Sandford and Merton.

The History of Sandford and Merton. By THOMAS DAY. 18mo, Half Bound, 75 cents.

Published by HARPER & BROTHERS, New York.

_Sent by mail, postage prepaid, to any part of the United States, on receipt of the price._

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THE BOSSY PUZZLE.

Re-arrange this picture so as to get a rustic group out of it. It is left to your own ingenuity to find out of what the group consists.

HOW TO MAKE INDIANS AND MICE.

BY BESSIE GUYTON.

Figs and raisins seem very queer things to make an Indian of; but with a bit of wire, two figs, a handful of raisins, a few feathers, a dash of red and blue paint, a piece of red flannel, and two beads, a very savage old fellow can be produced.

Take a piece of fine wire fourteen or fifteen inches long, and draw it through a round, plump fig, pushing the fig to the middle; bend the wire together, and slip one large raisin on the double wire, close to the fig: now we have the head and neck. Spread the wires, and put through a fig larger than the head, for the body; fill both wires with raisins, for the legs, turning up the length of one for the feet; pa.s.s a piece of wire three or four inches long through the upper part of the body fig, and string both ends with raisins, which makes the arms, with a turn on the ends for the hands. Stick a few feathers around the head (a duster can be robbed for the purpose), set black or white beads for eyes (peas or beans have a very startling effect when large eyes are required).

Make use of your paint-box for mouth, nose, brows, war-paint, etc., according to taste, pin a square of bright flannel about the shoulders, and you have an alarmingly startling likeness of a Pi-ute chief. A boy handy with his penknife can add a wooden tomahawk.

Apple seeds can be converted into the cutest little mice imaginable by following these directions:

With a fine needle draw black sewing silk through the pointed end of a good fat apple seed, and clip it short enough to appear a proper length for ears; then with a sharp penknife shave a narrow strip from the under or flat side of the seed, and turn it out at the other end for the tail.

Now pa.s.s the needle through a white card, and through the seed near the tail, and again through the card, and draw down snugly to the card; repeat the same at the ear end, and the little chap stands on all fours, a very realistic mouse. Two or three tiny muslin bags, filled with cotton, marked, "The malt that lay in the house that Jack built," and sewed on one corner of the card, with half a dozen or so of these miniature pests headed toward it, furnish a very unique trifle, the making of which will give an hour"s pleasure.

ANSWER TO THE PUZZLE OF THE TRAMP TRANSFORMED.

The Tramp Puzzle given in YOUNG PEOPLE No. 20 is solved as follows: The dotted line _A B_ indicates the cut you are to make with the scissors.

The brim of the man"s hat, his pipe, and his nose will fit into the s.p.a.ces _C_, _D_, and _E_. The other piece off the hat represents the sea-cow. The few lines marked _F_ represent the reflection of the sea-cow in the water.

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Tricking Bruin.--The Laps and Finns have an idea that when they kill an animal it has the power of haunting them if it condescends to take that advantage. When therefore they have slain a bear, they surround the body and utter loud lamentations; expressive of the deepest regret. Presently one of them asks, in pitying tones, "Who killed thee, poor creature? Who destroyed thy beautiful life?" Another of the party replies on behalf of the bear, "It was the wicked Swede who lives across the mountain!" And there is a chorus of "What a cruel deed! What a dreadful crime!"

[Ill.u.s.tration: TOP-SY-TURVY--HOW WOULD YOU LIKE IT YOURSELVES, BOYS?]

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