Goodness domain blessing and curse details:

Blessing someone with the good domain empowers them if they behave kindly and goodly. This grants them greater health, charisma, and intelligence.

Cursing someone with this domain weakens them if they are or behave evilly. It tempts them whenever they come across chances to be good, and saps their energy if they behave evilly.]

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