Returning the Gem back to his inventory, He then look at the two skill books he obtained.

.....

Skill: ~Bleed~

Rarity: Bronze-rated Skill

Skill Type: Active (Offensive Skill)

Effects: Inflict 100% damage to the enemy and has a 30% chance to inflict 50% of Strength(Str) per second for 5 seconds. Does not stack. Can only be used with a sword!

Cool down: 1 minute

[A skill developed by soldiers and warriors to sharpen their swords on critical times!]

....

"Atlast! An offensive skill! Although it"s only bronze-rated, Other players will surely drool when they learn about this skill." After playing for two hours in the game, he had learned one bronze-rated skill and it was not an offensive type skill. His only chance of getting an offensive skill was the reward to be given by Antonio.

The early parts of the game, Pedro knew that it would not be ideal to take hunt quests. That was true, however, once players reach level 5 the first dungeons would be unlocked. The rewards here where to precious to ignore. Skill books and rare materials are often dropped by the dungeon boss. Plus, there was a chance a treasure chest could be found inside the dungeon. Moreover, once the dungeon was cleared it would never be open again.

The dungeons would cause "the first adventurer tragedy" in his past life. Where small wars between guilds would often occur to secure dungeons and gain its loots. This resulted into players starting over again and delaying the clearance of the level 5 dungeons. Guilds would fight each other until one guild was fully wiped, consequently the winning guilds would also have heavy casualties, the remaining players was not sufficient enough for them to clear the dungeon they won, and the cycle would repeat it self. This is the reason why it was called "the first adventurer tragedy".

Closed beta players had the "testing the waters" ideology... getting information and techniques.. locating quests and familiarizing themselves in game so that they would get ahead on the official release.

This ideology, together with other factors, divided them from each other because of fierce compet.i.tion. Factors like, there was a limited number of slots for the closed beta.. At the same time, Professional players of different VR games won"t spend much time on such beta testing. They"d rather send someone and pay them for the information they might gather.

This is the reason why the beta players wasn"t able to reach the dungeon part of Bearth. The early stage made them to struggle too much, that the beta players was too busy to just even survive.

Too focused on surviving caused them to reach a bottle neck. The beta players, whose levels were around level 4 or 5, still can"t solo kill a lvl 1 normal monster. There were only few players who can solo kill lvl 2 normal monster. But according to the posts of the beta players in the forum on his last life, claimed that level 3 normal monsters were impossible to kill during the beta testing version. The only cause of this is that when the beta players where to busy surviving at the start, the players who got an offensive skill as a reward was so few that they can be counted in one hand.


Since, the official launch of the game would attract millions of players due to the advertis.e.m.e.nts of the governments. Every player tried to gain an offensive type skill. After this incident become a global trend, the game developers posted a notice that getting an offensive type skill has a rate of 5% on every quest they do. Though, the rate is low, the amount of player playing in the official launch make up for it. The number of players with offensive type skill increased exponentially.

Taking advantage of their "power in numbers", the players were able to progress smoothly up to the dungeons part and thus "the first adventurer tragedy" occurred.

"It is indeed a blessing.... however... if I leveled up because of monster hunting... my HP... will surely increase at the the same time!!" Pedro realized that he can start monster hunting and taking on hunt quests. However, other than materials one can gain to create various products, like weapons and equipment, players also gain experience points that will allow them to level up. When Pedro rises to level 2, his starting HP of 50 would increase. Thus, his "undying cycle" would be broken because the intermediate potion wouldn"t be able to fully heal his life that will cause the ~Undying~ skill not to reset.

"Intermediate Potion is really a good item for beginners.. However.. to me.. It"s like one of my important skills.. Curse my luck! It looks like my "undying days" are counted!" He thought of the potion and how it plays a huge part in his current survival ability.

"I know!! I should head quickly to the kingdoms before I reach level 2! There are potions better than the Intermediate potion and I could learn alchemy from the academy and create my own potions!" Pedro decided to go to the Kingdom the Kagat Village is affiliated. He knew from his past life that the technology was far advanced on Kingdoms compared to the villages. He had enough reputation points to get a recommendation letter from the chief. He had the "undying cycle" so he wouldn"t need to bother about dying while traveling towards the kingdom.

"I think I can have more generous rewarding quests from Antonio but at some point I need to level up to level 2! If I did that here in Kagat Village, It would be harder for me to travel to the kingdom!" Pedro weighed what he might lose considering that he had become close with the village chief and gaining some bountiful quests would be possible.

"Nothing can be done.. I want to become the best player! Based on my "past life" experiences, going to the Kingdom is the most advantageous choice for me!" At this moment, Pedro gained sight of the Troll Camp.

He tapped the ~Bleed~ skill and learned it before he went and "inspect" every tent in the troll camp.

[You have learned ~Bleed~ skill]

Skill: ~Bleed~

Rarity: Bronze-rated Skill

Skill Type: Active (Offensive Skill)

Effects: Inflict 100% damage to the enemy and has a 30% chance to inflict 50% of Strength(Str) per second for 5 seconds. Does not stack. Can only be used with a sword!

Cool down: 1 minute

[A skill developed by soldiers and warriors to sharpen their swords on critical times!]

....

"Curse those trolls! Their tents were only sleeping tents, other than a wooden bed, you can"t find any thing! Let"s just hope this tent would give us something at least!" He prayed as he enter the largest tent that would be the troll commander"s tent. The other tents in the camp was empty and he had not got even a single coin.

The large tent was different from the other tent. Not only because it was larger, but also because aside from a bed, there was a wooden table where a few sheets of paper can be found.

"This might be it!" Thinking that the sheet of paper in the troll commander"s wooden table would be some sort of treasure map, Pedro got excited and ran towards it.

"Yes!!" Pedro shouted with glee upon seeing the sheet of paper was really a map.

"....?!" His grin was suddenly replaced with a frown when he realized that the map was not some sort of treasure map but is just a normal map of the area near Kagat Village. He just took the map and placed it in his inventory. The same thing happened to the other unfamiliar maps. There was no sign of a "treasure" so he just kept it on his inventory.

"Those two treasure box earlier must be all of what they have!" Pedro realized as he remembered how enrage the troll commander was when Pedro was unlocking the treasure chests.

"It was no wonder that the loots i got is not that simple and ordina...." Just as Pedro was about to leave he stumbled on to something sticking out of the wooden bed of the troll commander.

A black cloth was slightly displaced and Pedro caught a glimpse of the golden item wrapped in the black cloth. He pulled out the item and unwrapped the black cloth.

"It"s... It"s a... an Evolve Weapon!" Pedro"s mouth went agape when he saw the gold sword with a green stripes design on it.

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