Chapter 980: Battle
Perhaps Wizard Davy wanted Wizard Hal to protect Abel, so he ordered him to stay by Abel’s side and did not fight alongside the others.
Abel could see the Lightnings’ tactic. They utilized their fast flas.h.i.+ng ability on top of their coordination to their biggest advantage and perfectly avoided those powerful Holy Freeze and Holy Impact aura.
However, Abel also saw the weakness of that Blizzard Spell. It could only attack once a second, which could not work with the fighting style of Law Defying wizards at all.
As the 4 law-defying wizards dodged the Holy Freeze, Doff charged into it. Its powerful body withstood it almost like it was nothing.
With its giant force, the Holy freeze could only slow down its rod for a moment.
Just like that, Doff appeared from the sky and struck down towards the injured Holy Mad knight.
However, those knights were experienced. As Doff charged into the Holy Freeze, the other 7 mad knights already got into their formation and ignited a charge.
Since Doff was slowed down and could not increase its speed in mid-air, those knights did the unexpected. They did not protect their teammates. Instead, they attacked.
After seeing the knights a.s.sembling their attack, Doff knew it could not dodge, so it doubled down on its strength towards that injured mad knight.
There was a big bang. The ancient rod slammed onto that injured knight’s s.h.i.+eld. Immediately, half of his body was numbed, and blood gushed out from his mouth.
Afterward, there was a blast. The 7 mad knights arrived in front of Doff. At the very front, Mad knight Dan ignited the Flame aura and unleashed a ‘Sacrifice’ slash with his sword on Doff’s leg.
Doff’s thick skin could not withstand it. It slashed, opened its muscles, and stopped by its bone.
Doff let out a big roar. It couldn’t bother to flash away anymore. Instead, it swung its rod towards the 7 knights.
Wizard Davy frowned in the 4-star magic circle. Doff’s fighting style couldn’t work well with them, and its insanity made them afraid to even go into the battlefield with it.
Doff’s main power was physical attacks, not spells. It could not tell the difference between enemy and friends, and they would be in big trouble if Doff made a mistake.
“Still struggling on the face of death!” Mad knight Dan let out a cold laugh. 6 other mad knights supported his attack, so it would be tough for anyone in this world to take it head-on.
He wanted Doff to go insane from the pain, so he quickly unleashed another strike aiming at its other leg.
Doff landed with full force on its uninjured leg, so all he needed was to take out its other one, and Doff would fall to the ground like a toothless tiger. No matter how strong that rod was, it would be useless.
It was a perfect idea, so he doubled down on his attack, and the defense of those knights became paper-thin.
Suddenly, a purple light flashed on Doff’s leg, and the strangest thing happened.
As mad knight Dan slashed his sword, he felt like he was almost slas.h.i.+ng through the water. Doff’s recovery speed was almost faster than his sword.
By the time his sword returned, Doff was already fully healed. Not only was the one he slashed, but both of them.
Since Doff was back in its top condition, those knights were hopeless against the rod.
Doff got their confidence from his master. As long as Abel was around, those little injuries meant nothing. Every time it used the full recovery potion, it felt like it was revived.
At first, it still had some minor injuries, but all it took was a few more bottles.
As Doff swung its rod, Frankenstein also flashed into the battlefield again.
His coordination with Doff was perfect. Not only because of their natural bond through the soul contract but because both of them had maintained their fighting instinct through the resurrection spell.
Other professions might have other thoughts and worries besides fighting, but for Doff and Frankenstein, the only thing in their newborn soul was fighting instinct.
They were war machines without feelings, which made them perfect partners, almost like the same being.
On top of that, the full recovery potion was almost like a cheat in the gaming system. They could perfectly maintain their top power with every strike.
On the other hand, the injured mad knight who was using the preaching spell to recover was drastically limited in his fighting ability.
At that moment, Frankenstein appeared beside him and unleashed a nova blast, the fastest ice spell of all ice spells.
A shock wave of ice blasted out from Frankenstein’s body towards all directions. The injured knight quickly lifted his s.h.i.+eld and got into a Revenge position.
Another beam of Holy Freeze aura roared towards Frankenstein, but he did not flash away like the Lightning wizards.
He was an Ice Wizard. Ice attacks couldn’t do much to him, especially since his ice support had reached level 11.
A frozen orb spell appeared in his hand. He was only 2 meters from that injured knight, all he needed was to reach his sword, and he would be able to smash the frozen orb on that knight.
However, at the same time, he was also in the attack range of that injured mad knight. Even though he was slowed down, a smile still managed to come through his face.
If a law-defying wizard was getting close to a mad knight, the wizard probably had no battle experience.
The Revenge technique had 3 close body moves, each of them incorporated ice, fire, and lightning elements.
This way, all 3 elements would be able to land on the knight’s enemy. No matter how resistant a wizard was to elements, it was not likely that they could withstand 3 elements at once.
Maybe Frankenstein was a little desperate, so he got so close to him, so he immediately unleashed this attack.
However, Frankenstein held up his Spirit s.h.i.+eld as the frozen ball blasted out from his sword.
The injured knight couldn’t dodge at this range, and he was not planning to. He had to go all out with this wizard. Retreating would be a huge joke for a knight.
As both sides made contact. Ice b.a.l.l.s blasted out from the frozen orb, and each of them landed on the mad knight with a blue glow.
The mad knights’ revenge technique also landed on Frankenstein, but before it made contact with his s.h.i.+eld, a blue light flashed. It was the frozen armor doing its trick.
However, his frozen armor was soon shattered. After all, the reason why ice wizards loved the frozen armor was for its reflected ability.
If Frankenstein’s frozen armor was not level 27 on top of his 11 ice support, it might not even be able to stop the knight’s attack.
The second strike of the knight landed on Frankenstein’s s.h.i.+eld. Since it was an ice attack, it didn’t do much.
Still, the scary thing about mad knights was their vicious physical strength. If a wizard could counteract it by holding up a s.h.i.+eld, then knight training would be useless.
However, another strange thing happened. The spirit s.h.i.+eld on Frankenstein’s hand was almost as st.u.r.dy as a mountain, and the knight’s strike was like a little wave hopelessly slamming onto it.
Frankenstein’s body was a puppet. Even though he could not unleash its close body attack ability as a law-defying wizard, the puppet’s strength remained.
The mad knight no longer had time to think. The 3 moves were basically instinctive to him. Even after being attacked by ice b.a.l.l.s so many times, he still had to complete the moves.
Lightning energy filled his sword as it heavily struck on the spell-less spirit s.h.i.+eld. The 35% Lightning resistance of the s.h.i.+eld defused a part of the damage, and the strike was further absorbed by the 8 point mana increase of the s.h.i.+eld and sword.
The final Lightning strike of the Revenge moves did not do much damage to Frankenstein, but still, he was numbed for a moment.
The mad knight was already badly injured, and he could use this time to escape, but he didn’t. A numbed wizard up for grab was an opportunity too good to miss.
Instead, he ignited a charge and heavily slammed between Frankenstein’s sword and s.h.i.+eld. Since Frankenstein was numbed, he had his defense wide open.
A murderous gaze flashed in the knight’s eyes. A law-defying wizard would die in his hand. Things like this don’t often happen in history.
Everything happened too fast. At that moment, Doff was still swinging his rod towards the 7 mad knights after they stepped away from that injured mad knight.
Wizard Davy saw Frankenstein in danger, but there was also nothing he could do. If he made a move, his 4-star magic circle might break, and he might get in the way of Doff’s rod.
His heart began to race. Was he really going to watch his teammate get killed?
“Frankenstein, careful!” He yelled. It was all he could do.
The injured mad knight was inches away from Frankenstein, and in his mind, Frankenstein’s fate was basically decided.
Although another Revenge move might deepen his injuries, he no longer cared. Everything was worth it if he could kill a law-defying wizard.