Once the wave of skeletons was defeated, another wave appeared afterward.
If the first ones had a small red skull on them, this one had two red skulls. This means that they were at least 40 levels higher than Dave"s Level.
Elite Skeleton.
Level ??
☠☠
This was beyond what Dave could handle, these skeletons were vastly different from the others. They had some ruined armors on them, destroyed mostly but still, they wielded equipment. so they should them deal more damage and receive less.
Some Elite Skeletons had s.h.i.+elds and some even had bows. However, with the help of Bone Breaker and Stainless Steel, they were wiped out without a problem.
The difference between a player and a monster was calculated either way. The penalty that a monster will suffer if a player is higher level than they are will be the same. Meaning that Bone Breaker and Stainless Steel could deal double damage to the monsters, increasing their clearing speed.
Moments later, the platoon of monsters was wiped out.
Dave"s level reached Level 20!
Right now, even if he was not dealing damage, he was still receiving part XP thanks to the Supporter"s EXP system.
Bone Breaker and Stainless Steel didn"t get any XP due to their High level on the other hand so All the remaining XP was transferred to Dave.
Still, the system was not that benevolent. A player can only be power leveled to level 99. Any more and they would have to rely on themselves. Otherwise, a group of high leveled warriors can easily help other reach staggering levels by power leveling them in high leveled areas.
The XP penalty becomes staggering once one reaches 99. Then, if the player didn"t deal enough damage or partic.i.p.ate in healing or supporting party members they won"t receive any XP even if they were in a party.
Dave then puts on the Iron armor that was given to him by the two. And his current stats were as follow.
Level 20
Name Death Stroke
Race Human
Health 3500+(175)
Mana 1100 +(55)
Stamina 2100 (105)
Rage/Focus 100
Intelligence 110 +(5.5)
Wisdom 110 +(5.5)
Dexterity 110 +(5.5)
Agility 110 +(15)
Vitality 1 +(0.05)
Strength 150 +(5.5)
Magic Absorbtion 500
Damage Nullification 1000
Immunity 10% +(0.05)%
HP Regen 0.1/sec +(0)
Mana Regen 1.1/sec +(0)
Stamina Regen 20/sec +(0.5)
Rage/Focus ----
Regen 1/sec
t.i.tle I know it all!
Dave wouldn"t have been able to wear the equipment. Because he didn"t have the required strength for it. however, because he saved up on his attribute points he acc.u.mulated enough to raise his strength by 40.
Every 5 levels a player would gain 10 attribute points. Normally it wouldn"t be enough for a player in the long term. Even a player with Level 1000 would only have a total amount of 2000 attribute points. That is how hard it is to have attribute points.
Normally players would use weapons or equipment with high stats to balance out the difference in the lack of attribute points. Moreover, this was why the early bonuses that Dave had obtained were significant.
A player would need to wield a powerful weapon with high stats to be able to wear these armors, or they would need to level up to level 30 just to be able to wear these weapons.
There are still some slots left for Dave to wear other equipment.
A set would have set bonuses. For the heavy iron set, it was as follow.
1200 Hp in total+ 8% immunity +800 Damage absorption + 400 magic resist.
However, once the bonus set equipment is in play the stats become like this.
1500 HP in total +10% immunity + 1000 Damage absorption +500 Magic resist.
With the bonus stats from his t.i.tle. He received bonus stats. However, just to stats and not to magic resistances or defense values.
On the other hand. Dave had a total of 3500 HP. This was due to the bonus hp gained per level. Each level would give its owner 100Hp.
Now Dave had a good armor for his level, though he had used his 40 attribute points. He no longer had any more to use on other stats. Dave wanted to raise his vitality but still. The Hp increase of these armors was much better than if he were to raise his vitality.
Now that he had 1000 damage absorption. If someone were to deal less than 1000 physical damage, Dave would receive 0 damage. That is of course after it goes through the 10% damage immunity.
It was not bad for a low-level player. In fact, it was rather amazing. But this was only due to his perseverance in gaining the bonus stats.
Stamina had also the same effect. It would increase by 100 for every level up.
So far Dave had only his basic weapon, though his defensive values had increased, his damage output was still mediocre. But that was not going to last for long. Dave had the intention of selling the flesh cleaver he received from Bone crusher to get a proper weapon suiting his current level.
"Oh, your stats have increased! You already had enough stats to wear that armor at level 20. Very good, you have good foundations." Said Bone crusher, however, a glint of envy was plastered on his face… why would he be envious of Dave?
"Its all thanks to you, I hope to be of use now." Said, Dave,
The two of them laughed
"You don"t really need to do anything really, we only need a third player to activate a small contraption. We didn"t want to invite other players because they might get greedy and fight us over the boss. Or they might call their guild members to ruin our quest," said Bone crusher being truthful for once.
"Oh, what is your quest?" asked Dave
"Let"s stop loitering here, we are wasting time," urged Stainless steel trying to change the subject. It seems that they didn"t want to speak about the quest. But Dave didn"t care, he already had more than enough equipment and had a good and stable start, so he didn"t pursue the matter.
Once they had cleared more monsters, Dave"s level increased more. And his quest had already been completed. He was tempted to go back to the church and finish his quest, but he had to do as he promised and help them with their dungeon.
Once before an old tomb, the two of them began drinking some potions.
Power potion?
It raises their damage output to make clearing the dungeon faster.
The two of them entered the tomb and Dave followed.
Ding!
{You have entered the desolate tomb of the exiled knight.
The boss in this dungeon has already been defeated. No bonus XP or rewards shall be given once the dungeon is cleared...}
This was the first time Dave entered a dungeon, and he received a notification telling him about it.
"Alright, let"s pick up the pace." Said Bone crushed as his s.h.i.+ning s.h.i.+eld s.h.i.+mmered with a bright light and his sword was buffed by the priest
"Holy radiance!"
Two skeletons of a higher tier than the monsters outside attacked them. But they were terminated without a problem.
These monsters had a higher level and probably higher Hp, the damage value that Bone crusher was dealing exceeded the Hp of the monsters. Every hit was a kill.
It was like the two of them were bullying the weak monsters.
The tomb was a long corridor that was littered with coffins on the walls. Skeletons and undead would charge out of them the moment the party reached their aggro zone.
However, none of the monsters would even bother attacking Dave, they were all attacking Bone Crusher.
"You can try your luck attacking these small fries. They won"t OT"[1] Said Bone Crusher.
However, to Dave"s dismay.
"-0hp"
Sigh… without needing to look at the damage log, Dave understood that the Defense value of the monsters and the level gap suppression penalty had made him deal almost no damage to them. This was frustrating, Dave felt useless there but it didn"t discourage him. He then used Destructive smash on the skeleton. It got stunned,! But the damage value was still 0.
However, this meant that he could still stun monsters even if their Defense was much higher than his damage.
Dave then retreated back; there was no reason for him to do anything. These two would instantly destroy these small fries so it was nothing.
Dave also understood why it would be hard for players to Level up after level 99. Monsters would have ridiculous amounts of defense. And if they didn"t deal enough damage to the monsters, they won"t gain any XP. So it was better for players to rely on themselves, and fight monsters with an equivalent to their levels.
Going to a level 400 area while a player is level 100 would be idiotic, they would deal no damage to the monsters and won"t get any XP even if the monster was killed by their Party members.
Once at the end of the dungeon, there was a single skeleton that stood silent and imposing.
"It"s a miniboss. The dungeon"s boss has been eliminated but a miniboss will always remain here. This is a Death Knight!"
Indeed, it was worthy of the name. the skeleton was wearing armor that was in a much better shape than the Elite skeletons that Dave had fought before. the Death Knight was imposing and had a green shaded set of armors while its eyes shone in an eerie red light. It wielded a devilish looking black sword on his right and a dark kite s.h.i.+eld on his left.
Lesser Death Knight.
Level ???
Hp???
Defense???
☠ ☠ ☠
Looking at the difference between Dave and the monster he was shocked. Three skulls?!
This means that it is at least 100 level higher than Dave"s level!
"Alright, after we kill this guy we can finish our quest!" said Bone crusher as he charged forward.
Dave had to only stay on the sidelines and wait for Experience.
If a mini-boss was 100 level higher than Dave, the boss that was defeated? What level would he be? And this was but a lesser Death knight…
"Sigh, this Game sure is grand"
If Dave didn"t meet these people, How long would it have taken him to fight monsters of the level? Solo XP is really hard. But many made great discoveries even if they were alone, and having no one else to share with. No guild to tax them of their earning, they would benefit the most of their findings.
And so Dave watched the battle between the lone Death Knight and the two bullies.
.
.
.
[1]
OT or Over Threat in games means that the Threat Value of the attacker exceeded the main Tank/highest Threat in a party.
For example, in games, tanks have high Threat values, followed by priests and healers. Due to this, the monsters would always attack players with high threat. If a player OT it means that they had dealt more damage to the monster that it exceeded the threat value of the tanker. This can also happen if a healer heals a huge amount of hp making his threat level increase. In games, players need to keep a tab on their Threat level so that the tank would keep the monsters occupied and the rest can DPS.