There are 11 tiers or magic (1-10 and the new world exclusive 0th tier)

Tier 0 - Very little talent, can use magic to do basic ch.o.r.es

Tier 1 - Anyone can reach this tier with enough work, however for most it is not practical as it would take too long. These people can earn proper pay as special workers.

Tier 2 - Around 1/7500 people can reach this level. These people generally have a good income and reputation.

Tier 3 - Generally at least platinum rank

Tier 4 - The elite of the elite, for example Fluder"s (a sixth tier mage) top acolytes.

Tier 5 - Basically just a better tier 4. No idea what to write.

Tier 6 - Fluder Paradyne and three others are the only ones known to reach this level.

Tier 7 - The Slane theocracy can invoke spells of this tier through large scale rituals. The thirteen heroes, considered the pinnacle of humanity, have also been rumoured to use this tier of magic.

Tiers 8 - Called the mythical realm by NWers (New Worlders)

Tier 9 - Grasp heart is in this tier. One of momonga"s personal favourites. Says a lot.

Tier 10 - It is known, but only by a few people.

Above this is super tier magic. These do not cost MP and are only available past level 70. At said level these spells can only be used once per day, plus once more per day every ten levels gained so that at level 100 they can be used 4 times in 24 hours, for those of you who do not wish to math. They have far longer cast times than regular spells and can be interrupted by damage, so generally they get targeted while casting. Furthermore, to prevent repet.i.tive use, these spells send every super tier magic the caster knows into cooldown. (Not actually 100% how it works but this seems good so...)

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Gargantua - Only seen very briefly in the anime and it"s never really explained too well, gargantua is the giant stone golem that threw the stone that set the stage for ainz scaring the lizardmen into subservience. It"s described as over 30 metres tall and isn"t actually one of nazaricks npc"s, as it was given to them as a bonus. Just wanted to get this out of the way "cause I for one had no idea what "that giant stone thingy" was until I did my research.

Ok so now for the stats

Dabilosi Tesifa

Total levels - 100

Racial levels (40):

Angel - 15

Archangel - 10 (I went along this route as this would give justification to the double-sided karma and would give some balance to an otherwise gla.s.s-cannon build, which is good for a control mage. It would also lead to some good times with the slane theocracy.)

Fallen Angel - 10

Sin of l.u.s.t - 5 (Just to clarify, I can see this being a really powerful control cla.s.s in YGGDRASIL. It isn"t just for the personality s.h.i.+ft. Although that was part of it I will admit.)

Job levels (60):


Cryomancer - 15 (Ice - Slow down... Take it easy... Ok yeah you"re dead now.)

Chronomancer - 15 (Time wizard in case anyone didn"t know. No-one? Ok just checking.)

Accelerant - 10 (MP manipulation, meaning they fire faster, stronger and cost less.)

Priest of Thunder - 10 (Thunder - stun, paralysis. Priest - Heals, buffs, debuffs)

World Disaster - 5 (Ok before someone yells at me for giving this cla.s.s, please note that in the web novel of overlord it WAS mentioned that there was a guild with half of their magic casters having this cla.s.s. So please don"t shout too loudly.)

Control Freak - 5 (Unique cla.s.s for having the best control setup, Increases duration and strength of buffs debuffs etc. and has a unique spell for each major debuffing element (Fire (burn), Nature (poison), Thunder (stun), Water (Ice - Slow) and Chaos (Light and darkness both give blindness and in some games affect your/your opponents cooldowns respectively))

HP: 65

MP: Exceeds Limit

Phy.Atk: 55

Phy.Def: 60

Agility: 100

Mag.Atk: Exceeds limit

Mag.Def: 60

Resistance: 75

Special Ability: Exceeds Limit

Total: 715+

While this may seem overpowered, please remember that Momonga did not style his character for pvp. This set also takes into account the World disaster and Control Freak cla.s.ses which I believe would drastically increase Mag.Atk and MP respectively. I also believe that the Racial cla.s.ses of Angel(s) and fallen angel would develop the Special ability stat more than Mag.Atk as they can cause ma.s.sive miracles and catastrophes, something one wouldn"t expect from a run-of-the-mill attack. If I"ve missed anything please don"t hesitate to say though.

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