As the CEO of an international corporation, Aaron is used to getting anything he wants without difficulty. Unexpectedly, he finds himself defeated by a simple clip doll machine.Aaron is becoming more and more frustrated. He keeps stuffing game tokens into the machine, boring holes into the Baymax toy that Katrina chose.
The results are not satisfying. Before long, all the tokens have been inserted into the machine. Katrina is still empty-handed, and Aaron still has not grabbed the toy, let alone scratched the toy"s fur.
Meanwhile, the boy next to them has caught another plush toy, a h.e.l.lo Kitty doll.
His girlfriend looks very happy, the excitement in her heart lighting up her face with a bright smile. When the boy hands her the doll, she immediately hugs him and kisses him on the cheek. "You"re amazing, honey!"
At the sweet kiss of encouragement, the boy also beams. The smile on his face is oozing with satisfaction and pride.
The boy can easily catch so many plush toys with only a bit of effort. The young couple is also openly affectionate with each other, oblivious to the envious stares of the people around them.
But things look bleak on Katrina"s side.
After using so many tokens, Aaron unexpectedly catches nothing.
Seeing Aaron"s face get darker and darker makes Katrina anxious. Since Aaron has always come out on top since he was a kid, Katrina knows that he won"t be able to bear such a defeat.
Besides, Katrina is not a teenage girl who loves cute things. She is not that excited for plush toys to be disappointed if Aaron doesn"t win her one.
More than anything, Katrina is afraid that Aaron will smash the clip doll machine in a fit of rage. If the owner calls the police to have Aaron arrested, it would be quite humiliating to face her colleagues. Katrina tugs on Aaron"s sleeve anxiously. "Aaron, forget it. Let"s go."
After spending so many hours playing games in the arcade, it"s already late. There"s no need to get upset if they don"t win anything.
But Aaron doesn"t seem to think so. He made Katrina a promise to catch the toy, and he can"t go back on his word.
For one thing, he doesn"t want to break his promise to her. For another, seeing the young couple"s success drives Aaron to want to win the toy, Katrina chose even more.
"Wait here, I"ll be right back!" With that, Aaron whirls around and strides towards the customer service counter.
The sight of the murderous expression on his face makes Katrina feel a spasm of anxiety. With Aaron"s ent.i.tled personality, she is worried he will get into trouble with the arcade staff. She doesn"t know if he will find fault with staff and accuse the clip doll machine of cheating him somehow after spending so much time and money.
But observing Aaron from her spot, it doesn"t seem that he is having an altercation with the staff. After a few minutes, Aaron comes back with another pack of game tokens.
Katrina is dumbstruck by his extravagance and persistence.
He had already bought a lot of tokens the first time around. He can"t possibly be planning to use all these tokens to win a single plush toy when buying one online would cost a lot cheaper, can he? The money he had already spent on the game plus the money he just exchanged can be used to buy all the toys inside the machine.
Is he an idiot? Katrina thinks in disbelief. Aaron is too capricious and has no sense of practicality.
Though the young couple doesn"t know how much money Aaron spent on buying tokens to keep playing the game, they notice that he has been struggling to catch a toy for a long time.
They come over, and the boy offers kindly, "It takes some skill to catch one, I can help you catch it."
The couple has limited funds. They had already spent quite a sum of money on the machine. After winning several toys, there is no need for them to spend any more.
But the boy is feeling lucky and wants to keep playing.
He offers to help Aaron win the toy. Since Aaron fails to catch it after a long time, he wants to help him. In the process, he will also be able to continue playing the game. To him, this is the best solution for everyone.
All the boy wants to do is to keep playing the game; he is not after the tokens or toys. They can have everything. He is offering to help Aaron out of kindness.
At the boy"s words, Aaron feels very uncomfortable. He turns him down without a second thought. "No!"
Since Katrina asked him to win her favorite toy, he has to do it himself. Having another man use his tokens to win her the toy is not the same as winning it for her.
Just now, he caught Katrina staring at the girl next to them with an envious look. If this boy wins a lot of toys for her, she might admire him even more.
On principle, Aaron never wants Katrina to accept anything from other men.
The boy doesn"t expect to be rejected so harshly after offering help out of kindness,
As Katrina observes quietly, she feels Aaron"s mood darken with each pa.s.sing moment. She hastens to thank the young couple with a pleasant smile. "Thank you for your kindness, but we don"t want to bother you. We only want to have fun regardless of the results. He doesn"t mean anything by it, and we hope you don"t mind."
Fortunately, the young couple takes it in stride. At Katrina"s explanation, they laugh in response. "It"s fine."
Katrina is relieved to see the couple leave. She shoots a disapproving look at Aaron. Would it kill him to be polite to others? Speaking in such a cold, hard tone could offend people.
Aaron ignores the couple and resumes struggling with the clip doll machine, continuously inserting tokens and pus.h.i.+ng b.u.t.tons.
At that moment, Katrina vaguely thinks that Aaron resembles a stubborn three-year-old toddler. Once he decides to do something, n.o.body can hold him back. Katrina has no choice but lets him do as he wants.
Ten minutes later, Aaron finally manages to grab the Baymax toy.
Katrina had already resigned herself to a night of watching Aaron"s futile attempts at winning the doll when he suddenly shoves the Baymax into her arms. She accepts the toy with a stunned look on her face.