Abuse Of Magic

Chapter 119

Publishedat 25th of June 2019 09:34:58 PMChapter 119


(HERE IS A LIST OF WHAT I CAN OFFER YOU . YOU HAVE 92 AVAILABLE LIFE POINTS . )

STRENGTH (10 POINTS) - +1 STRENGTH

DEXTERITY (20 POINTS) - +1 DEXTERITY

INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE

HEALTH (10 POINTS) - +1 HEALTH

HIT POINTS (2 POINTS) - +1 HIT POINT

WILL (5 POINTS) - +1 WILL

PERCEPTION (5 POINTS) - +1 PERCEPTION

FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT

(AVAILABLE ADVANTAGES)

ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL

CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)

COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER "FREEZE" IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP

DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING…

DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY

EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS

ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK

ENHANCED DODGE (15 POINTS) - +1 TO DODGE

ENHANCED PARRY (10 POINTS) - +1 TO PARRY

FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION

HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS

HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN

KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS

MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS

MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU

PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT

PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS

SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING

UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU

VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT

WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON

ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT

DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES

HONEST FACE (1 POINT) – YOU LOOK HONEST

NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING

PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE(HERE IS A LIST OF WHAT I CAN OFFER YOU . YOU HAVE 92 AVAILABLE LIFE POINTS . ) STRENGTH (10 POINTS) - +1 STRENGTH DEXTERITY (20 POINTS) - +1 DEXTERITY INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE HEALTH (10 POINTS) - +1 HEALTH HIT POINTS (2 POINTS) - +1 HIT POINT WILL (5 POINTS) - +1 WILL PERCEPTION (5 POINTS) - +1 PERCEPTION FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT (AVAILABLE ADVANTAGES) ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES) COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER FREEZE IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING… DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK ENHANCED DODGE (15 POINTS) - +1 TO DODGE ENHANCED PARRY (10 POINTS) - +1 TO PARRY FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES HONEST FACE (1 POINT) – YOU LOOK HONEST NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE

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