17. TO CRACK WALNUTS IN YOUR ELBOW.

Conceal a very strong walnut in your right hand, and take two other walnuts out of the dish. Place one of them on the joint of your arm, and say that you are going to break it by the power of your muscles. You will now have one walnut in your arm and two in your right hand. Close your left arm, and strike it an apparently violent blow with the right hand, at the same time clenching the right hand violently, which will smash the second walnut in it, and the spectators hearing the crash will be sure to fancy that it is caused by the demolition of the walnut in your arm. Then open you arm very gently (for fear of dropping any of the fragments, you must say), and, when pretending to take out the walnut which you had placed there, you subst.i.tute for it the broken one from your right hand.

18. TO TAKE FEATHERS OUT OF AN EMPTY HANDKERCHIEF.

Procure at the military clothier"s four or five large plumes, such as are worn by officers. Take off your coat, and lay the plumes along your arms, the stem being toward your hand. Now put on your coat again, and the feathers will lie quite smoothly and unsuspected. Borrow a handkerchief from one of the spectators, and wave it about to show that it is empty. Throw it over your left hand, and with the right draw out one of the plumes from up the coat-sleeve, at the same time giving it a flourish in the air, which will loosen all the fibres of the feather, and make it appear much too large to have been concealed about the person. Wave the handkerchief again, and repeat the operation until all the plumes are gone. You can carry enough plumes under the sleeve to cover a table with, and if you prepare a board or an ornamental vase full of holes, you can place the plumes upright as you take them out.

TRICKS REQUIRING SPECIAL APPARATUS.

None of the following tricks are wholly managed by the apparatus, as such performances are unworthy of notice. Therefore, every trick mentioned in the following pages must be carefully practised in private before it is produced in public. The apparatus, of course, cannot be inspected by the audience, and for that reason it is better to mix them with those tricks which have been already mentioned, in order that suspicious persons may be quieted by an occasional permission to inspect the objects used in the performances.

The young conjuror should always vary the mode of performance in the non-essentials, and should study combinations of one trick with another, by which means he will produce more astonishing results than if he restricted himself to the methods mentioned in this work. He should also invariably make a little speech, acknowledging that he is only deceiving the eye and not the mind, and should therefore request the company not to ask any questions, or to demand inspection of any of his apparatus.

19. THE DIE TRICK.

Get a wooden die about two inches and a half square (1), and a hollow tin die exactly the size of the wooden one, but without one of the sides (2). Then paint them both exactly alike, as in the engraving. It will be better to let an _accidental_ flaw appear on the same side of each. Then get a tin cover (4) that exactly fits the dies. Now for the trick itself.

[Ill.u.s.tration]

Borrow two hats, and while you turn your back upon the audience as you go to your table, slip into one of them the false die. Place both hats on the table, and send round the real die and cover for inspection. When they are returned, say, "Now, ladies and gentlemen, it is my intention to place these hats one above another, thus." You then place the two hats as in No. 3, the hollow die being in the bottom hat. "I shall then cover the die thus," which you do, "and after I have knocked on the cover, I shall take it off, and you will find that the die is not under the cover, as it is now," taking it off, "but inside the hat, like this." You then put the real die into the hat. "You do not believe me, ladies and gentlemen, but I will soon convince you." You then take out the false die, and replacing the upper hat, put the die on the upper hat (of course, with the open side downward) and place the cover over it.

Pick up your conjuring wand, give it a few flourishes, and bring it down on the cover. Grasp the cover tightly near the bottom, when both cover and false die will come up together; put the end of your wand into them, and give them a good rattle. Then knock off the upper hat with a blow of the wand, and push the lower one off the table, so that the die tumbles out of it. Always use plenty of gesture about your tricks.

20. THE PENETRATIVE PENCE.

Get a brazier to cut out all the interior of five pence, only leaving the rims. He must then bore out nearly all the interior of a sixth penny, merely leaving a sh.e.l.l of copper at the top. A long rivet must then be let into the rim as shown in Fig. 1, No. 2, and a hole must be drilled in each of the five rings, as in No. 3. The rivet is to be pa.s.sed through the holes in the rings, and fastened below, so that all the rings can play easily upon it. Fig. 1, No. 1, is a section of the entire apparatus, the dotted lines representing the rivet. They can then be placed as shown in Fig. 2, No. 1, and no one will imagine that they are only shams, as you can rattle them or move them about upon each other. A leathern cover, Fig. 2, No. 2, is then made, which pa.s.ses easily over the heap of pence, but being pliable, is capable of picking up the hollow pence with it, when it is held firmly. To the under surface of the table you fasten a little shelf, Fig. 2, No. 3, which moves on a hinge, and is let fall by placing the foot on the pedal, Fig.

2, No. 4, which draws the catch.

[Ill.u.s.tration: _Fig. 1_

_Fig. 2_]

To perform the trick, place six real pence on the little shelf, and have the sham pence on the table. Take them up and rattle them, and put them down as in Fig. 2, No. 1. Keep a sixpence in the palm of your hand, pick up the sham pence, and as you put them down, slip the sixpence under them, as you do the ball in trick 6. Take the cover, and put it over the sham pence, make a short speech, and knock the cover with your wand, at the same time pressing the pedal with your foot, which will cause all the six real pence to tumble down with a great crash. Take up the cover and false pence together, put the end of your wand into them and hold them up triumphantly, showing the spectators that the six pence have been replaced by a silver sixpence. While you are picking up the pence, slip the sham ones out of the cover into your left hand, and take some opportunity of letting the empty cover roll towards the audience, one of whom you ask to pick it up and bring it you. This manuvre generally disarms all suspicion, for the picker-up is sure to examine it very closely.

I have only given mere outlines of this really excellent trick, which may be varied in a hundred ways, and is capable of combination with other tricks to a large extent. It will add to its complicity, if a set of six half-pence is also made like the pence. For the pedal may be subst.i.tuted a lever running immediately under the surface of the table, if the performer prefers to have a short cloth on it. There should be always two cloths on the table,--the lower one thick and soft, to prevent jingling of objects, and the upper one white, as it displays everything better than a coloured one. The ingenuity of the young conjuror will easily find methods of varying this trick.

[Ill.u.s.tration]

21. THE DOLL TRICK.

Get a comical looking doll, and cut off his head diagonally, taking care to do it very neatly. Drive a peg into the neck, and bore a hole in the body, into which the peg fits, as in the cut. Paint his body and head carefully, and if you put a gold chain or two round his neck, it will conceal the line of junction. Make also a coat of silk, and sew a pocket inside the edge of the skirt.

Take up the doll, and say, "Now, ladies and gentlemen, here is a very learned man. Observe the development of his forehead, the sagacity of his nose, the eloquence of his lips, the dignity of his spectacles, and the philosophy of his pigtail. He is professor of astronomy at Timbuctoo, and here is his gown of office. See how handsome he looks in it. He is going to Amsterdam to see the eclipse of the last new comet.

He has the honour to wish you all farewell before starting on his journey. Now, professor, we are waiting to see you go. Oh! you want funds, do you? I beg your pardon; here is a shilling for you." So saying, you take your right hand from under the gown, taking with it the body, and put the body into your pocket, while you jingle some silver.

The head is now supported by your left hand. Pretend to give him some money, and then say, "What! you won"t go unless you have more! Get along!" Hit the head a hard rap with your right hand, which drives it into the pocket, which you hold open for it with your left thumb and little finger. "Oh dear! the doctor is dead, and cannot be found."

Saying this, you grasp the gown by the place where the head is, and shake it about to show that it is empty. If you like, you can make another oration and hold a dialogue, making the doctor resuscitate himself, which is of course done by taking the head out of the pocket with the left hand, and working it about by the peg.

22. THE FLYING COINS.

Take two sovereigns, or rather bra.s.s imitations, and grind them down until they are reduced to half their thickness. Do the same with two shillings, and fasten them accurately together, so that you will have two coins, each having one silver face, and one bra.s.s face. Take one of them in each hand, showing the silver side of one and the bra.s.s side of another, and offer to change them without moving your arms. Shut your hands, and the coins will turn over. Then, on opening them again, they will appear to have changed from one hand into the other.

23. THE VANISHED GROAT.

Put a little wax on the nail of the middle finger of the right hand, and take a fourpenny piece into the palm of the same hand. Close the hand, pressing the wax on the coin. Then rapidly open it, and the silver piece will adhere to the wax, and be quite concealed behind the finger when you hold your hand up.

24. THE RESTORED DOc.u.mENT.

Make a memorandum book, and line the cover with paper which has been previously rubbed with a mixture of lamp-black and oil. The paper must be loosely affixed, so that it can be raised up, and a leaf from the memorandum book placed under it. You must also make a flat box, having a double opening.

You now take a leaf out of the memorandum book, and ask some one to write a sentence, at the same time offering him the book to write upon.

The pencil with which you furnish him is very hard, and he is forced to press upon the paper in order to mark. In so doing, the black is transferred by the pressure of the pencil from the blackened paper to the white leaf that has been placed under it, and of course makes an exact copy of the writing. You then give the man his doc.u.ment, put the memorandum book in your pocket, and go out of the room to fetch your box, which you have _forgotten_. While you are out of the room, you take out the leaf from under the black paper, and put it into one side of the flat box, and shut down the cover that hides it. You bring in the box, apologising for your absence, and give the box, open at the _other_ side, into the writer"s hands. Tell him to burn his writing in a candle, and to place the ashes in the box. He does so, and closing the box, returns it to you. You then flourish about a little with the box, wave it in the air, bring it down with a bang on the table, strike it with your wand, and then, opening it as at first, you produce the duplicate leaf, which the writer acknowledges to be his own hand-writing. If the lamp-black should have come off and smeared the paper, you can account for it by observing that it is very difficult to get rid of all traces of the burning.

25. THE MAGIC RINGS.

Get a blacksmith to make a number of rings, about six or seven inches in diameter, as in the cut. A is made with a spring opening on one side, B is a set of two rings forged permanently within each other, C is a set of three rings formed in the same manner, and D D are two simple rings.

The rings should be about the thickness of a rather large blacklead pencil.

[Ill.u.s.tration]

Lay the rings on one another, and they will all appear to be separate and distinct; D D should be the uppermost rings, then B, then A, and then C. Hand round D for inspection, and if any more are desired, hand round the other D. When returned, you hang them over your left arm, or grasp them in your hand, and tell the company that you are going to weave all the rings together. You clash them together, and after going through some complicated movements, bring out B, which the spectators will think you have just fastened together. Hand them round. When they are returned, mix them all up, and bring out C. Then take A in your hand, and pa.s.sing one of the outer rings of C through the opening, you have four rings together. Then add D and you have five. Take off D and subst.i.tute B, which will give you six. So you go on, weaving them into all kinds of fantastic shapes. You must always conceal the joint in A with your thumb, and contrive as often as you can to have one at least of the rings D at liberty. This is a capital trick, and may be diversified to any extent, especially if the number of rings is increased.

26. THE FISH AND INK TRICK.

This is really a first-rate delusion. You bring before the spectators a gla.s.s vase, full of ink. You dip a ladle into it, and pour out some of the ink upon a plate, in order to convince the audience that the substance in the vase is really ink. You then throw a handkerchief over the vase and instantly withdraw it, when the vase is found to be filled with pure water, in which a couple of gold fish are swimming.

This apparent impossibility is performed as follows. To the interior of the vessel is fitted a black silk lining, which adheres closely to the sides when pressed by the water, and which is withdrawn inside the handkerchief during the performance of the trick. The ladle has a hollow handle with an opening into the bowl. In the handle is a spoonful or so of ink, which runs into the bowl when it is held downwards during the act of dipping it into the vase.

27. THE CANNON b.a.l.l.s.

The performer of this trick borrows a number of hats, and places them on the table. He then returns each person his hat, and on turning it over, a thirty-two pounder cannon ball rolls out.

The method of performing this delusion is as follows. Get a turner to make a number of wooden b.a.l.l.s, each the size of a thirty-two pounder cannon ball, and let a hole be bored in each which will admit the middle finger. The b.a.l.l.s are arranged hole upwards on a shelf on your table on the side opposite to the audience, so that the b.a.l.l.s are nearly level with the top of the table. When you take a hat off the table, you slip your fore or middle finger into the ball just as you would into a thimble, and by bending the finger, bring the ball into the hat.

[Ill.u.s.tration]

Any object may be brought into a hat in this manner, a great cabbage, for instance, having a hole cut in the stalk.

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