Card Apprentice Daily Log

Chapter 380: Array Card

Chapter 380: Array Card


Date- 28 Mar 2321


Time- 03:44


Location- Sky Blossom City, Guild a.s.sociation mall, Warehouse no.234, Card Lab


It took me nearly five hours to complete casting the skeletal frame, the exoskeletal sh.e.l.l, and the thin alloy soft tissue stuffing for all three mechas. It was almost morning, and I still had to cast the Power, Control, Sensory, Weaponry, and other systems. Thankfully, there was no error during creation. Otherwise, It would have taken longer.


Having completed the body of the three mechas now all that’s left was their in yards for the synonium alloy body. Namely the synonium alloy Power, Control, Sensory, Weaponry, and other systems. This grunt work of creating the mecha systems I tasked it to my slave consciousness, and I started to design different types of appropriate weapons for the three mechas. While the slave conscious were building the systems following the predetermined simulated design of each system. I, with the help of the Hive AI, started working on suitable weapons for all three mechas.


Using leftover Synonium alloy after creating the body of the three mechas, I decided to develop the required systems for the mecha bodies with the help of my three slave consciousnesses. Another two hours, my slave consciousnesses had successfully installed all the Control, Sensory, Soul energy reactor, Thermal, and Cooling systems into the three mecha except the Rule Power Generator, the Weapons, and the c.o.c.kpit for the card apprentice pilot.


I had left s.p.a.ce for the c.o.c.kpit in the skull section of all three of the mechas. Now all I had to do was add all the control and monitoring panels and b.u.t.tons to it, along with a comfy seat for the pilot. For obvious reasons, the c.o.c.kpit will have a seat ejection option, and then the seat will have an air cushion and a parachute.


Done making three luxurious c.o.c.kpits In the skulls of the three animal-shaped mechas. I turned my attention to the weapon system, which consisted of both cold and hot weapons, for example, Iron jaws and becks with plasma claws, laser cannons, ballistic missiles, and etcetera. One by one, I mounted the weapons to their respective mechas.


I designed each weapon exclusively for their respective mechas such that the weapons could hide under their armor or exoskeleton without compromising their defensive abilities. For example, the laser cannons are hidden in the mouths and the becks of the mechas. And the plasma claws a red hidden in the paws and the feet of the mechas.


After adding the weapon system to the three mechas, next came the rule power generator. In terms of energy sources for the mechas, I have already created and added a soul energy-based power system to mechas as an auxiliary power source. The main rule power-based energy system was already in place. All it was missing was a rule power generator.


Following the simulated reverse-engineered design, I and my three slave consciousness created three rule power generator using the synonium alloy left after the creation of the mechas body and its other systems. The newly created three rule power generators were useless without a rune or a broken rune to act as fuel for them to generate rule power.


Hence, I took the three calamity daughter gems, which housed the Fire, Wind, and Earth broken runes, respectively. I was going to place each one of the calamity daughter gems into the fuel chamber of the three rule power generator and then place the rule power generator into the main rule power-based system of the three mechas. Finally completing the creation of the three mechas, but before that, I wanted to bestow an array skill known as the Earth Wind and Fire formation into all three of the calamity daughter gem.


[A-rank Earth Wind and Fire Array Trap card x3


A-rank Orgin Core x 3]


[Card Name: Earth Wind and Fire Formation


Card Type: Array Card


Card Rank: A-rank, Rare grade


Card Rate: 10-stars


Card Durability: [89/100]


Card Effect: Earth Wind and Fire Formation is a three-person array, each representing one element, Earth or Wind or Fire. Each element enhances the Strength, Intelligence, and Vitality of the three-card apprentice using this trap card.


Additional Effect: Phantom-three minds one body ]


Phantom-three minds one body: This ability of the formation allows its users to form a large Phantom body controlled and maneuvered by the three consciousnesses of the three-card apprentice operating the Earth Wind and Fire Formation. Earth becomes the foundation and strength of the phantom body, Wind becomes the mind and intellect of the phantom body, while the Fire becomes the volatility and power of the phantom body.


After bestowing the Earth Wind and Fire formation skill to the three calamity gems, I added them to the three rule power generator. Then the three generators were hooked into the main rule-based power system of the three mechas. Next, I wanted to morph the three mechas in my golden grimoire into cards, but I still had about 60 tons of the Synonium alloy. So I decided to add two more tiers to the three giant beast-shaped mechas, just like I did with Pax’s origin card.


Splitting the 60 tons of alloy equal between the three mechas, 20 tons, I created three power suits as tier one, Exoskeleton armor as tier two for each of the three mechas. Obviously, the animal-shaped giant mechas will be the third tier. The whole tier-one -Power suit, tier two -Exoskeleton, and tier 3 -Giant mecha were stored in the small origin core on top of the ring that displayed the icon of their respective beasts. Then I morphed the rings into three different mecha cards. Finally, I was successful in completing the creation of the three animal-shaped mecha cards.


When I equip the mecha cards, upon activation of the card, I get equipped with a ring which when activated again, gives me a power suit. Triggering the next tier, it summons an exoskeleton armor, and activating the third tier, I can call upon the giant 20feet tall beast-shaped mecha.


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