Epic Of Caterpillar

Chapter 1132: Creating A Brand New Path Jewel!

Chapter 1132: Creating A Brand New Path Jewel!


[Day 440]


Today was the day, I had a nice and hefty amount of Divine Points, being around 50 billion! More than enough for my next goal, acquiring yet another new Path Jewel.


This one Path Jewel was about another cla.s.sic attack, perhaps an even more cla.s.sic one than Cursed Claw, and which will help me have a powerful multi-hit shot gun like power.


As I had stated before, my powers are all outdated and I need to renew them as a Supreme G.o.ddess, and because Path Jewels won"t s.h.i.+ne unless you make each one an independent attack which is supported by more skills and abilities, I am planning on making my most cla.s.sic attacks into a path jewel each, while bringing forth things from new powers I have, mixing it all up into new powers.


I actually have planned two after Cursed Claw, and those are… Gate of Bjarmia and then… Overpowering Sun! These two will be made today and maxed out right away too, so it"s gonna be a long day!


After having and enjoying breakfast with everyone in my castle, my second body was already in my Path Jewel Galaxy, as the ma.s.sive cosmic ma.s.s was spiraling with the many path jewels on it.


The Cursed Claw Path Jewel was resting in the middle of this Galaxy, emanating a powerful dark light that shone brightly with blight. There was a lot of demise essence coming from it, and the sin itself had been born from it so the path jewel had ended naturally powerful.


As if it emanated a lot of power from within, I don"t really know how to better describe it, but that"s how it felt. The other Path Jewels were all slowly rotating around the Path Jewel Galaxy, they all emanated strong Dao Essence of the Dao of Path Jewels.


The more of these Galaxies I made, the stronger my Path Jewels could grow, but I can only make one of them for now, perhaps later on, I could make bigger ones, although I am beginning to think that this Galaxy is not just Path Jewels, but it is all about the Dao of Path Jewels.


Meaning that I could quite possibly make other Galaxies of other Daos? Well, this one galaxy is not really a true one, is just an illusory cosmic ma.s.s. But maybe one day I"ll get to the point that I can hold Galaxies in the palm of my hands.


For now, with what I"ve achieved I am more than happy. But for starters, I really need some more power so I can decimate the challenges ahead of my path, and the future doesn"t look the brightest without being well prepared. I am going to totally wreck Hel, and for that I need a lot of firepower, as much as I can possibly get and create, and therefore, using this power is ideal to forge my path to greatness.


The path jewels had ended becoming my greatest strength and my greatest trump cards above all other Supreme G.o.ds, only Flora and Aura are sharing the power to make them with me, and even then, they had barely made them probably because they felt they were too complicated or something.


Anyways, back to work.


"Andromeda, is everything ready?" I asked.


"Yes, let"s begin with the first Path Jewel, Gate of Bjarmia!" said Andromeda, as we began to pour materials and divine points into a ma.s.s of light in front of us, the spiraling Path Jewel Galaxy started to flash with essence as it began to give birth to a new Path Jewel, releasing sparks of cosmic essence everywhere.


FLAs.h.!.+


Suddenly, various mystical essences began to gather all around as I felt as if several phantoms of weapons emerged out of nowhere, gathering around the path jewel and fusing themselves with it, flas.h.i.+ng with sharp aura, so sharp it actually cut through my skin and made my hand bleed a bit when I touched such sharpness…


FLAs.h.!.+


Another flash of mystical light came out, only for the entire thing to reseed quickly after, it was done just as it began, and amazing Path Jewel has been created.


It had the color of a calm oceanic azure, like the ocean. It had the paintings of a blade, a knife, an axe, a hammer, and a spear on it, all in like around the entire jewel of the size of three meters. It was very big from the get-go…


Ding!


[You"ve exchanged 10.000.000.000 Divine Points (Rank 5)!]


[You"ve created the [Transcendental Gates of Bjarmia] [Path Jewel Grade: Rank 5 (Supreme G.o.d-Rank) (0/3)]!]


I looked at it with a smile, as I checked its power.



[Transcendental Gates of Bjarmia] [Path Jewel Grade: Rank 5 (Supreme G.o.d-Rank) (0/3)]


A Path Jewel encompa.s.sing the powerful technique of Gates of Bjarmia, which has the ability to gather and materialize elemental power to fire consecutive projectile attacks faster than bullets and which contain incredible effects within them. This Path Jewel contains the ability to absorb elements and converge existing Abilities and other Path Jewel Effects, alongside Daos, Dao Fragment, and the power of Elemental Laws.


Abilities:


[Transcendental Gates of Bjarmia]: Gather the Elemental Power of Water Attribute as your primary source of power, summoning the powerful Dao Fragments of Ocean, Slimes, Absorption, and Spiritual Elements, materializing such elements into a constant rain of powerful weapon-shaped water projectiles containing the power of the Law of Water as is primary Law.


This powerful projectiles can deal great amounts of both physical and magical damage to a target calculating both Ki and Aether Stats by +15000% for damage. These Projectiles are capable of ignoring 30% of all defenses in a target and pierce through them for maximum damage.


[Undine b.u.t.terfly Familiar Summoning]: The Undine b.u.t.terfly Familiar can be summoned to aid you in battle, which has the same level of existence level as the user (Supreme G.o.d) and is capable of conjuring Gates of Bjarmia  automatically for the user, alongside being able to use various other Abilities based in the Water Law. While being in battle, the power of Gates of Bjarmia is enhanced by +10000% and its attack speed is enhanced by a further +15000%.


[Explosive Projectiles]: Your Projectiles can now explode after hitting and piercing a target"s body, dealing extra damage with each explosion, which acc.u.mulates into chained explosions for extra Damage. Whenever a Projectile explodes, it deals up to +20000% damage, which increases by +10% with each explosion up to a max of +100000%.


[Curse of Bjarmia]: Whenever a target is inflicted with direct damage from the Projectiles, they receive the [Curse of Bjarmia], which causes both [Freeze] and [Mana Suppression] for the target temporarily. This power can be overpowered through special means, but it always takes effect at least for a split of a second. The Curse of Bjarmia spreads like water across open wounds and can become infectious. Attacking a target inflicted with this curse will increase damage dealt by +15000% and Defense Ignore of -40%.



Ah, I am always left amazed by my own creations. I can"t possibly help but finds this one the greatest I"ve made yet, and it is completely justified by seeing how amazing it is! Just by looking at its effects, I am already taken aback and mesmerized by its amazingness…


My cla.s.sic Water-based Gates of Bjarmia is back! And with this, a powerful Elemental attack is added to my repertoire.

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