Each day brought so many hard things to do that most of the Cave-men forgot Fleetfoot. But his mother and grandmother did not forget him.
They often thought of the boy they had lost.
Other mothers were afraid they might lose their children. So they tried to keep them from running away. Most of all, they tried to keep them from running across the boundary line.
When Pigeon tried to run away, Eagle-eye would say, "The cave-bear will get you." Mothers tried all sorts of ways to keep their children from danger.
Each clan had its own hunting ground. The people who lived together shared it, but no one else was allowed to hunt on the land. It was not even safe to cross the land of a stranger. Sometimes the Cave-men had to do it. Sometimes they had to call upon their neighbors for help.
But since there were people who had lost their lives when trying to cross the land of strangers, the Cave-men learned to use signs to show what they wanted. They carved pictures upon sticks, which told what we might tell in a letter.
When a stranger carried a message-stick, it was safe for him to do his errand. People knew what he wanted and why he came, so they let him go on his way unharmed. But when a stranger had no message-stick, his life was not safe in a strange land.
[Ill.u.s.tration: "_Mothers taught their children what the boundaries were._"]
And so people learned to stay on their own lands and mothers taught their children what the boundaries were. They taught the children to name them over and over again. They taught them to know how the boundaries looked.
For a long time Pigeon had to tell her mother each day the boundaries of the hunting grounds. She would stand on the cliff and point north to the narrow valley, then south to Little River. Then she pointed to a high ridge of hills toward the east and west to the River of Stones.
While Pigeon was so small that Eagle-eye had to take her by the hand, her mother took her to the boundaries. Eagle-eye had taught her so well that she knew them as soon as she saw them.
Perhaps you have heard the story told about mothers who taught their children the boundary lines. It is told that mothers used to be so anxious to have their children remember the boundaries that they whipped them at each one. Then the story is told that in later times instead of beating the children, people let them beat the boundaries.
Some day you may be able to learn more about the strange customs of beating the boundary lines.
#THINGS TO DO#
_Mark out in your sand-box the boundary lines of the hunting ground of the Horse clan. Show a good place for another hunting ground._
_Ask some one to read you the story, "The Goblins will get you if you don"t watch out." What do you think the story means?_
_Climb a hill, or look out of a high window, and see if you can find land which at one time was a good hunting ground._
_See if you can make a message-stick._
XIII
THINGS TO THINK ABOUT
What do you think had happened to Fleetfoot?
If strangers found him, what do you think they would do with him?
_What Happened to Fleetfoot_
Perhaps you have been wondering what happened to Fleetfoot. Perhaps you would like to know how he happened to wander away from his clan.
It happened in this way. He cracked all the nuts he could eat; he climbed trees; he threw sticks and stones; he watched the wild hogs eating nuts; he listened to the whistle which Scarface blew to call the men to the hunt. He wished that he could blow the whistle and hunt with the men.
Then a rabbit hopped across his path and stopped and looked at him.
How Fleetfoot longed to catch the rabbit and to hold him in his hands!
He stood perfectly still; he could hear himself breathe; he tried to breathe more quietly, for he did not want to frighten the rabbit.
The rabbit started. How Fleetfoot wished he would go down the path where he had scattered burrs! But the rabbit took another path and Fleetfoot ran to catch him. He was almost sure he could lay his hands on the rabbit"s stumpy white tail.
The rabbit was too quick for him, yet Fleetfoot did not give up. He started on a hard chase and forgot about everything else. Up hill and down the rabbit ran and Fleetfoot followed after. Not until the rabbit was out of sight did Fleetfoot give up the chase. Then he stopped and rested a while and tried to get his breath.
While Fleetfoot was resting he looked at the squirrels which were chattering in the trees. He watched them hold nuts with their forepaws while they gnawed through the sh.e.l.ls. He listened to their chattering and then he wandered on.
Fleetfoot did not know that he had crossed the narrow valley. He did not know that he had wandered into a strange land. He thought nothing about where he was until some time had pa.s.sed. But after a while everything seemed still, and Fleetfoot began to feel lonesome. And so he turned around to go back to the women and children.
Fleetfoot walked and walked, but he did not find them. He called, but no answer came. So he wandered on and on.
Soon Fleetfoot knew he was in a spot he had never seen before.
Everything seemed strange. He looked this way and that; but he could not tell which way to go. And so the lost child wandered farther and farther away from home.
He was choking down a sob when he caught sight of some women with packs upon their backs. Fleetfoot thought he had found his people going home with their loads of nuts. He ran and called to his mother.
A strange woman stopped and looked at the child. Then she gave a signal to her clan.
Fleetfoot was within reach of the strange woman before he saw his mistake. He tried to run away. But he could not do it. A big man caught him and lifted him up and put him upon his shoulder. Strange men, women, and children crowded around and stared into his face.
[Ill.u.s.tration: "_A big man caught him, and put him upon his shoulder._"]
Bighorn asked him where he lived; but Fleetfoot was too frightened to speak. He remembered the stories Chew-chew had told about strange clans. He wondered what the strangers would do. How he wished he were safe at home!
But poor Fleetfoot did not see his home again for many long years. He was in a strange land, and soon he was traveling with the strangers far away from his home.
A woman, whose name was Antler, took charge of Fleetfoot. She took him by the hand until he was too tired to walk. Then she carried him until they came to the place where they camped for the night.
#THINGS TO DO#
_Choose some one for each of the parts and see if you can act out this story. Draw pictures to ill.u.s.trate the story._
_Name the wild animals you can find in your neighborhood. Notice what they eat. Do they help or harm the people near where they live?_
_Model one of these animals in clay._
XIV
THINGS TO THINK ABOUT