Age Of Swordsmen

Chapter 1

Cla.s.ses

Fighter:

The most popular Cla.s.s in AOS. Somewhat balanced between ATK and DEF, even though most players play Fighter as a DPS-Cla.s.s.

Sub-Cla.s.ses:

Fencer:

The Fencer is a fast-paced fighter with high mobility. But his mobility doesn"t affect his out of combat stats. He is equipped with one or two rapiers. His kit is based on dodging, fast pace attacks, party ATK-buffing and long Combos.

Gladiator:

The Gladiator is a perfectly balanced Cla.s.s. He doesn"t focus on any attribute at all. He is equipped with a single-handed sword. His kit is based on Normal Attacks, and self-buffing. Not popular in parties, because he"s not as tanky as a "Fortress" and deals less DPS as a "Dual Blade" or a "Fencer", but due to his good balance of ATK and DEF he is the best choice for Solo-players.

Dual Blade:

The Dual Blade is a high-damage fighter with high ATK. His focus is on hitting the enemy with high damage attacks rather than fast paced attacks (like the "Fencer"). He is equipped with two swords. His kit is based on high damage attacks, self ATK-buffing and medium-long Combos with high damage.

Tank:

Tanks focus on getting hit by as much damage as possible by using taunts and DEF-Buffs. Indispensable in most Raids and Parties.

Sub-Cla.s.ses:

Juggernaut:

Comparable to the "Fighter Sub-Cla.s.s Gladiator". Very balanced between ATK and DEF, but available items and Skills are focused on DEF. He is equipped with a sword and a shield. His kit is based on self DEF-buffing, Normal Attacks, taunts and small Combos. Not popular in teams, because he"s not as tanky as a "Fortress" and deals less DPS as a "Fighter". Not very popular for Solo-players either, because Solo-players tend to play the "Gladiator".

Fortress:

The definition of a guardian. The Fortress tries to get all the attention from enemies, and tank as most hits as possible, while the rest of the party deals the damage. He is equipped with a sword, a shield and heavy armor. His kit is based on self and party DEF-buffing and taunts.

Samurai:

The Samurai is a "Tank Sub-Cla.s.s" equipped with a Katana and heavy armor. He has an aggressive fighting style, which gives him a bit more damage than the fortress, but less tankiness. His kit is based on self and party DEF-Buffs, taunts, Normal Attacks and Abilities.

a.s.sa.s.sin:

The a.s.sa.s.sin is a high damage burst Cla.s.s. Very Combo/- and Ability- dependent. Only cla.s.s in AOS with ranged attacks (even though they are very weak). Even though the a.s.sa.s.sin has a very high ATK attribute, his Normal Attacks don"t hurt too much.

Sub-Cla.s.ses:

Shadow Blade:

The Shadow Blade focuses on stealth attacks and attacking from behind. The Shadow Blade is not very mobile, and only has some dashes/gap closer which can only be used offensive. He is equipped with a dagger and shurikens. His kit is based on attacking other Damage Dealer as silent as possible, with high burst Abilities and Combos. His Ability to move invisibly and quietly makes the Shadow Blade a great scout and spy.


Blade Dancer:

Unlike the "Shadow Blade", the Blade Dancer doesn"t focus on silent burst a.s.sa.s.sination, but on high pace burst Abilities. He is comparable to the "Fighter Sub-Cla.s.s Fencer" but with less DMG and more burst. He is equipped with two daggers and shurikens. His kit is based on burst Abilities with high pace, dodging, and a.s.sa.s.sinations. The Blade Dancer can not only initiate fights, with his dashes on low DEF enemies, but can also get out again with dashes. He is the only Sub-Cla.s.s in AOS, which can use dashes in-combat to escape.

Attributes

Combat Attributes:

The Combat Stats are Stats which influence the combat. You can get 200 Combat Stat Points by Leveling up (One Combat Attribute Point for each Level), but the amount of individual Combat Stat Points you can get by leveling up your character is maxed at 100 (E.g. A Level 200 Fencer has reached his max Agility at 100 points used for leveling up Agility, he has still 100 Points which he can now use for leveling up other Attributes). However, Equipment can get your Combat Stat Points to up to 200 (E.g. The same level 200 Fencer has a rapier with 100 Agility Points. Even though the max Combat stat points which he can use for leveling up Agility are already used, his agility is no on 200).

Attack(ATK)

The Attack Stat indicates the damage of your Normal Attacks. Most Combos, ATK Buffs and Abilities scale of your ATK as well.

Defense(DEF)

The Defense Stat indicates the damage you can prevent from Normal Attacks, Combos and Abilities. Most DEF Buffs scale of your DEF as well.

Agility(AGI)

The Agility Stat indicates the amount of Normal Attacks you can perform per second (0 Agility = 1 Hit per second; 200 Agility = 3 Hits per second). The Agility Stat also indicates the speed of your Combos.

Mobility(MOB)

The Mobility Stat indicates the speed at which your body can move, the Dodging chance. The lower the enemies AGI the higher is your chance to dodge a Hit.

Hit Points(HP)

The Hit Points (or Health Points/Life Points) indicate the amount of health you"ve got.

Stamina(STA)

The Stamina Stat can be compared to "MP" in other RPGs. It indicates the amount of endurance you"ve got left to cast abilities or combos. Normal Attacks can be performed even without any Stamina at all.

Out of Combat Attributes:

Out of Combat Attributes start at 1 to the beginning of your game. For every Level-Up your Out of Combat Attributes are raised by 1. Can be improved by equipment.

Movement Speed(MS)

Your MS Stat is just slightly affected by leveling up or improving by equipment.

HP Regeneration(Regen)

Your Regen start of at 1 which is equal to 0.5 HP per second, by Leveling-Up and equipment this Stat can rise up to 400, which is equal to about 200 HP per second. With an in-combat Regen Skill the half of your current Regen can be used in-combat for 30 seconds.

Social Attributes:

The Social Attributes can be used to help yourself (or others) out. It can be raised by practicing or items.

Cooking

The Cooking Attribute indicates how well you can cook. By Leveling-Up this Attribute you can cook harder meals without destroying them (E.g. you can"t cook S cla.s.s ingredients as a level 1 Cook).

Cleaning

The Cleaning Attribute indicates how fast and good you can clean up your (or others) home(s). By Leveling-Up this Attribute you can clean up faster.

Crafting

The Crafting Attribute indicates how fast you can work as a Blacksmith or Craftsman, and which materials you can use. (E.g. you can"t use S cla.s.s Ores as a level 1 Blacksmith).

This addition was created to make it easier for me to keep all the cla.s.ses and Attributes in AOS in view, and I thought that you might have an easier time as well, understanding all the things which are going on.

Explanation to all abbreviations (or words you might not understand) used:

AOS: Age of Swordsmen; DPS: Damage per Second; Solo-Player: A player who doesn"t want to Party with other players, the reason for that can be differently; Buffing: synonym for strengthen or reinforce; Taunt: A taunt forces an enemy to attack the one who taunt"s.

If you still got any ideas for new Attributes or Cla.s.ses PM me! If I think your idea is good I will try to get into the novel.

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