The cost of making shoes for adventurers was only an estimate of the top of my head.

An adventurer only believes things in front of them.

Therefore, it is necessary to setup a place to sell and manufacture them.

"It is impossible to set it up in an inn."

I will have to work around my consulting time table to get my work done.

 

In my previous world, I would make a list of all the work that I had to do.

[Reference Chart]

Get permission from the shoe craftsmen"s Guild (TN: It was actually Shoes Guild in the raws, but stuff that.) Shoe manufacturing => decide part suppliers => Choose a secure location for shoe factory. Get rep => Collect foot type data => Make prototypes => Get in contact with a famous adventurer group=> modify prototypes for famous adventurer groups => Sell shoes with the reputation from famous adventurers.

That is the general outline for my work, but there are some more important parts. More than anything we need a secure location to manufacture shoes so that secrets won"t be leaked.

Also, in order to talk with major adventurer groups, I need credit. In other words, do I make a business?

"How "bout you enter a major adventurer"s group? You could enter either Fang"s swordsman corps or Dawn"s Hors.e.m.e.n as an adviser." As Sarah said, I could enter a major group.

The equivalent in the previous world would be choosing between being an independent business or entering a large company.

This is what I must decide.

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