Abyss Domination

Chapter 110: Dragon Disciples

Chapter 110: Dragon Disciples

Translator: Exodus Tales Editor: Exodus Tales

Vivian was with Gloria all this time. At night, she still had to learn magic from the Northern Witch. Maybe Vivian also felt something, as the little girl seemed to be working much harder than before. She had almost finished Gloria’s private collection of books. At this speed, Vivian would soon become a qualified Wizard. Soran also thought it would be good for the little girl to learn more. After all, it was not easy to find a high-grade Witch to learn from. Either way, he had enough privacy to go through the legendary item.


Inside a dark room, Soran took out the heavy stone carefully.


He placed the heavy stone in his palm and tried to verify it. Soon, a row of data appeared in front of him.


Item Type: Elemental Stone (Earth)


Item Grade: [Rare (Grade 1)]


Description: A special treasure from the Earth Elemental Plane. The stone has gathered the energy of the earth; thus, it is endowed with special magic. When activated, it can release great magic. Furthermore, it doesn’t seem to be a single item. The pattern on the edge shows that it used to be part of something.


Requirements: None.


Effects: Summon Earth Elemental (Once per week), Stoneskin (Once every three days)



Grade 1 rare equipment.


Soran had a big smile on his face. After such a long time, he finally got his first legendary equipment. There were very few items in the world that could add attributes, most of the items could only produce buff effects or perform certain spell Abilities. For example, the Wizard’s staff, most of which could not enhance their spellcasting score. The most common effect was that they could store spells. Gloria’s dimension bag, for example, contained a staff that stored spells.


The staff could be used more often than the spell scroll, but it could not store higher-grade spells.


There was a relatively simple rule to check whether an item was of legendary grade. That is, legendary items would automatically restore the number of casts, and the requirement for use was less demanding. A Wizards staff needed the appropriate Abilities to activate its spells, but many legendary items did not require any special Ability to be activated. Soran’s dimension bag contained a Dead Wood Staff, which was a staff-like weapon. It had a specified number of uses.


However, many legendary grade items had no limit of use. Many of them were able to recover their spells after some time.


“Summon Earth Elemental.”


Soran stroked the smooth stone gently and murmured, “This seems to be level 6 spell. Even though it could only be used once in a week, it’s already quite strong for many situations.”


The Earth Elemental was a monster level 15 creature and a superb helper in a battle scenario.


Just by the fact that Soran was slas.h.i.+ng at it for half a day, it shows just how strong their stone body was. This thing would even be able to go head-on against an Iron Golem.


The second spell was ‘Stone Skin’, one of the most commonly used defensive spells by Wizards!


While Mage Armor could block a knife or two, Stone Skin would allow the Wizard to stand in a full crowd of attackers for at least a round. Mage Armor offered a maximum ten points of protection and even Greater Mage Armor could only offer a hundred points or so. But Stone Skin could withstand physical attacks of more than 150. According to Soran’s attack, which was 30 points per slash, he would need at least four or five slashes to break the protective power of Stone Skin.


But there was a disadvantage to the spell Stone Skin. After casting Stone Skin, the mobility of the person would decrease, and Dexterity reduces 2 points.


Because it was not an energy field like the Mage Armor, the Stone Skin spell would be broken after being attacked with high intensity, but it could greatly reduce the damage suffered.


Summon Earth Elemental [Level 6 spell]: After casting the spell, a portal connecting to the Earth Elemental Plane would be opened. An Earth Elemental with 12 Basic Health would be summoned most of the time. There was a 10% chance of summoning an advanced Earth Elemental with 16 Basic Health, and 5% chance of summoning an Elite Earth Elemental with 20 Basic Health. There was also one percent chance of summoning an Earth Elemental Lord or an Elder Earth Elemental.


After successful casting, there was a 10% chance that the Earth Elemental would attack the caster. The caster must complete a test of Will in order to control the Will of the Earth Elemental. The Earth Elemental will act according to the caster’s Will. The difficulty of the test of Will depends on the grade of Earth Elemental. The higher the grade of the Earth Elemental, the more likely it was to activate the test of Will.



Basic Health was the lowest health value of each lifeform. If a creature had 12 Basic Health and a monster level of 10, it meant that the creature would have at least 120 Health. The Basic Health of Soran’s Rogue was 6, and a Wizard had 4. So, if you summoned an Earth Elemental whose Basic Health was 20, it might even hold up against a Dragon for some time.


However, all supernatural lifeforms had a much higher Basic Health value!


At the same time, Basic Health would increase according to one’s Const.i.tution. That is to say, as long as the Const.i.tution was above 10, every additional two points of Const.i.tution would add another point to Basic Health.


That was why supernatural lifeforms had such vigor and were difficult to kill!


Soran was also the same.


Ordinary people would begin to feel dizzy when they lost a little more blood. However, as long as the blood loss does not exceed that deadly threshold, Soran would not get too much of a reduction in their combat effectiveness. Vitality represented not only this, but also many other aspects, such as the reaction after being poisoned, resilience against some lethal spells, and the influence on combat under severe injury.


Stone Skin [Level 4 spell]: After casting, the caster would be covered by a layer of stone skin energy, absorbing any physical damage with attack less than 10. Each point of Magic Energy would improve the damage absorption effect by 1 point. Attacks below the spells absorptive effect, would not cause any damage to the caster. Attack damage of up to 200 points can be withstood. After casting Stone Skin, the caster would reduce his agility by 2 points.


The effects of Stone Skin were affected more by the casters level and the spellcasting score of the caster. Ordinary Stone Skin only protected against attacks below 10 points. If ordinary people took a knife to hack at it, it would take about 20 cuts to destroy the protective energy. During this period, the caster won’t suffer any harm. But if it was a professional, as long as the attack exceeded 10 points then the damage received would be the value offset by the protective energy.


10 points of Magic Energy would raise the attack absorption limit to 20 points.


Therefore, it was very troublesome if high-level Wizards cast Stone Skin. Any physical attack below 40 would not break their Stone Skin.


Soran would need to use Heavy Hack 5 times in order to break such a Stone Skin defense!


While the best protective spell was probably Mage Armor because it’s an open energy protection force field, it could only absorb limited damage and could easily break after a few hits. Therefore, in high-intensity battles, Wizards preferred to use Stone Skin, since it could withstand more attacks and last longer.



Soran carefully stored this item into his multi-dimensional bag.


This was the best legendary equipment he could have asked for before the start of the Time of Troubles. He could even attempt slaughtering a Dragon. Not the one they saw today, of course, but the more common Quetzalcoatlus, Drakes and Wyvern. If a White Dragon was willing to fight him on the ground, Soran would have around a 50% chance of killing it. This is because White Dragons are one of the weakest Dragons. Among the lack Dragon, Red Dragon, Green Dragon and so on, the White Dragon’s casting abilities were the weakest. Furthermore, they were common in the place where Soran wanted to go, the Frost Kingdom.


At the thought of slaughtering Dragons, Soran really carefully considered the success rate of him slaughtering a Dragon.


It was well known that there was a very powerful advanced profession among Sorcerers called the Dragon Disciples.


There were only two ways to advance into the Dragon Disciple. The first method was to actively awaken one’s Dragon Blood. While retaining the ability of the Sorcerer to cast spells, the person would also acquire additional attributes as they advanced in the awakening. This kind of advancement method was extremely demanding; thus, most Dragon Disciples were produced in the Half-dragon race. Additionally, if the person did not have enough Dragon Blood then it was very difficult to advance into Dragon Disciple.


The second method was to slay a Dragon!


Sorcerers had special blood which had a strong ability to integrate and absorb. Even if they had no Dragon Blood, after slaughtering the dragon, the ability of the Dragon could also be transferred to oneself through a special ritual of advancement. After this ceremony, Sorcerers would be able to advance to become Dragon Disciples. These powerful Sorcerers retained their original casting abilities which were not weakened and gained Strength, Const.i.tution, Intelligence and Charm of the Dragon race.


Dragon Disciples who had a Profession Level of 10 would receive a total of 12 additional attribute points.


And the Basic Health would become the same as that of Fighters (10 points). After entering the legendary grade, the Life Force would be at the same level as a Barbarian (12 points). It could be said that these Sorcerers were basically Boss-like characters who could cast spells and fight hand-to-hand combat.


In the past,


There were countless Sorcerers who died in the path of becoming a Dragon Disciple. Those who succeeded, however, became infinitely stronger.


They liked to call themselves the [Dragonborns]


The potential of the Dragon Disciples was undoubtedly very good, but their disadvantage was that the Slaughter EXP they required was about three times that of other advanced professions. They were punished by the experience penalty of the Dragon race. Because it took hundreds of years for the Dragons to grow up, their power was also similarly slowed.


Dragon Disciples were, among the casters, the only ones who did not need to reach a higher grade (Profession Level 15), nor did they conversion rituals for the caster to have more than 500 years of life. [Does not grow old]


In theory, a level 10 Dragon Disciple would be able to live for 2000 years.


Soran thought that if possible, he would try to advance Vivian into a Dragon Disciple, and the sooner the better.


If she was really the Child of a Deity, then after she reaches the realm of legends, it would be hard to say who would win if she went against a saint who fell from the heavens.

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