Chapter 1330: This Game Is Toxic!
This method was also Ding Xiyao"s usual att.i.tude when she was at the intermediary shop.
Being an intermediary was a serious profession after all. The difficulty and pressure could not be compared to a game.
If she had told the customers the truth about all the problems in the houses, Ding Xiyao would have been fired a long time ago. She would not have been able to work in the shop for so long. She would even have the energy to give the order to Tian Mo.
However, Ding Xiyao would not give up her job at the intermediary store and choose to resign if she were to blindly deceive customers for the sake of results and choose good things to say without feeling guilty at all.
Most of the time when she was an intermediary, she would choose a compromise plan. She would try her best to facilitate the transaction and maximize her conscience.
After entering this game, she subconsciously brought her previous work habits over.
The working-cla.s.s man did not ask any questions, nor did he dwell on the topic. Instead, he continued to look around the house.
Obviously, Ding Xiyao"s preparation for changing the light bulb had worked.
The tenant might have raised some questions about the lighting of the house, but the lighting was bright, so the lighting looked pa.s.sable on the whole. Ding Xiyao gave a relatively positive affirmative answer, so the tenant subconsciously thought that there was no big problem with the lighting here and focused on other aspects.
Immediately after, the salaryman raised a few more small questions. Ding Xiyao responded appropriately.
When answering tenants" questions, players could choose many options. However, that did not mean that they were easy to choose from. That was because many options were confusing. What"s more, Ding Xiyao suspected that the tenants" ident.i.ties were most likely related to the tenants" ident.i.ty.
Simply put, he had to judge people by their looks.
For example, some young tenants would be easier to fool. The choice of bluffing could facilitate the transaction. However, some experienced tenants could see through these tricks. Forcefully bluffing would only backfire and leave a bad impression on the other party.
As for the response to the shortcomings of the house, even if it was a bluff, there were several different options. Choosing the most correct options required professional knowledge.
For example, tenants might say that the aisle of the house was too long, too narrow, and was a waste of s.p.a.ce. There would also be several different options in response.
He could start with the structure of the house. It would be inevitable to say that it was a transparent design. He could start with practicality and say that this aisle would increase the privacy and practicality of the bedroom. He could start from an artistic point of view. He could say that some murals or photo walls could improve the atmosphere very well…
Of course, he could also deny the tenants" questions and say that most houses were like that. Or he could simply admit the problem and reduce the price to solve it.
There was no only correct answer to this point. Players could even choose the most brainless method: choose the more deceiving option the entire time. It would be over if they were bluffed. If they were exposed, they would reduce the rent. As long as they were not particularly ridiculously wrong, they could also guarantee that the house would be rented out. It would only make less money.
Soon, the first tenant finished looking at the house. He was basically satisfied and expressed that he would consider it when he returned.
It was the same in reality. There were not many live transactions. Most tenants would choose the most satisfactory house after comparing three houses.
After all, renting a house was not a small matter. It would affect the living environment for the next few months. It would affect one-fourth or even one-third of his salary. He had to be cautious before making a choice.
In reality, tenants might only make final decisions a few days later, unless a certain house was too rare and popular.
This situation was replicated in the game, but it greatly shortened the time. Tenants would make a decision a few minutes later and send a contract application on the computer system of the store.
Ding Xiyao also took this opportunity to receive the remaining two groups of tenants.
The gameplay was similar, but the content was very different.
Their characters were different, their movements and tone were also different, and their focus on the house was also different.
For example, this couple who had a need for cooking focused on the kitchen problem and repeatedly struggled with the oil stains in the kitchen. Ding Xiyao spent a lot of effort to settle it with her glib tongue. The two girls were very concerned about the leaking window. Ding Xiyao did not have a good solution and could only promise to reduce the rent.
That was because he would have to spend too much money if he were to find someone to repair it. In comparison, lowering the rent was a more economical and cost-effective choice.
Of course, after all the tenants finished viewing the apartments, they would each give a price. Ding Xiyao could choose the highest bidder to sell the apartments.
Apart from that, the routes of these tenants to the house, the questions they raised, and the response to Ding Xiyao"s explanation all had a certain randomness. It was a probability event.
For example, after Ding Xiyao gave an explanation, she would give the probability of doubt based on the tenants" character and other factors. Then, the system would randomly choose according to the probability and decide the tenants" final actions.
Players could muddle through or be rendered speechless by the tenants.
Ding Xiyao returned to her intermediary shop to check the final rent price of these three groups of tenants after sending these three groups of tenants off.
As expected, the salaryman who had been working for several years offered the highest price. This was just as Ding Xiyao had expected.
She chose to agree without any hesitation. She completed the first transaction and began to look at the next house.
As the game progressed, Ding Xiyao began to understand more about the game mechanism.
He could get a certain amount of commission for every transaction, and these commissions could be freely distributed.
He could make some improvements to the house, such as changing the furniture, repairing the windows, painting the walls, adding home appliances, and so on. After improving the living environment of the house, rent could naturally be increased.
He could also choose to expand the house channel online or advertise his intermediary company. The former could increase the number and quality of the house while the latter had more tenants to choose from.
He could also learn some courses online. These courses were more expensive, but after learning them, characters in the game would obtain some professional knowledge. When introducing houses to tenants or bargaining with tenants, he could unlock some dialog options that he had not seen before.
In addition, players could also convert a portion of the intermediary company"s profits to their legal income at the end of every month. However, they had to pay taxes according to a certain proportion, and the proportion was limited.
This portion of money could be used to renovate his own house.
The completed house would not disappear directly. Instead, it would be stored in the system"s database. Players could check the house that they had already signed the contract at any time.
These houses had a certain period of time. For example, a certain house would be rented for a year. tenants might choose to refund the rent midway or might continue renting.
If players wanted to, they could keep a certain house and constantly modify it and increase the rent.
If players felt that this house type was too lousy, they could also choose to give it away. The game said that it would "be given to other intermediary companies". In fact, it would permanently delete this house type from the game and randomly generate new house types.
The number of houses that players had at the same time was limited. As the size of intermediary shops increased, this number would also increase. At the same time, the probability of getting good houses and high-income tenants would also increase.
…
Ding Xiyao played for more than two hours in one breath. She only reluctantly took off her gla.s.ses to charge them when the Doubt VR gla.s.ses indicated that there was insufficient battery.
In fact, he could continue playing after receiving the call. However, he would feel a little dizzy if he played the VR game for too long. He should indeed rest for a while.
Ding Xiyao looked at the time and was a little surprised.
At first, she had only wanted to play and support the game. However, she had not expected that she would not be able to stop playing!
This game is toxic!
Ding Xiyao did not have professional game design knowledge and did not have much gaming experience. However, she could roughly summarize the outstanding advantages of this game from her own subjective feeling.
First of all, this game had a good upgradeability and playability.
Players were only in charge of one small shop at the beginning. They did not have many types of houses. The tenants they met were relatively poor. What"s more, they did not have much money. It was very difficult to modify these houses in depth.
This meant that players" choices were more limited.
However, there were more and more orders from players. The shop gradually expanded and began to come into contact with new houses and customers. There were also more and more ways to facilitate transactions. This growth was like many "farming games", bringing a strong sense of achievement.
This game had obviously put in a lot of effort in redoing the game. Every house type has its advantages and disadvantages. Every customer had their own preferences. Each time they signed a contract, it was a different challenge for players.
Obviously, the game designer had a lot of data as support in this aspect. Coupled with the internal special algorithm and some "black technology" that could not be explained clearly for the time being, this game completely displayed the usual strength of managing simulated games.
Secondly, this game was very professional.
As a former intermediary, Ding Xiyao did not have much hope for the professionalism of this game.
That was because the intermediary industry looked very simple and anyone could do it. However, there were still many ways to make it clear.
For example, switching on the lights to increase the lighting when customers looked at the houses, or responding to tenants" doubts.
Of course, these were all "tricks". However, their authenticity was often hidden in these details.
If the game designer himself did not understand these contents, how could he put them in the game?
However, it was obvious that someone in the game production team understood. Or at the very least, professionals provided professional knowledge for them as reference.
Ding Xiyao brought the tactics in reality into this game and realized that it could still be effective. Some of the options in the game were things she had never heard or used in reality.
That was amazing!