A short course of the above, and you will be ready to line up.

A FEW POINTS

On entering the tank for an important game, every player should forget his individuality and submit pa.s.sively to the orders of the captain.

There must be only one head for a team to succeed, and an order should be executed without hesitation and without questioning; right or wrong, the best results come through blind obedience. The man giving the orders often sees an opening that the other does not.

Let no personal difference affect your game; play to win, not to pay off an old score. It is the goals made, not the men disabled, that give one victory, and victory is what every player should seek.



To the forward, discrimination is a valuable a.s.set. When caught in a tackle so far away from goal that getting free will not help you pa.s.s the ball at once, don"t allow your opponent to punish you. But if you are nailed within easy reach of goal, fight as long as there is breath of life in you. Never mind how helpless the task may seem, a team-mate may come to the rescue at any moment, and then you"ll score.

The forward should always play the ball in preference to the man and keep free as much as possible. And above all--play fast and hard.

AMERICAN RULES

1. The ball shall be the regulation white rubber a.s.sociation football not less than 7 nor more than 8 inches in diameter.

2. The goals shall be s.p.a.ces 4 feet long and 12 inches wide marked "Goal" in large letters. One shall be placed at either end of the tank, 18 inches above the water-line equally distant from either side.

3. To score a goal the goal must be touched by the ball in the hand of an opposing player and the greatest number of goals shall count game.

4. The ball shall be kept on or as near the surface of the water as possible, and shall never intentionally be carried under water. No goal shall be allowed when scored by an under-water pa.s.s.

5. The contesting teams shall consist of six a side, with two reserve men who can be subst.i.tuted at any time when the ball is not in play. A player withdrawn can not return to play. Only six prizes shall be given to the winning team.

6. Time of play shall be 16 minutes actual time, divided in two halves of 8 minutes each and 5 minutes rest between halves. Time occupied by disputes, free trials for goal, repairing suits, and lining up after a goal has been scored shall not be reckoned as time of play.

7. The captains shall be playing members of teams they represent and shall toss for choice of ends of tank. The ends shall be changed at half time.

8. The referee shall throw the ball in the center of the tank and the start for the ball be made only at the sound of the whistle.

9. A ball going out of the tank shall be returned to the place from which it was thrown and given to the opposing team.

10. A mark shall be made four feet from each goal on the side of the tank and an imaginary line between these marks shall be called the four-foot line. No man will be allowed within this line until the ball is within it. The goal-tenders, limited to two, of the defending side are alone exempt from this rule. When the ball is within the goal-line the goal-tenders shall not be allowed any artificial support other than the bottom of the tank.

11. No player is allowed to interfere with an opponent unless such an opponent is within four feet of the ball, except when the ball is within the goal section, when indiscriminate tackling will be allowed in the goal section, the goal section to be a s.p.a.ce of four feet by eight feet within the goal-line and between two parallel lines drawn at right angles to the goal-line and distant two feet from either end of the goal.

12. Upon a goal being gained, the opposite teams shall go to their own end of the tank, and the ball shall be thrown by the referee into the center and play started as at beginning of game.

13. Each team shall have two judges, one at each goal-line, who, upon a goal being made, shall notify the referee and announce the same.

Only in case the judges disagree shall the referee have power to decide whether a goal be fairly made or not.

14. The referee shall decide all fouls, and if in his opinion a player commits a foul he shall caution the team for the first offense and give the opponents a free trial for goal at each succeeding foul.

A free trial for goal will be given by lining up three backs of the defending team within the 4-foot line and giving three forwards of the opposing team the ball on the 15-foot line, when they may try for a goal until a goal is scored or the ball goes outside the 15-foot line. Only three men from each side will be allowed within the 15-foot line, until the ball goes outside that line or a goal is scored.

FOULS.--It shall be foul to tackle an opponent if the ball is not within four feet of him or to hold him by any part of his costume. It shall be a foul to cross the 4-foot line ahead of the ball, unless forced over by an opponent, or to hang on to the sides of the tank except for the purpose of resting.

Unnecessary rough work may, within the discrimination of the referee, either be counted a foul or the referee may put the offender out of the tank until a goal is scored or the half ends.

+------+GOAL+------------------------------------------------+GOALSECTION------------------------------------------------4 FT. LINE------------------------------------------------15 FT. LINE------------------------------------------------CENTER LINE------------------------------------------------15 FT. LINE4 FT. LINE------------------------------------------------GOALSECTION+------------------------------------------------+GOAL+------+

PART V

CRAMPS, HOW TO SAVE LIFE, RESUSCITATION, ETC.

CRAMPS

To be suddenly seized with cramps is a thing liable to happen to most expert swimmers; it is caused by various reasons--staying too long in the water and getting chilled, going in after a heavy meal, stiffening the legs too much, and varicose veins. Preventive: Never remain in the water after feeling chilled; always swim around and exercise yourself; twenty minutes is long enough for any one to remain in the water; always turn over on the back when getting a cramp, and float, at the same time working toward the sh.o.r.e with the hands, and don"t lose your presence of mind.

Don"t attempt to rescue a person from drowning unless you are a good swimmer yourself; remember that a drowning person is generally insane for the time, and is liable to drag you to your death unless you are capable of swimming with a heavy load.

HOW TO SAVE LIFE

To the person who accidentally falls overboard, or who is compelled to leap into deep water, as was the case with many victims of the _General Sloc.u.m_, the first essential is to keep one"s presence of mind. Do not feel alarmed if your head should sink below the surface once or twice--you are bound to come to the surface, and will be able to sustain yourself for a considerable time, even if you are not a swimmer, if you will but keep your hands under water. The reason so many people drown is because directly they come to the surface they raise their hands above their head and shout for help. This is fatal. The moment the hands are raised out of the water the body will sink below the surface.

Another thing to remember is to keep the mouth closed until the body attains the floating position; then try and breathe naturally through the mouth and help propel yourself with your hands. Should you be able to swim, try and take off your outer clothing, as the latter, when water-soaked, tends to drag the body down, besides r.e.t.a.r.ding the movements of the drowning person.

To risk one"s life in order to save a fellow being from drowning is one of the most heroic acts that one may be called upon to perform, yet how many of us have the presence of mind and courage to act in such an emergency? To rescue a person from drowning is no child"s play, even for the best swimmers; it requires pluck, nerve and stamina. Of course, I allude to rescues which take place some distance from sh.o.r.e. Many a daring swimmer has been clutched and dragged down to death simply because he did not know the safest way to approach a drowning person.

Of the many different ways of saving life, the safest and best method is to swim as near the person as possible, then dive under and come up behind him; otherwise he is liable to grab you around the neck with a death clutch, from which it is extremely difficult to escape. When swimming up behind the person, grab his biceps and force him on his back; the more he struggles the more he helps himself to keep afloat.

To prevent being clutched by a drowning person the following rules should be carefully studied. Every action, however, must be prompt and decisive, otherwise this method will be of no avail.

[Ill.u.s.tration: THE BEST METHOD OF SAVING LIFE]

1. If grasped by the wrists, turn both arms simultaneously against the drowning person, thumbs outward, and attempt to bring your right arms at right angles to your own body. This will dislocate the thumbs of the drowning person and he must let go his hold.

2. If clutched around the neck, immediately take a deep breath, lean well over your opponent, place the left hand in the small part of his back and draw your right arm in an upward direction until in line with his shoulder, and pa.s.s it at once over his arm. Then with the thumb and forefinger catch his nose and pinch the nostrils close, at the same time place the palm of your hand on his chin and push firmly outward. This will cause him to open his mouth for breathing purposes, and he, being under you, will swallow water. Choking ensues, and not only is the rescuer let go, but the other is left so helpless as to be completely under control.

3. If clutched around the body and arms, take a deep breath, lean well over your opponent and throw the right arm in an upward direction at right angles to the body, or draw it up between your body and that of your opponent. Then with the thumb and forefinger catch the nose and pinch the nostrils close, and at the same time place the palm of the hand on the chin and bring the right knee as high as possible up between the two bodies, placing it, if possible, against the lower part of your opponent"s chest; then, by means of a strong and somewhat sudden push, stretch your arms and legs out straight, at the same time throwing the whole weight of the body backward. The sudden motion will press the air out of the other"s lungs, as well as push him off, no matter how tightly he may be holding.

Should the drowning person act sensibly and not try to grab his rescuer, he can be brought in by placing his hands on his rescuer"s shoulders and kicking out his legs behind him while the rescuer swims in toward sh.o.r.e.

Another method is to pull the person on his back by holding him under the right arm-pit with your right hand and using the left hand and legs to swim with. Should the rescue be close to sh.o.r.e, swim behind the person and help by pushing him in toward shallow water. Should the drowning person have sunk for the third time watch when the air-bubbles rise to the surface. At once dive down perpendicular to the bottom when the air-bubbles show, seize the drowning person and bring him to the surface by pushing off from the bottom and using your legs to send you upward to the surface. Before trying to rescue any one get rid of as much clothing as possible, if time will permit.

RESUSCITATION AFTER RESCUE

After bringing a drowning person ash.o.r.e your work is only half done; the main thing is to bring him back to life should he be unconscious. There are several methods for resuscitating the apparently drowned. The method adopted by the Royal Humane Society of England is, to my knowledge, the simplest of all. It is as follows:

© 2024 www.topnovel.cc