Hmmm!
I signaled to Jull and retreated back.
"So what"s the plan?" She asked.
~~~~~~~~~~~~~~~~~~~~~~~
After a while, I was standing further away from the room and had my undead ready.
Not long after, Jull came running from the bandits" direction.
I stood there and waited until she came.
Any time now...
A sound of hustle came and the ten or something bandits started rushing out looking for Jull.
I was preparing an overcharged "Chain Lightning" and released it once most of them appeared.
The first on got hit died before even knowing it.
The second, the third, the fourth... and the ones survived got killed by the "Boneman" legion I conjured.
"Anything worth looking at?" I asked.
"I think this mace is enchanted with "Sun Damage"." Jull said.
"At least the idiots came prepared. Take it."
A "Sun Fire" weapon is invaluable in undead infested areas.
We went back to the room and started breaking the iron door.
Unlike the game, these doors are a bit hard to open and were meant to seal the tomb. I mean, why would the ones who built it put it for no reason.
I used a "Frost Atronach" to bring it down. Nothing like it when we talk about being stuff down.
Banishing it, I resummoned my undead legion once again but this time I conjured normal ghosts.
"Spread ahead." That was the order I gave them. Now that I killed all the bandits I still need some meat shield to uncover the traps and the strong enemies ahead.
Unlike Bonemen who I can only conjure nine of them, ghosts are much easier to control so I ended up conjuring twenty of them.
The area beyond the door was known as "Forsaken Crypt". The place I was aiming for from the start.
Once the ghosts went in, traps and undead came out and obliterated them.
I and Jull took our hammer and mace that can deal sun damage and took the role of finishing off the undead.
There were many burial areas inside the crypt. It is a crypt after all.
We were greatly outnumbered like some zombie apocalyptic movie but it was an easy situation to get out of if I used magic. The point of this journey is to enhance my physical power so magic will have to wait for a bit unless it was for safety.
The fight was pretty much done for in a few minutes. It was hard but thrilling. I almost imagined if I had the "Berserker"s skills" from Diablo game, it would have been awesome.
After clearing the area we took a lunch break and moved ahead back again.
An accident happened when Jull stepped on a trap and it spike traps fell from above.
I was a bit far and I had no way of reaching her in time. The only thing I could do was to shout "FUS!" at her.
She was thankfully blown away by me rather than getting honeycombed by the trap.
We had to take another healing break just after ten minutes of our lunch break. I told her not to get c.o.c.ky but I guess she does things on her own pace.
After that, we got ready to go again.
If my memory serves me right, the next room will be hard and I have to prepare for a big fight!
The was a door which behind one had to climb some stairs and cross the caged walkway above the previous room we fought the undead horde in. At the end is a wide corridor with several statues on either side.
There is was some undead patrolling this area and some other in an alcove to the right of the second statue on the left.
The fights were easy and we kept advancing until we reached an iron door.
Breaking the door activated a set of swinging blades in the corridor ahead that leads to the final room where all the fun is waiting.
Pa.s.sing the traps was easy too, but the big fight is ahead.
There were a single sarcophagus, a word wall, and a stairway.
I evoked my new Expert restoration spell and started charging it with all my might.
"Jull, when I tell you that I am ready, go near that sarcophagus. When it blows open, run back here."
"Nn!" She nodded.
A few seconds later, the spell was fully charged.
"System, Magicka!"
d.a.m.n! Just this spell took all that?
"Jull, now!"
Jull approached the sarcophagus as I told and its occupant burst forth and attacked.
It was the boss of Forsaken Crypt, Master Alchemist Curalmil.
Just as he came out from his resting place, he looked as ugly as the rest of the draugr but had a high horned helm on his head. This gave out his rank as "Draugr Overlord".
"System, this is..."
I think I underestimated the dungeon a bit.
Another moment later, four more draugrs came to the room.
I was overcharging the new spell "Ultraviolent". A sun spell that can devastate the undead but Curalmil is a bit too powerful for the current me.
Just as I had him in sight, I aimed to the best position I can affect Curalmil. Just as I made the decision, I released the spell.
A missile of sun fire was launched at Curalmil and from the contact, I saw Curalmil getting blown away, but he was not done yet.
"Hurry and finish the rest."
Jull who was in a daze carried her mace and started smashing the undead, they were not as easy as the last ones though.
I was more focused on casting spells. I managed to conjure two "Dremora Churls".
"Mortal, we di..."
"Shut up and fight!"
I have no time for their d.a.m.n ego now, they are the best choice for the plan B in my head.
Curalmil was standing up after it was blown away and it seemed it is p.i.s.sed.
Just as he came to join the fray, I was ready for him.
"Back to where you came from, mate! FUS RO DAH!"
Yep, that is the best decision right now.
Keep that guy away while finishing off his cronies then gang up on him.
And speaking of which, Jull and the duo Churls finished up their work.
"You two, pin it down."
They only could follow my orders as the jumped on Curalmil like some American Football players. I also joined them and cast "Bind" on it then jumped on them.
"Jull, take my hammer and smash its d.a.m.n head. Hurry, we are barely keeping it down."
The situation was too chaotic but it was somehow under control.
Jull took the hammer and did as I said.
A minute later, its resistance was no more.
"Phew! That was intense!" I couldn"t help but sigh.
"You are crazy!"
"Look who"s speaking!"
Jull was making a tired face but I think it went well.
Now, to claim the rewards.
"Mortal, you..."
"f.u.c.k off!"
I banished the Churls immediately, Dremora and their d.a.m.n bride.
I have more important business now.
"Where is the package?" I asked.
Jull went to the knapsack she carries and took out a small wooden box.
"Here!" She handed it to me.
Hehehe!
I opened the small wooden box with all the care in the world and took out a flask from it.
This flask cost me 100 Golden Septim.
A potent mixture made by a master alchemist.
See where this is going?
Curalmil, the boss of this tomb was a master alchemist and a very crafty one. He was one of the best in his craft.
To open the treasure chamber in his tomb, one needed such a mixture and to pour it in an ancient bowl fixed near to Curalmil"s sarcophagus and the treasure chamber will open.
Now, I am pouring the mixture in the bowl.
At the end of the room, there was a word wall, under it was a pa.s.sage to the treasure room.
Just as I finished pouring the mixture the whole room started to shake as if something heavy was moving.
This was the door to the treasure room.
"Jull, let"s go."
She followed as I walked ahead, I didn"t neglect to scan the road ahead with "Detect" just to give myself a peace of mind.
As I entered the room, I saw a tragic scene.
Hundreds of ingredients were here and there but they turned black after hundreds of years in sealing. Some inorganic ingredients were fine though.
But I am not here for gold or ingredients.
I am here for The White Phail.
Curalmil created a very mysterious artifact called "The White Phail", a flask that can refill its content from nothing. It was made by the first snow that fell on "The Throat of the World", The famous summit of High Hrothgar, the tallest mountain in the world.
If you give this legendary Phail a drop of health potion, it will make itself full of health potion in one day.
One may think, it just creates one potion a day, what is its use even if it is so wondrous?
Well, why would I make it refill a health potion if it can refill something more... invaluable.
And the thing about creating something from nothing is a hoax, I know it absorbs Magicka and turns it into the potion.
This is what I was after and it was resting there at the end of the room on an altar.
Alas...
It was broken.