After getting used to Briggs" accent, I started to understand him normally. My mind began to ignore the accent altogether as if he didn"t have one at all."Given the criteria, I think "Constrictor" would be your best bet. As you can see from this sketch, it"s a pretty simple layout. We place the rooms at the front and end of the dungeon, with the 3 hallways forming one giant corridor. With this layout, you can reduce the amount of s.p.a.ce that intruders have while also increasing the density of the mobs in the dungeon", Briggs said.
"We can also make the first room a rest area if we wanted to, right? If the hallways are filled with monsters in such a tight s.p.a.ce, we can force the intruders to stay in the rest area longer. Then, once we get more DP, we can add more complex paths to the dungeon. We could even expand the rest area so we maximize the amount of DP that we can gain!", I said.
"Impressive, lad. You catch on quick. I can see you are going to go far in the Dungeon World! Since the hallways are 100 feet long and 50 feet wide, we can have a 300-foot long corridor to house the mobs. It"s also wide enough to fit in any traps or mobs that we want to use against intruders. The rooms that we have right now are only 50 x 50, or 2500 square feet. Once we get on our feet and start earning more DP, we need to upgrade the important rooms to 100 x 100, or 10,000 square feet. I can also build the stairs that will lead to the Dungeon Core room on the 2nd level so we save DP on buying one. Once we make the stairs, we can just place the room next to it. Good thing the dungeon is built to be modular! Hahaha!", Briggs said.
As we walked back to the dungeon, I saw Briggs continued to make the floor plan for "Constrictor". I saw him writing symbols, potential expansions, and personal architect notes on his paper. He was even drawing multiple versions of the initial layout with different modifications and mobs. Judging from what he was writing, it was clear that he was an expert at architecture planning.
"We can replace the entrance doors once we finish "Constrictor". We"ll also need to upgrade the basic walls, floors, etc. once we finish since they only come as basic prefabs. Especially since these are only DM 1 prefabs as opposed to DM 5 or 6", Briggs said.
"This seems like a considerable amount of work, Briggs! Are you sure you want to help us?", Orai said.
"Stop asking the obvious questions and promise me you"ll build a bar outside of the dungeon! Whether you decide to be an evil dungeon or a good dungeon, building a bar outside wouldn"t be a horrible idea!", Briggs said.
As we walked inside the dungeon and closed the doors, I decided to ask Orai and Briggs advice about choosing the Dungeon"s morality going forward.
"If I wanted to be an OP Dungeon, would I need to be a good dungeon or an evil dungeon? Morality isn"t an issue as much as the projected power I could have. I want to be as strong as possible", I said calmly.
As Orai and Briggs began to mull it over, Briggs decided to speak first.
"Honestly lad, the only difference between a good dungeon and an evil dungeon is how friendly it is to intruders. For example, if you decided that building a rest area and a mini-town near the dungeon was worthwhile, your primary source of DP would be the friendlies who are near the dungeon. In contrast, if your primary source of DP was from the killing and absorbing of hostiles/friendlies, you would be considered an evil dungeon. The more bloodthirsty that you are, the eviler you are perceived to be. This is especially true if you send your mobs to kill citizens and bring them back to be absorbed. A dungeon could essentially act as a villain if it chose to. Personally, it would be best to start off as a neutral or friendly dungeon before moving towards villain status. Especially since you are still a young Dungeon Master! Regardless, I"ll help you two out until you don"t need this old dwarf! Hahaha!" Briggs said.
"I would have to agree with Briggs. We need to build up our DP and build the dungeon before we purposefully p.i.s.s off the locals. Of course, if someone dies in the dungeon, it"s seen as fair game. You wouldn"t be considered evil if someone willingly tried to obtain the treasure and destroy the core at the end of the dungeon. However, I would prefer that we go the neutral route to start off. When the time comes to decide how you want to become, I"ll fully support your decision to the end!", Orai said proudly.
After hearing the encouraging words from my companions, my face was beaming on the way to the dungeon control room. Though, it seemed that their intentions may have been influenced by their desired buildings...
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It was around 10 PM at night in Orune. After we had come back from the outside of the dungeon, the three of us begun to work on our individual a.s.signments.
While Bose was busy building our beds, Briggs was currently sitting at his desk drawing and modifying the plans for the dungeon. If you are asking "where did he get a desk from?", it was the same question that I had asked him. Apparently, he brought a custom collapsable desk with him in the giant bag that Bose was wearing. The bag was significantly larger inside than outside, most likely due to some sort of spatial magic inscribed into it. Since he knew about our bed issue beforehand, he put the parts for a new bed in the bag. Judging from the current progress of Bose, it looks like he was building a Twin XL and a King bed set. Earlier, Bose went out to shear some sheep that were grazing the gra.s.sland. He eventually came back with batches of wool, plant fibers, and cotton. It seemed like the mattresses were done but the bed frames were unfinished. Despite that, we could still sleep on the brand new mattresses if we wanted to.
Orai was doing what you would expect, which was reading the cookbook that she got from D2. However, while she was cooking with the ingredients she gathered earlier, her right eye was monitoring the inside and outside of the dungeon. Since she was the Dungeon Core, she had direct access to the Dungeon"s defensive systems. She was making fried snake and potatoes while managing our defensive systems. She wasn"t joking when she said defending the dungeon came before her culinary tastes. Anyway, Orai sensed a group of humans who were camping about 1.5 miles away from the dungeon. They were most likely from the settlement that was 3 miles away, which I saw when I left the dungeon on the first day. Since they were this far from the settlement, we all guessed that they were adventurers looking for treasure. This meant that we had to build "Constrictor" before they arrived. Based on their movement patterns, they were projected to arrive in two days by the defensive system.
As for me, I was reading the two books that I had purchased from Mera at the PLOE. I had looked over the Dungeon Layouts that were listed as inspiration and told Briggs my numerous ideas. He was quick to deny as many horrible ideas as possible but was also quick to note the good ideas that I had. If I had to put a number on it, I would say that he agreed with nine of my new layout suggestions. Since that happened around 30 minutes earlier, I was currently reading the "Encyclopedia of Mobs and Monsters!" by the G.o.ddess Mera. It"s to be expected but compared to the writing of Hidarus, Mera"s writing was more poetic in a sense. Every known monster in Orune and D2 was listed in the text, along with their strengths, weaknesses, magic types, rarity, and more. To call it comprehensive would be an understatement.
However, the calm and soothing peace didn"t last for long, as Orai sensed 5 hostiles converging on the dungeon.
Two were running and three were flying. They were all considered dangerous.