819 The Rise of Ren and World Conqueror While everyone remained focused on their tasks, chaos reigned in the outside world.
The news of what happened in the Netherworld spread like wildfire, igniting discussions and sparking fear among players and guilds alike. Rumors circulated, weaving tales of Ren"s power and World Conqueror"s dominance. But amidst the speculation, one thing was clear: Ren and his guild were not to be trifled with.
At first, many dismissed Ren"s threats as mere bl.u.s.ter. They couldn"t believe that someone could wield such authority in the Nether Realm. Some scoffed, brushing off the idea that they would ever be banned from entering the Netherworld. But as more reports poured in, detailing the hostility faced by those who dared to challenge Ren"s words, skepticism turned to apprehension.
Every corner of the Netherworld seemed to echo with Ren"s warning. Quest-givers turned them away, shops refused to sell, and even fellow players avoided interaction for the fear of being shunned as well.
It was as if an invisible barrier had been erected, separating those who dared to cross Ren from the rest of the Underworld.
Guilds scrambled to protect themselves, realizing the gravity of the situation. The prospect of being barred from entering the Netherworld struck worry into their hearts. Without access to this new realm, they would fall behind their compet.i.tors, unable to compete for resources, quests, and glory.
In response to Ren"s ultimatum, guilds hurriedly convened to discuss their options. Some debated the validity of Ren"s threats, questioning whether he truly had the power to enforce such a ban. Others weighed the risks and benefits, considering whether it was worth challenging Ren"s authority.
But as the days pa.s.sed and Ren"s influence continued to spread, dissenting voices grew quieter. Reports of Ren"s alliance with the Demon Lord and his Warlords only fueled the worry gripping the virtual community. Ren"s power seemed absolute, his grip on the Netherworld unshakeable.
Desperation set in as guilds realized that they needed to do something. They couldn"t afford to ignore Ren"s influence any longer. If they wanted to go to the Netherworld, they had to comply with Ren"s demands. The origin of this chapter"s debut can be traced to n(0))vel(b)(j)(n).
And so, one by one, guilds began to submit. They signed blood contracts, pledging that they had to leave Ren and World Conqueror alone in exchange for access to the Netherworld. It was a small price to pay for the opportunity to compete on equal footing with their rivals.
But not everyone was willing to submit to Ren"s authority. Some guilds refused to bow down, determined to challenge Ren"s dominance. They sought to rally support, hoping to find allies in their fight against World Conqueror.
As the news of Ren and World Conqueror"s unprecedented rise to power spread throughout the world, the players rallied to report what they perceived as cheating. The Netherworld had only recently opened its gates, so how could Ren and his guild already have befriended the Demon Lord and his Warlords? It seemed inconceivable, impossible even.
Frustration and outrage simmered among the player community as they bombarded the developers with accusations of foul play. They demanded answers, insisting that Ren and World Conqueror"s sudden alliance with the Demon Lord and his Warlords was nothing short of cheating.
However, the developers" response only served to further irk them. In an official statement that echoed their previous stance, the developers maintained that Ren and World Conqueror had done nothing wrong. They had acquired their relationship level with Azazel and his Warlords through fair and just means, and there was no evidence to suggest otherwise.
This response only fueled the players" anger, leaving them feeling helpless and frustrated. They couldn"t understand how Ren and his guild had managed to achieve such a feat in such a short amount of time. It seemed unfair, unjust, and downright impossible!
But just when it seemed like the matter would be blown out of proportion and everyone wanted to boycott the game, the developers made a surprising announcement. Through an official statement, they declared that it was Ren and World Conqueror who had managed to open the Netherworld. They were the first players to ever enter the Nether Realm and had paved the way for others to follow.
The revelation sent shockwaves through the world, leaving players speechless and stunned. It was a game-changer, a revelation that shattered their preconceived notions and forced them to rea.s.sess their opinions.
Suddenly, Ren and World Conqueror were hailed as pioneers, trailblazers who had opened the doors to a new realm of possibilities. Players began to see them in a new light, recognizing their achievements and the significance of their actions. More and more were signing the blood contract. But even as some grudgingly acknowledged Ren and World Conqueror"s role in opening the Netherworld, some players still harbored doubts. They couldn"t shake the feeling that something was amiss, that there was more to the story than met the eye.
Despite their reservations, however, they had no choice but to accept the developers" verdict. Ren and World Conqueror had made history, and their legacy would forever be enshrined in the annals of the world.
And so, with a mixture of awe and begrudging respect, players could do nothing but recognized Ren and World Conqueror"s prowess. They may not have liked how things had unfolded, but they couldn"t deny the impact that Ren and his guild had made on COVENANT.
The news of Ren"s conquest spread beyond the confines of the virtual world, reaching the ears of major corporations and influential figures. Concerned about the implications of Ren"s dominance, they called for an emergency meeting to address the issue.
They were concerned because their invested guilds and players couldn"t enter the Netherworld. They would surely be left behind by those who had already done the blood contract and entered the Netherworld. It became a frantic race against time, and with each pa.s.sing moment, they were losing precious money while their compet.i.tors were already making swift progress, clearing dungeons left and right in the Netherworld, and acquired rare items and equipment.
As the days stretched, the pressure on the big corporations to catch up with the rival corporation"s achievements in Covenant became increasingly unbearable.