Jack read through each item on the list, and then checked back at his stat sheet again. He had no idea what a "good" score was in any of the stats the Terminal measured, but it was obvious there were several he was much better at than others. His Prowess and Spirit were both pretty high compared to the rest, which he suspected were a result of his initial wishes. His mental stats weren"t terrible, either, though not as strong.His social stats were garbage tier, which, while it didn"t surprise him, made him feel like an even bigger loser than before. In a sense, he"d never really tried to develop that part of himself because he"d never really had any motivation to. Outside of running MMO raids or occasionally socializing at a local game store or online, he had had almost no social interact for years. He liked it that way. It was easier, and safer.
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Maybe he"d try and improve them here soon. If he understood the description, his Persona was going to be the thing that was primarily involved in his ability to acquire allies, make friends, and obtain quests and favors. While that was probably not going to be as important now, he knew it was probably going to end up becoming much more important later, and he didn"t want to miss out on anything as a result of his social inept.i.tude.
But he could deal with that later. For the moment, he had to figure out how to buy new perks and skills. And, maybe, actually buy one, if he had enough money.
"Alright terminal, how do I get new perks or improve my stats?" Jack asked.
The screen went blank again, before spooling out a new line of text.
"Attributes can be increased in intervals of 1, 5, 10, and 25. Increasing a larger amount all at once will be cheaper than several smaller purchases. Increasing an attribute becomes exponentially more expensive the higher the attribute"s value is, and there is a maximum cap of 100 a user can increase each attribute through the terminal. Any increase beyond the 100 purchased points will have to be earned via user actions in the world.
Increasing attributes will not only improve the users ability with each skill that uses the attribute, but also allow the user to purchase better and better perks and special abilities that use that attribute.
Perks may be purchased in the same way that attribute points may be purchased. They grant the user a specific benefit, rather than a general improvement, and have pre-requisite requirements that must be met before they can be purchased.
Equipment may be purchased much in the same manner as perks and attributes. However, there is no restriction on the purchase of items and equipment. If you can afford it, you can buy it. In addition to a large available selection of mundane and alchemical items, the user may also purchase from an ever-changing storefront of magical items.
All purchases will cost currency obtained in the world, such as silver, gold, and platinum. Some particular items and and perks can be obtained without currency under specific conditions. When a user obtains currency in the world, it is automatically logged and loaded into the user"s available currency to spend on perks and items. However, please note that deductions in the world, such as spending money or having money stolen will actively reduce a user"s balance accordingly. Additionally, any currency spent at the terminal will be removed from available sources of money in the world that the user possesses."
Jack read through everything, then asked the terminal his final question.
"Alright terminal... open the shop front and give me prices for attributes, perks, and items."