Age of Adepts

Chapter 826 Embark on the Journey

Chapter 826 Embark on the Journey


In truth, this was a necessary step in the invasion of all G.o.d planes!


The first step was to find a way to send scouts into the plane through the use of spatial rifts. They were to function as agents there.


This step might be risky, but as long as the agents could adapt to the changes in situations, they had a relatively high chance of success.


As every single plane was different and unique, the agents either had to have a powerful ability to defend themselves or the ability to a.s.similate into the local society. Otherwise, they would have trouble traveling the alien world and finding a suitable location for teleportation.


The scouts that had entered the Strongwoods Plane this time were a coalition group of Death and Deceit Witches.


After determining the teleportation point, the second step was to work from both within and outside the plane to open the portal and allow the invading forces to enter.


It was undoubtedly the riskiest step of all!


The scouts had entered the enemy plane through the use of natural spatial rifts inside the plane or other similar paths. These paths were not only narrow but extremely dangerous. They did not allow any truly powerful individuals to traverse them. Only some small ‘rats’ could jump in and out of these rifts.


Dozens of incidents of planar invasions would happen to every plane on an annual basis. Most of these ‘invaders’ were just unfortunate fools who had been accidentally dragged in by spatial turbulence. Of course, some amongst them were planar travelers who were journeying everywhere across the world!


The local magical creatures would probably devour the weaker ones among these travelers before they could even walk out of the wild lands. The more powerful ones might be able to stir some trouble and hide in certain areas.


However, if the ident.i.ties of these people were exposed, they would most definitely be faced with the full force extermination of the local ruling creatures of the plane.


As such, entering the plane from a spatial rift might not be able to attract the G.o.ds’ attention. However, if someone was trying to open a stable portal within the plane that led to a different world, the unusual spatial flux could not be concealed from the powerful G.o.ds who had mastered the planar laws.


That was why the first thing the invading party had to deal with upon crossing the portal was the ma.s.sive swarm of natives who had come to kill them. The brutality of planar wars was proportionate to the forces of the plane’s locals!


The planar invasion that Death Witch Khesuna organized this time had been very successful. It wasn’t until the planar portal had completely stabilized that Beast G.o.d Aruger gave his holy decree and rallied the nearby orc believers to intercept them.


Unfortunately, Witherwater City could not be considered a significant city in the Orc Empire. The strength and power of the believers here were limited, and it was why the invading witch forces had so easily beaten them. They lost not only all of their elite forces, but also Witherwater City itself.


Now that they had completely taken control of Witherwater City, the witches couldn’t wait to push the planar war into the third phase.


It was an all-out attack; a wild a.s.sault to destroy all foundations of faith in the Orc Empire!


The witches would send out hundreds of parties consisting of hundreds of undead across the vast realms of the Orc Empire. These undead were to invade and exterminate orcs wherever they went, attacking whatever villages they ran across. Meanwhile, the orc cities and towns with a little bit of size would have to be personally dealt with by the witches. They would either do so through plague or fire. Either way, no chance of reprieve would be afforded to the orcs.


Meanwhile, the Fate Witches led by Alice were a.s.signed three orc cities to deal with. They were all small cities with a population of thirty to fifty thousand. These cities were all on the same marching route and were ideally suited as targets to be destroyed in a single go.


It wasn’t just the Fate Witches. The other seven witch factions were also a.s.signed similar compulsory missions to exterminate orcs and destroy the Beast G.o.d’s temples. In comparison, the task left to the Fate Witches was relatively easy. Take, for example, the Death Witches. As the ones who had started this planar war, they naturally had to shoulder a greater and more difficult burden.


A powerful undead expedition army prepared to march on Pompes, the capital of the Orc Empire, under the leadership of a Fourth Grade Death Witch. They would try their best to anchor the main military forces of the Orc Empire near the capital and prevent them from disrupting the plans the witches were making at Witherwater City.


They hadn’t invaded the plane to conquer it; they were here to destroy it. As such, the witches would arrange an extremely ‘grand’ blood ceremony in Witherwater City. They would use a special method to taint and destroy the planar origins of Strongwoods Plane. This process required an astonishing amount of ‘native materials.’ It also required the witches to send troops to search the surroundings and capture native orcs.


Greem and the others only stayed in Witherwater City for a short two days before packing their bags and embarking on their journey toward the mission location.


Three hundred and eighty-nine magical machines and thirty magic energy chariots carrying large amounts of resources brazenly marched into the distance under the escort of two hundred eyeball combat machines. The accompanying goblin engineers and technicians also became the operators of the chariots and the ones who maintained the magical devices. The existence of Split-Off Brain Gru, on the other hand, provided the army with the capacity for sustained combat.


What appeared in front of them upon exiting Witherwater City was a boundless plain.


Desolate and quiet, with withered gra.s.s quivering in the wind.


When one stood upon the only dirt road of the plain and looked around, they would only be able to see tall gra.s.s around them. The official road wound on and stretched into the gra.s.s, extending into the distance.


The orcs were almost all barbaric people with brawns for brains. Naturally, they would not understand the importance of convenient transport and traffic to a ruling cla.s.s with a vast territory!


Though there were quite a lot of wise individuals among the subordinate races, their status was lowly, and thus their words were of no consequence. They could not possibly convince the orc rulers to take a tremendous effort, time, and resources to construct and maintain important roads within their territory.


Thus, the only road before Greem and his soldiers was this uneven, dirt road full of wild gra.s.s and moss.


When the magic energy chariots, each six-ton heavy, rumbled across the middle of the dirt road, two deep wheel ruts marked the ground. The magical machines stowed all their weapons and ran alongside the chariots with uniform steps.


The tops of the chariots had been opened, revealing the helmets and heads of the goblins with goggles on their faces. They had pairs of binoculars hanging from their necks which they would occasionally lift to their eyes to look around them.


However, the gra.s.s here was too dense and tall. The goblin lookouts would not be able to find any enemies even if there was a squad of orcs crouching in the gra.s.s right beside them.


Something whistled through the air, sending wild winds rippling across.


An eyeball combat machine the size of a human head rapidly dashed across the plain. The wild currents it propelled out of its body blew the gra.s.s about violently. Suddenly, it dove down from the sky and stopped three meters above the gra.s.s, as if it had made some discovery.


A blinding Scalding Ray shot into the gra.s.s.


A short moment later, the eyeball machine dove into the gra.s.s. When it returned to the skies once again, it held a furry brown rabbit in its small robotic arms. A hole had appeared on the rabbit’s head. It couldn’t be any more dead!


The goblin lookouts in the chariots all let out some soft cheering.


They would have fresh rabbit meat for today’s lunch.


The army continued down the winding dirt road quickly. Their numbers were many, but they were still traveling at a shocking forty kilometers per hour.


Pillars of thick black smoke could be seen in the distance along the way. Every column of smoke represented an orc village that had been baptized by the undead. The orc civilians caught in the planar war were either killed by the undead and joined their number, or they were abducted to Witherwater City and turned into a sacrifice for the blood ceremony.


To these orc civilians, both options meant the end of their lives and the loss of their home.


Fairness, justice, and rights were no more than a luxury in this terrifying universe where might made right!


The magical machine squad sprinted at a high pace, occasionally running into witch squads that were heading in the same direction. These witches were either riding on giant slave beasts or herding their voodoo beasts, making haste toward the destination of their mission.


Whenever Greem’s party ran into such a group, they would quickly split off on their separate ways after a short greeting.


The witches that were slowly ‘crawling’ on the ground couldn’t help but be envious when they saw the army of the Fate Witches thunder past their sides with their tight formation and excellent weaponry.


If it wasn’t out of consideration for their servants and voodoo beasts, the witches could quickly fly five hundred kilometers in a single day. However, this was a different world, not the safe and peaceful World of Adepts. As such, they could not put aside the guards and voodoo beasts that ensured their safety.


That, in turn, severely limited the mobility of the witches.


The high-grade witches might dare to move freely, fight whenever they wanted, and retreat to safety whenever they liked. However, most of the First Grade witches on their side did not have the courage or ability to do so. Their chances of survival and retaliation were not pretty if they ran into orc powerhouses without the protection of an army of voodoo beasts.


They were here to conquer and destroy this world, not to die!


That was why they would rather go slower than risk their lives and venture into where orc powerhouses were active.


Compared to that, the Fate Witches’ ride was both safe and fast. It made them both envious and jealous.


All the witches knew the situation of the war now!


The main reason that they were having such a leisurely time was due to their actions catching the Orc Empire by surprise. After exterminating the Witherwater City army, large orc cities and armed forces could not be found within five hundred square kilometers.


The Orc Empire would have to take the effort to rally stronger armies from distant places if they wanted to extinguish these witches. However, with the broken and primitive road systems of Strongwoods Plane, it would take them weeks to do so.


That was why the quicker the witches could finish their respective missions, the safer they would be.


If they dragged it out for too long, they were likely to run into orc reinforcements during their mission. When that happened, it would be the witches’ turn to flee in a hurry!

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