Publishedat 9th of September 2019 08:32:00 PMChapter 16
We welcome you to our first Patch Notes .
We are currently ended our first betphase and noticed several things we can improve on . We are very happy with all the feedback we got . But we have to apologize, the server was forced to have a manual restart . This bug was caused because the system cla.s.sified an object as a player and upon the death of that ent.i.ty, the whole game was derailed . The server should be up by tomorrow .
So without any overdue, let us just jump straight into it .
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General changes .
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-We made the NPC villages a safe zone, to guarantee that the player gets used to their presence and will not kill them on sight . Sorry for the negligence on our side .
- Players now have access to more parts of the map . Including a spooky cave for small children . Just behind the waterfall .
Advertis.e.m.e.nt- We activated our Observing AI, that figures out the impacts of your holy power . That means you can experiment with your power and play with it to your heart"s content .
- We added several new monsters to challenge the players and to make the game a little harder .
- We overworked the NPCs and they now show a wider variety of feelings .
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Bug- Fixes
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-Enemies no longer sp.a.w.n in midair when they are not able to fly
-Monsters will not resp.a.w.n in the safe zone again .
-Fixed a bug where goldfish would die, because they forgot how to breathe
-Moles will not run head first into walls anymore
-Creatures and NPCs will now not sp.a.w.n inside of another player again .
- Night and Daytime will now switch fluently instead all out of the sudden .
- Players no longer can see the enemies through walls .
- Players now won`t be able to glitch themselves outside of the map or go under the map .
- Players will no longer lag when too many monsters are around them .
- Players now can swim again .
- Monster will not turn invisible, once they leave the players sight .
- We got rid of a bug that teleports new generated NPCs to random places
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Announcement
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To celebrate the start of our betphase we start a new event . The event is called " For G.o.ds favour"
It is a score based theme, where each creature hunted grants you points . That can be exchanged for several favours from the G.o.ds . Thanks to the patronage of the Holy Council, the top 10 players who achieve the most points will receive personal guidance by the priests of the churches . Here is a sneak peek at the list of points granted for each kill of a certain monster type . Though if you plan to work in groups the points will be shared .
- Furious Rhino 150
- Malnourished Bear 100
- Bloodthirsty Tigers 90
- Alpha Wolf 80
- Concealed Python 70
- Leopard 65
- War-Pig 50
And there will be many more . We even placed some hidden items and much more for all the curious spirits out there, so look forward to your own personalized adventure, at a point of time when everything seemed bleak .
Happy hunting .
Lysander Statera
-Casum-Entertainment-