The shape and dimensions of the hockey-stick are entirely arbitrary, being left to the peculiar taste of the owners. Some like their hockeys to be sharply hooked, while others prefer them merely bent over at the end. Some players like a very thick, heavy stick, which can be put down in front of the ball in order to neutralize the blows of the opposite side, while others can play best with a slight and springy weapon, that can be used with one hand, and is employed to tap the ball away just as an opponent is about to strike, and to coax it, as it were, towards the goal through the ma.s.s of adverse sticks.
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The four sticks shown in the engraving are very good samples of the forms best adapted for use. Fig. 1 is much in favour with some players, and is therefore given; but for our own part we never could play to our satisfaction with it, the large and deep curve deceiving the eye and causing the player to let the ball pa.s.s through the hook, besides running the risk of entanglement in the opponent"s stick.
Fig. 2 is usually a favourite, but the angle of the head with the handle is arranged according to the fancy of the player. Some like the head to be made of horn, backed with lead like a golf-stick; but this formation is hardly necessary, costing a rather large sum, and not conveying correspondent advantages.
Fig. 3 is a queer and eccentric form, which is not suitable to every player on account of its weight and generally large proportions. We have, however, seen it employed with extraordinary effect by a player who was accustomed to drive his opponents into a state of considerable excitement by his faculty of stopping the ball with this overgrown weapon, and then planting it so firmly that all the opposing sticks could not get at the ball in spite of their battering. In this way he would save many a game that had well-nigh been given up as hopeless, and by thus checking the ball on its way to the goal, would give time for his own side to come up and turn the tables. The great hooked end of this club was bound with very strong iron wire.
The same player was equally successful with a stick the exact reverse of the preceding, and represented as fig. 4. This was a very slight ashen stick, with a small, but rather heavy head, so that when shaken it would bend and spring like whalebone. This little stick was used for darting among the struggles and clatter of contending weapons, and giving the ball just a wee pat now and then at critical moments, so as to edge it a little nearer the goal, and at the same time to knock it away just as the blow of the opponent descended.
[Ill.u.s.tration]
The ball used for this game is sometimes an ordinary cask bung. As this would speedily be knocked to pieces, it is generally quilted with string, as shown in the ill.u.s.tration, for the better preserving its integrity. Sooner or later, however, it goes to pieces, for the string is sure to be cut or worn through, and the cork soon gives way. b.a.l.l.s, too, are apt to get their jackets knocked off, and if struck hard will sometimes fly in the face of a player, who cannot avoid it at so short a distance, and do no small damage. A hollow india-rubber ball is very good; but the best that we have yet seen, was a common globular india-rubber bottle, such as can be procured at any stationer"s, with the neck cut off, and partly filled up by leaving a strip of the neck and securing it by the proper varnish.
It made a capital ball. Nothing could hurt it, and it could hurt no one.
We have had it driven into our face at two yards" distance, and felt little the worse for it five minutes afterwards. It would not roll very far by itself, but required to be edged carefully by the sticks; it never could get cut against flints, or spoiled by thorns or splinters; it was big enough to be easily seen if knocked into a ditch or over a hedge, and if struck into water it would not sink but come to the surface at once, bobbing about as if to draw attention to its presence.
It remained in constant action for two years to our knowledge, had been employed for several seasons before we made its acquaintance, and for aught we know may be in use now. In fact, if it were only kept out of the way of a fire or an ostrich, we know nothing that would hurt the ball except burning or swallowing. Even in the latter case we fancy that the ostrich would be the sufferer rather than the ball.
Having now described the instruments, we will proceed to the method of playing the game.
As has already been mentioned, this game is in principle similar to foot-ball. Two goals are set up, at a convenient distance from and exactly opposite to each other, as in foot-ball. The same goals indeed will answer as for that game, only the cross pole should be lashed to the uprights at a much lower elevation, say three feet six inches or four feet from the ground, and the uprights should be within six feet of each other. Very good and simple goals can be made by taking long osiers, willow branches or brambles, pointing the two ends, bending them over and sticking the pointed extremities into the earth, so as to make an arch. A peg is driven exactly half-way between the goals, goal-lines are drawn as at foot-ball, and the ground is then laid out.
The players, having previously chosen their sides, arrange themselves between the goals, facing each other, and always having their left sides towards the enemy"s goal and their right towards their own. The ball is then thrown in the air, so as to fall on or near the wooden peg, and each party try with their sticks to drive it through the goal of the enemy.
The rules of this fine game are few and simple.
1. The game is won by the ball pa.s.sing through the enemy"s goal.
2. The ball must be struck through the goal with the stick, not thrown or kicked.
3. Each player shall strike from right to left, and any player infringing this rule is liable to the penalty of a blow on the shins from any of the opposite side.
4. Each player shall remain on his own side, and if he crosses to that of the opponents is liable to the same penalty.
5. No player shall raise the head of his stick higher than his shoulder, on pain of the same penalty.
6. The ball may be stopped with the stick, or with any part of the person, provided that the intervening player is on his own side.
7. If the ball be kicked or thrown through the goal, or if struck beyond the goal-lines, it is to be fetched by the junior player of the side who struck the last blow, and gently thrown towards the centre peg.
8. Any player wilfully striking another, except when inflicting the penalty contained in rules 3, 4, and 5, is immediately to be excluded from the game.
By means of these rules, the game of hockey is shorn of the danger consequent on the loose and unrestrained play that is sometimes seen, the sticks brandished in all directions, and the two sides so intermixed that it is hardly possible to discriminate between them. Many a person has been seriously damaged by such undisciplined play, and teeth have been struck out, or even eyes lost in the contest. By strict adherence, however, to the above rules, there is no fear of incurring any injuries, and this really fine game is rendered as safe as it is exciting.
As a general rule, a good player seldom if ever strikes the ball with any violence, but keeps it well in hand, trundling it along rather than knocking it forcibly, and endeavouring, if he finds it likely to pa.s.s out of his control, to strike it gently towards another of his own side, who may keep it in its course towards the enemy"s goal.
A bad player, on the contrary, rushes about without any definite purpose, shouts continually at the top of his voice, brandishes his stick to the danger of other persons" eyes and the detriment of his own hands, which are sure to be painfully blistered in half an hour, and exhausts his strength and breath so early in the game, that he fails just at the critical moment, and sees the ball driven past him without being able to check it.
As a parting word of advice, let us recommend to our readers to play this game as quietly as they can contrive to do, and as a golden rule, always to keep the head of the hockey-stick close to the ground.
Above all, keep your temper intact, and don"t lose it even if one of your own side should make some stupid mistake, and lose you a winning game. Take especial care to keep strictly to the rules, and if your opponent should break them and render himself liable to the penalty, be merciful to his shins, and inflict the punishment as a warning to deter from future transgression, and not as a spiteful opportunity for giving a blow which cannot be returned.
RACKETS.
This game is not easily played without what is called a racket ground, which consists of a large s.p.a.ce of ground, a parallelogram, of not less than fifty yards long, by twenty-five broad. Where such an advantage presents itself, the game may be easily attempted. Sometimes the high dead wall of a garden may be made into a racket wall, by fixing up some boards and net-work along the top, supposing there is s.p.a.ce enough below, when the game may be played in a small way. The wall should be painted black, and the ground be divided into four equal divisions, which should be distinctly marked either by chipping a groove in it by a spade, or by chalk. It is very essential, however, that the flooring of the court should be paved. These divisions are, two close to the wall, as A and B, and two in front of them, as C and D, which divisions are occupied by those who play the game. The wall should be marked by a broad line of white paint at forty-two inches from the ground, and above this line every ball must strike. The ball is, according to law, only to weigh one ounce, and is either white, or made so from time to time by dipping into a bag of chalk, that it may be the better seen against the black wall by the players. The ball is made of pure white and tightly-sewn leather. The bat used to propel the ball is of a legal make, and its lower end of a spoon form, over which is placed a strong net-work of silk-wire, or catgut. The bat is called a racket.
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_How the game is played._--Rackets is a very simple game, and may be played either by two or more players. When it is played by four persons, one stands in each of the compartments, A, B, C, D; those near the wall being called in-hand, and those furthest from it out-hand players. When two play, each player takes two of the divisions, and the one who takes the A first from the wall is called in-hand player, and the other out-hand player. Having determined by lot who is to begin the game, the in-hand player nearest the wall strikes his ball against it; if it strikes under the line, goes over the wall, does not rebound into the out-hand s.p.a.ces, or goes beyond the racket ground, the striker is out, and the out-hand player takes his place; but if the player is more successful, and the ball rebounds into the out-hand s.p.a.ces, and hopping from the ground is sent back to the wall again, to rebound into one of the in s.p.a.ces, the game goes on. In a close-court game the "server" who serves the ball properly above the line but not accurately into his adversary"s court is allowed three trials before his "hand" is out. The play of the game is, that the in-player should send the ball in such a manner against the wall that, on its rebound, the opposite party, or player, shall be able to pick it up or hit it. Whenever this happens, he who struck the ball counts one point, or an ace, and the play is continued until one player or party scores eleven, or, as is sometimes and now more frequently played, fifteen.
This capital game, so conducive to health and affording such excellent exercise, may be played either in an open court--that is, a court with only one wall, against which the game is played--or in a closed court which is surrounded by four walls. Sometimes a compromise is made by the employment of the ordinary high front wall, and a smaller back wall, omitting the side walls altogether. The closed court game is the best and far the most scientific, but the great expense necessary for erecting a proper court compels many to content themselves with an ordinary old-fashioned open court game, for there seems little doubt that the open court game is the oldest and the one which in old days was held in highest favour.
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RIDING.
"Fleet as the wind, he shoots along the plain, And knows no check, nor heeds the curbing rein; His fiery eyeb.a.l.l.s, formidably bright, Dart a fierce glory, and a glowing light; Proud with excess of life he paws the ground, Tears up the turf, and spurns the sand around."--_Blacklock._
A boy on horseback is a king on his throne; he feels more than "boy" the moment he gets astride of anything in the shape of a nag. Boys have an instinct for riding, an impulse they cannot resist, like the instinct for eating, breathing or moving. In his earliest days, in the very "boyhood of being," "Ride a-c.o.c.k horse to Banbury Cross" is a ditty of infinite delight, and long before the days of corderoys the equestrian exercise of "Grandfather"s Stick" affords him "joy ineffable." Then comes the n.o.ble game of Hippas, or the wooden "Bucephalus," on which he feels greater than Alexander; and last, though very little, yet still not _least_, the "pet Shetland," which adds to the bliss of being mounted, a positive progressive locomotion, and the "greater than Alexander" is made greater still. Considering, therefore, that all boys love riding, it is for us to tell them how they may "mount the fiery Pegasus," and ride with elegance and safety,
"To witch the world with n.o.ble horsemanship."
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THE HORSE.
The horse is one of the most beautiful and graceful animals in nature, and perhaps the most useful to man, though in this respect it would be difficult to say which of the four or five domesticated quadrupeds bears the palm. During life, the horse and the dog would each contest the point; while in relative value after death, the bullock, sheep, and swine, are fairly ent.i.tled to an equal share with them. But there is something very captivating in the appearance of the horse, whether used for the purposes of war, or for racing, or for hunting, or road-work; and in all these several capacities the readers of this book may possibly admire him, though it is chiefly as the riding-horse, or hack, that he usually attracts their notice.
In the animal kingdom, the horse belongs to the division VERTEBRATA, and cla.s.s MAMMALIA, he having a back-bone composed of vertebrae, and his young being suckled. His broad and undivided hoof places him among the _ungulata_; and lastly, his teeth are as follows, viz. six front teeth, above and below, called "nippers;" two canine in each jaw, called "tusks;" and the remainder, consisting of grinders, having flat surfaces opposed to each other, with rough ridges on them, by which the gra.s.s, hay, and corn are rubbed or ground down to a fine pulp, adapted to the stomach. These teeth are moved or rolled on each other by a peculiar action of the muscles of the jaw, so as to aid the process.
THE MARKS OF AGE IN THE HORSE.
By means of the gradual wearing down of the front teeth, or nippers, the age of the horse may be known. Each of the nippers has a hollow in its upper surface, which is very deep and black when the tooth first rises above the gum, and is gradually effaced by the friction caused by the cropping of the gra.s.s, or by biting at the manger, or other kinds of rubbing; but as these vary a good deal according to circ.u.mstances, so the precise degree of wearing away will also be liable to fluctuations; and the rules laid down only approximate to the truth, without positive accuracy as to a few months. There are also two sets of teeth; a milk set, which first rise, beginning at once after birth, and a permanent set, which replace the milk-teeth as they fall out. The milk-teeth come up two at a time, but all are up by the end of the first year. The permanent teeth, also, make their appearance by twos, the first pair showing themselves in the place of the two middle milk-teeth in the third year, and being generally level with the other milk-teeth by the end of the fourth year, by which time the next pair have fallen out, and the permanent teeth have shown themselves in their places. At five years of age the horse has lost all his nippers, and his corner permanent teeth have nearly completed their growth. The tusks are also above the gums. The centre nippers are now much worn, and the next are becoming slightly so. At six years old the "mark" in the centre nippers is quite gone; at seven years of age this disappears from the next pair, and at eight from the corner nippers; after which, none but a professed judge is likely to make out the age of the horse by an inspection of his mouth; and, indeed, at all times the tyro is liable to be deceived by the frauds of the low horse-dealer, who cuts off the top of the teeth, and then scoops out a hollow with a gouge; after which a hot iron gives the black surface which in the natural state is presented to the eye.
This trick is called "bishoping."
THE PACES OF THE HORSE.
The natural paces of the horse are the walk, trot, and the gallop; to them are added by man the canter, and sometimes the amble and the run.
In the walk, each leg is taken up and put down separately, one after the other, the print of the hind foot in good walkers generally extending a few inches beyond that of the fore foot. The order in which the feet touch the ground is as follows: 1st, the off fore foot; 2d, the near hind foot; 3d, the near fore foot; and 4th, the off hind foot.
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