Chapter 1304: Complicated "Official Fault" System
Li Yada"s words doubled Yan Qi"s confidence.
Even though it was hearsay and Yan Qi could not be sure of the authenticity of this statement, he had to admit that these words were very inspiring to him.
What"s more, it had indeed given him an idea for designing games.
He could follow this train of thought and give it a shot. If he could not get through, he would think about it again. In any case, he could try and write a design draft without spending money.
Yan Qi carefully saved the doc.u.ment that recorded these contents, afraid that he would lose it.
After that, he began to compare the contents and think about what he should do with his new game.
"First, find a suitable entry point."
"Hmm… it should be the difficulty level of the game."
"For action games, the specific difficulty level is very important. What"s more, we can consider it using the "spiral rise" method that Big Sister Li mentioned."
Yan Qi"s brain worked quickly as he fell into deep thought.
He tried hard to put himself in Boss Pei"s shoes. He imagined what Boss Pei would do if he were to make an action game.
One thing was certain: Boss Pei would definitely make major changes to Repent and be Saved.
Such a huge change was not a reversal but a spiral rise.
The initial difficulty level of domestically-produced action games was too low. It was not challenging for players. The monsters did not deal enough damage. Therefore, it did not matter even if players stabbed them a few times. They would not die. There was no punishment mechanism after death.
Boss Pei had created Repent and be Saved based on this point.
Now, Yan Qi was going to do the exact opposite of Repent and be Saved. He had to innovate. Of course, he could not do the opposite.
How to differentiate Repent and be Saved without regressing was a problem.
"The difficulty level cannot be reduced, at least not too much."
"That"s because players would only be forced to study the game"s combat system and stage design under the premise of ensuring a certain level of difficulty. If players were purely cutting gra.s.s the entire way, they would not need to dodge skills or use props. They would be able to pa.s.s the game by pressing the attack key. No matter how good the combat system and stage design was, players would not be able to experience it."
"However, to maintain the difficulty level, I have to make a difference to Repent and be Saved…"
"Hm…"
"Play truant?"
"That seems to be the only way."
"However, we cannot escape casually. There must be a limit."
"It doesn"t have to be constantly difficult and getting harder. In the later stages, it can be simpler. Of course, this simplicity is built on a certain method and the "cheat mechanism" that the official platform gave."
"That"s right, the official platform is playing truant! Players can feel the hardcore charm of the action game and also figure out various ways to pa.s.s it."
"In the later stages, this kind of fun can become the fun of matching and playing tricks. It"s equivalent to providing players with more diversified methods of clearing and playing!"
Yan Qi quickly thought of a solution.
Of course, the main reason was that he had already walked on other paths. Repent and be Saved was right in front of him. In order to make a difference to Repent and be Saved, he only had one path to walk.
Yan Qi"s idea was to play truant officially.
This kind of official cheat was different from the Pudu in Repent and be Saved.
Pudu"s method of playing truant had not jumped out of Repent and be Saved"s combat system. It was a pure system truant. This weapon had high damage when dealing with specific enemies. It could play truant because it could attack quickly.
The reason why Pudu existed was not only to allow lousy players to complete the game, but also to highlight the philosophical value of Repent and be Saved.
There were advantages and naturally corresponding flaws.
Game design was not perfect. It could only satisfy a portion of players" taste and sacrifice another portion of players.
Repent and be Saved was actually a game that one could not play truant with. Or rather, you could play truant but you would have to make up for everything afterwards.
Using Pudu to cheat meant that you could not have a perfect ending.
However, what if the designer added more complicated systems to the game so that players could use spells, long-range attack methods, or special a.s.sembly methods to clear the game?
This way, the biggest problem would be losing the philosophical connotation of Repent and be Saved. However, what Yan Qi did was not Repent and be Saved. He could not inherit this philosophical connotation, let alone reach the level where Repent and be Saved broke the dimensional wall.
The benefit of this was that the gamers would be wider. Some gamers would find the fun in the later stages more intense.
Repent and be Saved emphasized on the growth of players themselves. The growth of characters in the game was very limited.
This was the reason why some big shots could use their initial weapons to fight the final boss or clear the game without any injuries.
If the final boss"s stats were tens or hundreds of thousands of times higher than the starting weapon, players would not be able to complete the game with the starting weapon.
In order to allow players to better experience their own growth, Repent and be Saved had deliberately reduced the growth of the characters in the game.
In other words, upgrading could allow one to suffer less, but not avoid suffering. On the other hand, once one"s own skills matured, they would be able to complete the game with an initial weapon.
This was the special characteristic of Repent and be Saved.
At first, Yan Qi did not dare to deny it. However, he now realized that he had to deny it. Otherwise, the game he created would be a clumsy imitation of Repent and be Saved. There would be no meaning to it.
Yan Qi"s idea was to add the character"s stats back and give players another way to clear the game.
It did not matter if players with terrible skills skipped cla.s.ses all the way. They could play however they liked. Big boss players could still challenge themselves and achieve all sorts of injury-free results. They would be wors.h.i.+ped by others. In the later stages, after players" skills reached a bottleneck, they could continue to play character a.s.sembly, explore the game mechanism, and extend the game"s lifespan.
After deciding on this, Yan Qi began to think about how to "officially cheat".
"The game"s basic combat system can be regarded as martial arts. There are knives, spears, swords, halberds… all sorts of weapons that have different uses. It"s just like how Repent and be Saved has different weapon skills."
"On top of that, the combat system can be seen as an official cheat. It can also be seen as a way to reduce the difficulty and make it easier to clear the game."
"Actually, the way to cheat is very simple. It"s nothing more than spells, long-range attacks, and some game mechanisms with powerful effects like rebirth, short-term invincibility, and so on."
"The packaging of these content, combined with the Chinese culture background, can be made into different systems such as dao techniques, Buddhist Dharma, Confucianism, military tactics, and so on."
"For dao techniques, the keywords are elixir refinement, charms, mediums.h.i.+p, formation, and so on."
"Buddha Dharma, the keywords are body tempering, cultivating the heart, guarding the precepts, transcendence, and so on."
"Confucianism, the keywords are cla.s.s and substance, self-awareness, etc."
"In terms of tactics, the keywords are archery, formation, efficient use of various weapons and armors, and so on."
"These four systems have to be distinguished. They have to have their own characteristics. What"s more, players cannot take care of all of them. They have to choose suitable systems to match their weapons and playstyles."
"These four systems are actually to support and improve the character"s strength. However, the focus is different."
"Dao techniques and pills can provide buffs to characters. The effect is outstanding, but it can last for a certain period and requires consumption of materials. Charms can add buffs to oneself and also restrict demon enemies. They can summon ghosts and monsters. On the other hand, the setting up of the formation can be done through the prerequisite of the charm. You can obtain a specific effect when fighting within a certain range."
"Dao techniques are more suitable for players who like to make sufficient preparations before battle and pursue maximum improvement."
"Buddha"s Dharma emphasizes the training of the character itself. Body tempering can increase attacking strength and reduce injury. The effect would be more durable and would not require materials, but the value would not be as high as Dao techniques. When attacking specific monsters and enemies, Buddha"s Dharma might also have an additional damage bonus."
"Buddha should be more suitable for lazy players to provide a permanent buff effect. There should be no need for complicated pre-battle preparations and no need to worry about using up all the materials in the middle of the battle."
"Confucianism, you can see the boss"s weaknesses through your knowledge. You can strengthen your attack to target the boss"s weaknesses. It would not improve the player"s defense. However, it would be the best choice to kill the boss quickly for players without injury."
"Confucianism is more suitable for big boss players because Dao techniques, Buddhist Dharma, and military tactics all have certain ways to increase one"s defense and survival ability. However, Confucianism does not. Under the exquisite operations of big boss players, Confucianism can quickly achieve a targeted kill on the boss."
"On the other hand, the art of war allows players to better improve the lethality of the bow and arrow, the defense of the armor, and the effect of group enhancement when summoning NPCs. It is also a permanent buff and is more versatile."
"The art of war is more suitable for players who have just entered the game. It might also consume materials and require preparation before the battle, but the method of use is relatively simple. The effect will be especially obvious in the beginning. In the later stages, it will also have a good effect on some unorthodox gameplay, such as archery."
"Players can choose freely from the four systems according to their own preferences."
"However, there must be a limit in the distribution of points. It"s just like talent. For example, a system must have 100 points to point out the ultimate talent. Players can only obtain about 220 points in total."
"You can choose to point out the Ultimate Talent in the two systems, or you can choose to give up on one of the Ultimate Talents and use the points on the mid-level skills of other systems. You can even average the four systems if you don"t use the Ultimate Talent."
"There is no standard answer to the point. The key is to match your own outfit and playstyle."
Yan Qi looked at the prototype of the core combat system that he had designed and nodded in satisfaction.
It felt quite interesting. At the very least, it had made a very obvious area with Repent and be Saved.