To the Infantry private this means--
First. Prompt and loyal obedience to the squad leader. Every squad always has a team captain. If the squad leader is killed or disabled, another player previously designated takes his place.
If no one was designated, then the private with the longest service takes command. When the squad leader gives the command for a certain play, don"t stop to think if the play is a good one, but do your very best to carry ont the play as ordered. A poor play in which every player enters with his whole heart (team work) will often win, while, on the other hand, the best play in which some of the players are skulkers and shirkers will probably fail.
Second. Never lose touch with your squad. Every individual, as well as every unit, should always be acting under the control of some higher commander. This is necessary if there is to be any unity of action. Therefore if you lose your squad, or it becomes broken up, join the first squad you can find and obey your new squad leader as loyally and as cheerfully as you did your own.
Infantry approaches the battle field in columns of squads. While yet several miles from the enemy"s position the troops may come under artillery fire. On green men entering upon their fight, the sound of the projectile whistling through the air, the noise, flash, and smoke on the burst of the shrapnel, and the hum of the various pieces thereafter, all produce a very terrifying effect, but old soldiers soon learn to pay little attention to this, as the danger is not great.
As the troops advance, the column breaks up into smaller columns, which form on an irregular line with more or less interval between.
As the advance continues each column breaks up into smaller columns until finally a line of skirmishers is formed.
Firing is delayed as long as possible for three reasons, viz: (a) At the extreme ranges little damage can be done on the enemy, and ineffective firing always encourages him; (b) halting to fire delays the advance, and the great object to be accomplished is to close in on the enemy where you can meet him on better terms; (c) plenty of ammunition will be required at the decisive stage of the fight, and it is very difficult to send extra ammunition up to the firing line. Therefore never fire until ordered to do so, and then never fire more than the number of rounds designated. Never fire after the command "cease firing" is given.
Ammunition in the bandoleers will ordinarily be expended first.
Thirty rounds in the right pocket section of the belt will be held as a reserve, to be expended only when ordered by an officer.
Soon, however, it will be necessary to halt and open fire on the enemy in order to cause him some loss, to make his riflemen keep down in their trenches, and to make them fire wildly. It is probable that at this time and until you arrive much closer you will not see any of the enemy to fire at. You may not even see any trenches nor know just where the enemy is. Your higher officers, however, with their field gla.s.ses and the messages they receive, will know. Each company will be a.s.signed a certain front to cover with its fire. Therefore be careful to fix your sights at the designated range and fire only at the designated target. This means team work in firing, which is one of the most important elements of success.
The firing line advances from position to position by means of rushes. At long range the entire line may rush forward at the same time, but as the range decreases one part of the line rushes forward while the remainder keeps up a hot fire on the enemy.
The number taking part in each rush decreases as the fire of the enemy becomes warmer, until perhaps only one squad, or even less, rushes or crawls forward at a time, protected by the fire of the rest of the company. The distance covered by each rush also becomes less and less. After any rush no part of the line again advances until the rest of the line is up. In making a rush, the leader of the unit gives the signal and leads the way.
The rest follow. No attempt is made to keep a line, but each man rushes forward at a run, seeking only to reach the new halting position as quickly and with as little exposure as possible.
When halted, the skirmishers need not be in a perfect line, but every advantage should be taken of the ground for concealment and protection. It is necessary only that no man or group of men should interfere with the fire of other parts of the firing line.
The noise on the firing line will be great. Leaders will be disabled and new men will take their places. Reinforcements coming up will cause units to become mixed. To the green man everything may appear to be in confusion, but this is not so. This is war as it really is. If you have lost your squad or your squad leader, join the leader nearest to you. This is the way the game is played.
As long as the fight lasts every available rifleman must be kept in the firing line. The first and last consideration is to win the battle. Therefore, under no circ.u.mstances will any soldier be permitted to go to the rear, either for ammunition or to a.s.sist the wounded.
If the attacking force can no longer advance, it is much safer to throw up hasty intrenchments and await the arrival of reinforcements or darkness than it is to retreat. Retreating troops are the one that suffer the greatest. This lesson is taught by every great war. Therefore, always remember that the safest thing to do is to stick to firing line.
Troops on the firing line, when not actually engaged in firing at the enemy, busy themselves throwing up shelter trenches. It only requires a few minutes to construct a trench that gives great protection. Therefore, never get separated from your intrenching tool.
Concealment is no less important than protection. Therefore, when conditions permit, as is generally the case when on the defensive, every effort should be made to hide intrenchments by the use of sod, gra.s.s, weeds, bushes, etc.
In making an attack the infantry is always supported when possible by its own artillery, which continues to fire over its head until the infantry arrives very close to the enemy"s trenches. This fire is helping you a great deal by keeping down the fire of the enemies infantry and artillery. Therefore, don"t think you are being fired into by your own artillery because you hear their sh.e.l.ls and shrapnel singing through the air or bursting a short distance in your front, but rather be thankful you are receiving their help up to the very last minute.
In the last rush which carries the enemy"s position there is always much mixing of units. The firing line does not continue rushing madly as individuals after the enemy, but halts and fires on him until he gets out of good range. The pursuit is taken up by formed troops held in reserve or by the firing line only after its units are again gotten together.
As the fighting often lasts all day, and great suffering is caused from thirst, don"t throwaway your canteen when the fight commences.
It may also be impossible to get rations up to the line during the night. Therefore, it is advisable to hold onto at least one ration.
As the recent war has shown the possibility of hand-to-hand fighting, especially at night, each soldier should be schooled in the use of the bayonet.
The following has particular reference to the duties of platoon and squad leaders and to the team work of the platoon in combat:
Attacking troops must first gain fire superiority in order to reach the hostile position. By gaining fire superiority is meant making one"s fire superior to that of the enemy in volume and accuracy, and it depends upon the number of rifles employed, the rate of fire, the character of the target, training and discipline, and fire direction and control. When the fire of the attackers becomes effective and superior to that of the defenders the latter are no longer able to effectively and coolly aim and fire at the former, and, as a consequence, the attackers are able to inaugurate a successful rush or advance which carries them nearer to the enemy"s position.
When a trained organization has been committed to the attack, the gaining of fire superiority depends upon the way in which fire direction and fire control are exercised.
The captain directs the fire of the company. He indicates to the platoon commanders the target (enemy) which the company is to fire and advance upon, and tells each upon which part of this target he is to direct the fire of his platoon. When he desires the fire to be opened he gives the necessary commands or signals, including the range at which the sights lire to be set.
When the fire fight has once started it becomes to a great extent a fight of a number of platoons. The platoon is the largest organization which can be controlled by a single leader in action.
The platoon commander (lieutenant or sergeant) controls its fire in order to gain the maximum fire effect and to avoid wasting ammunition. He must try his best to make the fire of his platoon effective, to get it forward, and to support neighboring platoons in their effort to advance. At the same time he must hold himself subject to his captain"s directions. He should take advantage of every chance to carry his platoon forward unless otherwise ordered. In all this he is a.s.sisted by his platoon guide (sergeant) and by his corporals.
At the commencement of an engagement the platoon commander will give the objective (part of the enemy"s line or aiming target) at which his platoon is to direct its fire. Noncommissioned officers must be sure that they see and understand the objective, and that all the men in their squads do likewise. Fire is then directed at this objective without further command until the platoon commander gives a new objective.
Men should be instructed to aim at that part of the target a.s.signed to their platoon which corresponds with their own position in their own platoon, so that there will be no portion of the target which is not covered by fire. A portion of the enemy"s line not covered by fire means that that portion is able to coolly aim and fire at their opponents.
In an engagement the voice can seldom be heard over a few feet, and the platoon commander will generally have to convey his orders by signals. A corporal may be able to shout orders to his squad, and orders may be repeated along a skirmish line by shouting.
Care should be taken that orders intended for one platoon only are not thus conveyed to another platoon.
A short blast on the whistle, given by the platoon commander, means "Attention to Orders." All noncommissioned officers at once suspend firing and glance toward the platoon commander to see if the latter has any signals or orders for them. If not, they resume firing. A long blast on the whistle means "Suspend Firing." When a noncommissioned officer hears this signal from his platoon commander he should at once shout "Suspend Firing."
Upon receiving a signal, the noncommissioned officer for whom it is intended should at once repeat it back, to be sure that it is correctly understood.
When a leader in command of a platoon or squad receives an order or signal to rush, he should cause his men to suspend firing and to hold themselves flat but ready for a sprinter"s start. He selects the point, as far as possible with reference to cover, to which he intends to carry his unit forward. He then gives the command "RUSH," springs forward, and running at full speed about three paces ahead of his men, leads them in the rush. Arriving at the position he has selected, he throws himself p.r.o.ne, and the men drop on either side of him. All crawl forward to good firing positions, considering the cover also, and the leader gives the necessary orders for resuming the fire. The latter will include giving the range again, the length of the rush being subtracted from the sight setting ordered at the last position.
As a rule, rushes should be started by a unit on one flank, and should be followed in succession by the other units to the opposite flank. Each succeeding unit should halt on the line established by the unit which first rushed. When a unit is about to rush, leaders in charge of adjacent units should caution their men to be careful not to fire into the rushing unit as it bounds forward.
When one unit suspends fire for the purpose of rushing, adjacent leaders should arrange to have a portion of their men turn their fire on the target of the rushing unit, to the end that there may be no portion of the enemy"s line not under fire and able to fire coolly on the rushing unit.
Rushes should be made for as long a distance as possible, due regard being had for the wind of the men and not to get beyond supporting distance of the other units. Long rushes facilitate an advance, and quickly place a skirmish line close to the enemy"s position, where its fire will have more effect. An attacking line suffers less from casualties at short ranges than it does at mid range.
Every advantage should be taken to utilize the cover available.
The best kind of cover is that which, while it masks the skirmishers from the sight and fire of the enemy, affords favorable conditions for firing and for readily advancing. In order to allow men to regain their wind, or should the fire of the enemy be so effective as to prevent a further advance without reinforcement, advantage may be taken to lie close in cover, or hasty fire trenches may be thrown up in order to allow the line to maintain its position.
"To go back under fire is to die."
When a platoon is firing, all noncommissioned officers watch every opportunity to make the fire more effective. The platoon guide should constantly watch the men to see that they do not become excited, fire too hastily or without aim, that their sights are set at the correct range, that they are obviously firing at the designated target, and that they a.s.sume steady firing positions and take advantage of cover. In performing these duties it may be necessary for the guides to be constantly crawling along the line. A corporal in like manner supervises his squad, firing with it when he is not actively engaged in controlling it.
Bayonets are fixed preparatory to a charge. This command is usually given by the bugle. Only one or two men in each squad should fix their bayonets at the same time, in order that there may be no marked pause or diminution in the fire at this critical stage of the engagement.
In order to be effective in combat, the platoon must be thoroughly trained to work as a team. Each noncommissioned officer must be conversant with the signals and commands and the proper methods for instantly putting into effect the orders of his platoon commander. Each private must be trained until he instinctively does the right thing in each phase of the action.
SECTION 3. PATROLLING.
The designation of a patrol indicates the nature of the duty for which it is detailed, as, for example, visiting, reconnoitering, exploring, flanking, combat, hara.s.sing, pursuing, etc. An Infantry patrol consists, as a rule, of from 3 to 16 men.
Reconnoitering patrols are habitually small and seek safety in concealment or flight, fighting only when their mission demands it. The most skillful reconnaissance is where patrols accomplish their mission and return without being discovered by the enemy.
When resistance is expected stronger detachments are required.
These cover themselves with small patrols of two to four men, the remainder acting as support.
The commander determines the number and strength of patrols and when they are to be sent out. It is a cardinal principle to send out patrols of such strength only as will accomplish the object.
The officer sending out the patrol verifies the detail, designates a second in command, and gives the necessary instruction. The orders or instructions for a patrol, or for any detachment going on reconnoissance, must state clearly where the enemy is or is supposed to be, what information is desired, what features are of special importance, the general direction to be followed, whether friendly patrols are liable to be encountered, and where messages are to be sent or the patrol is to report. Important and comprehensive instructions should be in writing, but precautions against capture of papers must be taken. An officer sending out a patrol must be certain that his orders are understood. Detailed instructions are, as a rule, avoided. When necessary the time of return is stated.
The patrol leader should be selected with care. He should have good judgment, courage, be able to read maps, make sketches, and send clear and concise messages. In addition to his ordinary equipment, he should have a map of the country, a watch, field gla.s.s, compa.s.s, whistle, message blanks, and pencils.
The leader of a patrol should carefully inspect it before starting out and see that each member is in good physical condition, has serviceable shoes, a full canteen, one ration, a first-aid packet, and that his rifle and ammunition are in good condition. He will see that the equipment is arranged so as not to rattle; that nothing bright is exposed so as to glitter in the sunlight; that nothing is taken along that will give information to the enemy should any member fall into his hands, as, for example, copies of orders, maps with position of troops marked thereon, letters, newspapers, or collar ornaments. Blanket rolls should generally be left behind, in order that the patrol may travel as light as possible.
The leader then gives his patrol information and instructions.