10. A scout is brave.
He has the courage to face danger in spite of fear and has to stand up for the right against the coaxings of friends or the jeers or threats of enemies, and defeat does not down him.
11. A scout is clean.
He keeps clean in body and thought, stands for clean speech, clean sport, clean habits, and travels with a clean crowd.
12. A scout is reverent.
He is reverent toward G.o.d. He is faithful in his religious duties and respects the convictions of others in matters of custom and religion.
The Three Cla.s.ses of Scouts
There are three cla.s.ses of scouts among the Boy Scouts of America, the tenderfoot, second-cla.s.s scout, and first-cla.s.s scout. Before a boy can become a tenderfoot he must qualify for same. A tenderfoot, therefore, is superior to the ordinary boy because of his training. To be a tenderfoot means to occupy the lowest grade in scouting. A tenderfoot on meeting certain requirements may become a second-cla.s.s scout, and a second-cla.s.s scout upon meeting another set of requirements may become a first-cla.s.s scout. The first-cla.s.s scout may then qualify for the various merit badges which are offered in another part of this chapter for proficiency in scouting. The requirements of the tenderfoot, second-cla.s.s scout, and first-cla.s.s scout, are as follows:
_Tenderfoot_
To become a scout a boy must be at least twelve years of age and must pa.s.s a test in the following:
1. Know the scout law, sign, salute, and significance of the badge.
2. Know the composition and history of the national flag and the customary forms of respect due to it.
3. Tie four out of the following knots: square or reef, sheet-bend, bowline, fisherman"s, sheepshank, halter, clove hitch, timber hitch, or two half hitches.
[Ill.u.s.tration: Tenderfoot badge. (tr)]
Tenderfoot
{17}
He then takes the scout oath, is enrolled as a tenderfoot, and is ent.i.tled to wear the tenderfoot badge.
[Ill.u.s.tration: Second-cla.s.s Scout badge. (tr)]
Second-cla.s.s Scout
_Second-cla.s.s Scout_
To become a second-cla.s.s scout, a tenderfoot must pa.s.s, to the satisfaction of the recognized local scout authorities, the following tests:
1. At least one month"s service as a tenderfoot.
2. Elementary first aid and bandaging; know the general directions for first aid for injuries; know treatment for fainting, shock, fractures, bruises, sprains, injuries in which the skin is broken, burns, and scalds; demonstrate how to carry injured, and the use of the triangular and roller bandages and tourniquet.
3. Elementary signaling: Know the semaph.o.r.e, or American Morse, or Myer alphabet.
4. Track half a mile in twenty-five minutes; or, if in town, describe satisfactorily the contents of one store window out of four observed for one minute each.
5. Go a mile in twelve minutes at scout"s pace--about fifty steps running and fifty walking, alternately.
6. Use properly knife or hatchet.
7. Prove ability to build a fire in the open, using not more than two matches.
8. Cook a quarter of a pound of meat and two potatoes in the open without the ordinary kitchen cooking utensils.
9. Earn and deposit at least one dollar in a public bank.
10. Know the sixteen princ.i.p.al points of the compa.s.s.
_First-cla.s.s Scout_
To become a first-cla.s.s scout, the second-cla.s.s scout must pa.s.s the following tests:
1. Swim fifty yards.
2. Earn and deposit at least two dollars in a public bank.
3. Send and receive a message by semaph.o.r.e, or American Morse, or Myer alphabet, sixteen letters per minute.
4. Make a round trip alone (or with another scout) to a point {18} at least seven miles away, going on foot or rowing boat, and write a satisfactory account of the trip and things observed.
5. Advanced first aid: Know the methods for panic prevention; what to do in case of fire and ice, electric and gas accidents; how to help in case of runaway horse, mad dog, or snake bite; treatment for dislocations, unconsciousness, poisoning, fainting, apoplexy, sunstroke, heat exhaustion, and freezing; know treatment for sunburn, ivy poisoning, bites and stings, nosebleed, earache, toothache, inflammation or grit in eye, cramp or stomach ache and chills; demonstrate artificial respiration.
6. Prepare and cook satisfactorily, in the open, without regular kitchen utensils, two of the following articles as may be directed.
Eggs, bacon, hunter"s stew, fish, fowl, game, pancakes, hoe-cake, biscuit, hardtack or a "twist," baked on a stick; explain to another boy the methods followed.
7. Read a map correctly, and draw, from field notes made on the spot, an intelligible rough sketch map, indicating by their proper marks important buildings, roads, trolley lines, main landmarks, princ.i.p.al elevations, etc. Point out a compa.s.s direction without the help of the compa.s.s.
8. Use properly an axe for felling or tr.i.m.m.i.n.g light timber; or produce an article of carpentry or cabinet-making or metal work made by himself. Explain the method followed.
9. Judge distance, size, number, height and weight within 25 per cent.
10. Describe fully from observation ten species of trees or plants, including poison ivy, by their bark, leaves, flowers, fruit, or scent; or six species of wild birds by their plumage, notes, tracks, or habits; or six species of native wild animals by their form, color, call, tracks, or habits; find the North Star, and name and describe at least three constellations of stars.
11. Furnish satisfactory evidence that he has put into practice in his daily life the principles of the scout oath and law.
12. Enlist a boy trained by himself in the requirements of a tenderfoot.
_NOTE.--No deviation from above requirements will be permitted unless in extraordinary cases, such as physical inability, and the written consent of the National Headquarters has been obtained by the recognized local scout authority_.
[Ill.u.s.tration: First-cla.s.s Scout badge. (tr)]