The Support Manages the Adventurer Parties!!

Chapter 3: Story of my first unreasonable customer

Chapter 3: Story of my first unreasonable customer

“Then, I will be your first customer”

Sarah sat down on the seat opposite mine. Her red hair bouncing as she did so.

“Since you are my first customer I will give you a deal, 1 big copper coin? No 3 coppers”.

I can live for 2 weeks with 1 large copper coin whereas 3 coppers will do me for 2 maybe 3 days. Well I guess there’s no helping it.

“Hmm… should I? Oh well”



“Well, if you have no money then I won’t take any.”

“Understood, then please.”

First of all, make an oral agreement.

You do not make a contract with one another.

Many adventurers cannot read, so they feel that you are trying to deceive them.

“So, what’s the matter”

“Not me, my archer friend in another party needs help. Arrows are very costly, but the party’s not willing to cover the expenses.”

“Because I cannot earn enough to cover the costs, I was told to leave.” (TN: Her friend?)

“There are two problems. First. Sarah was also troubled by the cost of arrows, so you should buy them in bulk. Rather if you buy with Sarah it will be cheaper. Second there is no rule for sharing expenses for adventurers. Well, there are teller staff for major adventure groups but it’s impossible for a newbie team.

“So, for the first one I should buy arrows in bulk, but what should I do for the second one? I told you that arrows are expensive, but I heard that swordsmen also have to pay for sword sharpening and the magician also said that catalyst are expensive… I do not know whether my party’s opinion is correct or not.”

(TN: when they were talking about arrows they actually said arrowhead but that made no sense.)

“You should join up with another party. In the meantime, I will make a manual for shopping.”

“Is that not what the Adventurer Guild is doing?”

“Such bureaucracy is keeping amateurs from rising up!” I spit.

In this world, a thing called the Adventurer’s Guild exists.

However, what they actually do is possibly closer to modern day employment agencies.

They handle allocating requests to parties capable of completing them, confirm completion of said requests and make payment.

They handle the registration, resignation and death of adventurers, they also purchase materials from monsters. But that’s it.

While they provide a lot of support for high-ranking adventures, they do not give enough support to novice adventurers.

It is different from a game.

There is no support for beginners. The uneducated people come from rural areas usally challenge reckless requests and die. If they don’t die then they usually retire from suffering crippling wounds without any compensation to help them.

In the first-year half of them die.

That’s just what type of work it is.

It is my amateur business against the Adventurer’s Guild.

Though even if I make a manual there is no meaning in distributing it among those that cannot read.

It would be literally reaching for a castle in the sky.

How to teach trading and negotiations to those that do not even know how to read.

It is quite troubling.

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