"If he could handle one of those Skull creatures, then I doubt he would have much trouble with an ordinary Troll."
"The Elfstones are no protection against mortal creatures," Allanon pointed out chillingly. "Is there any dear indication which way this Troll went?"
Menion shook his head negatively.
"To be certain, we would have had to find the tracks right away. These tracks are at least a day old. The Troll knew what he was doing when he left. We could search forever and never be sure which way he went."
Flick felt his heart sink at this news. If Shea had been taken by this mysterious creature, then it appeared they had reached another dead end.
"I found something else," Allanon announced after a moment. "I found a broken standard from the house of Elessedil - Eventine"s personal banner. He may have been present at the battle. He may have been taken prisoner or even killed. It seems possible that the slain Gnomes were attempting to escape from Paranor with the Sword and were intercepted by the Elf King and his warriors. If so, then Eventine, Shea and the Sword may all be in the hands of the enemy."
"I"m sure of one thing," Menion declared quickly. "Those Troll footprints and this battle in the bushes took place yesterday, while the battle between the Gnomes and Elves is several days old."
"Yes... yes, you"re right, of course," the Druid agreed thoughtfully. "There has been a sequence of events taking place that we can"t piece together from the little we know. I"m afraid we won"t find all the answers here."
"What do we do now?" Flick asked anxiously.
"There are tracks leading westward across the Streleheim," Allanon mused thoughtfully, gazing in that direction as he spoke. "The tracks are blurred, but they may have been made by survivors of this battle..."
He looked questioningly at the silent Menion Leah for his opinion.
"Our mysterious Troll did not go that way," Menion stated worriedly. "He would not bother with a lot of false trails if he were going to leave a clear one when he left! I don"t like it."
"Do we have any choice?" Allanon persisted. "The only clear set of tracks leaving this battleground leads westward. We"ll have to follow them and hope for the best."
Flick thought that such optimism was unwarranted in view of the hard facts of the situation and found the comments out of character for the grim Druid. Still, it seemed they had little choice in the matter. Perhaps whoever had made those tracks could tell them something about Shea. The little Valeman turned to Menion and nodded his willingness to follow the Druid"s advice, noting the look of consternation clouding the highlander"s lean features. Clearly Menion was not happy with the decision, convinced that there was another trail to be found that would tell them more about the Troll and the slain Skull creature. Allanon beckoned to them, and retracing their steps they began the long march back across the Streleheim Plains to the lands west of Paranor. Flick cast one final look at the field of slain men, their carca.s.ses rotting slowly in the boiling heat of the sun, shunned by man and nature in senseless death. He shook his broad head. Perhaps this was the way it would end for them all.
The three travelers walked steadily westward for the remainder of the day. They spoke little, lost in private thoughts, their eyes following almost carelessly the blurred trail before them as they watched the brilliant sun turn red in the horizon and die into evening. When it was too dark to continue, Allanon directed them into the bordering forests where they made camp for the night. The trio had reached a point near the northwestern sector of the dreaded Impregnable Forest and they were once again in danger of discovery by Gnome hunting parties or prowling wolf packs. The resolute Druid explained that, while they were in some danger of discovery, he believed the search for them would have been abandoned by this time in favor of more urgent matters. As a necessary precaution, they would light no fire and would keep constant watch through the night for the wolves. Flick silently prayed that the wolf packs would not venture this close to the plainland, but would keep to the dark interior of the woods, closer to the Druids" Keep. They ate a brief, tasteless meal and quickly turned in for the night. Menion offered to stand the first watch. Flick was asleep in moments, but it seemed he had slept for only an instant when the highlander awoke him for his turn as guard. About midnight, Allanon approached without a sound and ordered Flick to go back to sleep. The Valeman had been guarding for only about an hour, but he did as he was told without arguing.
When Flick and Menion awoke again, it was dawn. In the faint red and yellow slivers of sunlight which crept slowly into the shadowed forest, they saw the giant Druid resting peacefully against a tall elm as he stared at them. The tall, dark figure seemed almost a part of the forest, sitting there motionlessly, the deep eyes black in the caverns beneath the great brow. They knew that Allanon must have stood guard over them all night without sleep. It seemed impossible that he could be rested, yet he rose without stretching, the grim face relaxed and alert. They ate a quick breakfast and marched out of the forest onto the Streleheim once more. A moment later they halted in shocked disbelief. All about them, the skies were clear and faintly blue in the new light of day, the sun rising in blinding brilliance above the mountain ranges far to the east. But to the north stood a gigantic, towering wall of darkness against the skyline, as if all the ominous thunderclouds of the earth had been ma.s.sed together and piled one on top of the next to form a black wall of gloom. The wall rose into the air until it was lost in the curving atmosphere of the earth"s horizon, and it stretched across all of the rugged Northland, huge, dark, and terrible - its center the kingdom of the Warlock Lord. It seemed to foreshadow the relentless, inevitable approach of an endless night.
"What do you make of that?" Menion could barely get the question out.
For a moment Allanon said nothing, his own dark face mirroring the blackness of the northern wall as he stared in silence. The muscles of his lean jaw seemed to tighten beneath the small black beard and the eyes narrowed as if deep in concentration. Menion waited quietly, and at last the Druid seemed to realize he had spoken, turning to him in recognition.
"It is the beginning of the end. Brona has signaled the start of his conquest. That terrible darkness will follow his armies as they sweep southward, then east and west, until the whole earth is blanketed. When the sun is gone in all the lands, freedom is dead, too."
"Are we beaten?" Flick asked after a moment. "Are we really beaten? Is it hopeless for us, Allanon?"
His worried voice struck a responsive chord within the giant Druid, who turned quietly to him, gazing rea.s.suringly into the wide, frightened eyes.
"Not yet, my young friend. Not yet."
Allanon led them westward for several hours from that point, staying close to the fringes of the forest, warning Menion and Flick to keep their eyes open for any sign of the enemy. The Skull Bearers would be flying in the day as well as by night, now that the Warlock Lord had begun his conquest, no longer afraid of the sunlight, no longer trying to conceal their presence. The Master was finished with hiding in the Northland; now, he would begin to move into the other lands, sending his faithful spirits ahead of him like great birds of prey. He would give them the power they needed to withstand the sun - the power he had harnessed in the great dark wall that shadowed his kingdom and would soon begin to shadow all of the lands beyond. The days of light were drawing to a close.
About midmorning, the three travelers turned southward on the Streleheim Plains, keeping close to the western fringes of the forests surrounding Paranor. The tracks they had been following merged at this point with others coming down from the north to continue southward toward Callahorn. The trail they left was broad and open; there had been no attempt to hide either their number or their direction. From the width of the trail and the impressions left by the footprints, Menion concluded that at least several thousand men had pa.s.sed this way a few days earlier. The footprints were Gnome and Troll - obviously part of the Northland hordes of the Warlock Lord. Allanon was certain now that a giant army was ma.s.sing on the plains above Callahorn to begin a sweep through the Southland that would divide the free lands and their armies. The trail had become so obscured by the intermingling of constant additional parties into the main body that it was no longer possible to tell whether a small group might have detached itself. Shea or the Sword could have been taken a different way at some point, and his friends would fail to catch it, continuing to follow the main army.
They walked southward all day with only occasional periods of rest, intent on catching the huge column of men ahead before nightfall. The trail of the invading army was so apparent that Menion merely glanced out of habit from time to time at the trampled earth. The barren Plains of Streleheim were replaced by green gra.s.slands. To Flick, it almost seemed that they were going home again, and the familiar hills of Shady Vale might be just over the rise of the plains. The weather was warm and humid, and the terrain was considerably more friendly. They were still some distance from Callahorn, but it was dear that they were pa.s.sing out of the bleakness of the Northland into the warmth and greenness of their home. The day pa.s.sed quickly, and conversation between the travelers resumed. At Flick"s urging, Allanon told them more about the Council of the Druids. He recounted in detail the history of Man since the Great Wars, explaining how their race had progressed to its present state of existence. Menion said little, content to listen to the Druid and keep a close watch over the surrounding countryside.
When they had begun the day"s march, the sun had been bright and warm, and the sky dear. By midafternoon the weather had changed abruptly and the brightness of the sun was replaced by low-hanging, gray clouds and an even more humid atmosphere that clung uncomfortably to the exposed skin. The air felt sticky and wet, and there was little doubt that a storm was approaching. They were near the southernmost boundaries of the Impregnable Forest by this time, and the jagged peaks of the Dragon"s Teeth were visible in the dark horizon to the south. Still there was no sign of the ma.s.sive army traveling ahead of them, and Menion was beginning to wonder how far south it might have already penetrated. They were not far now from the borders of Callahorn, which lay immediately below the Dragon"s Teeth. If the Northland armies had already taken Callahorn, then the end had indeed come. The gray light of the afternoon dropped off sharply and the sky closed over in sullen darkness.
It was dusk when they first heard the ominous booming rising out of the night, echoing off the giant peaks ahead of them. Menion recognized it at once - he had heard that sound before in the forests of the Anar. It was the sound of hundreds of Gnome drums, their steady rhythm throbbing through the stillness of the humid air, filling the night with a sinister tension. The earth shook with the force of the beat, and all life had gone mute in awe and fear. Menion could tell by the intensity of the drums that there were far more than they had encountered at the Pa.s.s of Jade. If the army of the Northland could be measured by the sound of those drums, then there must be thousands. As the three moved quickly ahead, the frightening sound enveloped them entirely, booming all about them in shuddering echoes. The gray clouds of late afternoon still masked the night sky, leaving the searching men shrouded in inky darkness. Menion and Flick could no longer find the way alone, and the silent Druid led them with uncanny precision into the rough lowlands below Paranor. No one spoke, each man frozen into watchful apprehension by the deathly booming of those Gnome drums. They knew that the enemy camp was just ahead.
Then the terrain changed abruptly from the low hills and scattered brush to steep slopes dotted with boulders and treacherous rock ledges. The surefooted Allanon moved steadily ahead, his tall form unmistakable even in the near blackness, and the two Southlanders followed dutifully. Menion estimated that they must have reached the smaller mountains and foothills just above the Dragon"s Teeth and that Allanon had chosen to come this way to avoid any chance encounters with members of the Northland army. It was still impossible to tell where the enemy army was encamped, but from the sound of the drums, it seemed as if they were right on top of it. The three dark shapes wound their way cautiously through the night for what must have been almost an hour, at times feeling their way blindly through the boulders and brush. Their clothes were sc.r.a.ped and torn, their exposed limbs scratched and bruised, but the silent Druid did not slacken the pace or pause to rest. At the end of that long hour"s time, he halted abruptly and turned to them, placing a warning finger over pursed lips. Then slowly, cautiously, he led them forward into a huge ma.s.s of boulders. For several minutes, the three climbed noiselessly upward. Suddenly there were lights in the distance - dim, flickering yellow lights that came from burning fires. They crawled on hands and knees to the rim of the boulders. Upon reaching a tilted shelf of rock that sloped upward to the edge of the boulder cl.u.s.ter, they raised their heads slowly to the rim and peered breathlessly over.
What they saw was awesome and terrifying. As far as the eye could see, stretching miles in all directions, the fires of the Northland army burned in the night. They were like thousands of blazing yellow dots in the blackness of the plains, and moving busily about in the bright light were the dim shapes of wiry, gnarled Gnomes and bulky, thick-limbed Trolls. There were thousands of them, all armed, all waiting to descend on the kingdom of Callahorn. It was inconceivable to Menion and Flick that even the legendary Border Legion could hope to stand against such a mighty force. It was as if the entire Gnome and Troll population had been gathered on the plains below. Allanon had avoided any chance encounters with scouts or guards by approaching along the edges of the Dragon"s Teeth on the western borders, and now the three were perched in a crow"s nest of boulders several hundred feet up from the army encamped below. From this height, the shocked Southlanders could see the entirety of the ma.s.sive force a.s.sembled to invade their poorly defended homeland. The drums of the Gnomes boomed out in steady crescendo as the men stared down, their eyes traveling from one end of the sprawled camp to the other in disbelief. For the first time, they understood fully what they were up against. Before, it had been only Allanon"s words describing the invasion, now they could see the enemy and judge for themselves. Now they could feel the desperate need for the mysterious Sword of Shannara - a need for the one power that could destroy the evil being who had caused this army to materialize and march against there. But now was already too late.
For several long minutes, no one said anything as they stared down at the enemy encampment. Then Menion touched Allanon on the shoulder and started to speak, but the Druid clamped his hand quickly over the surprised highlander"s mouth and pointed toward the base of the slope on which they lay concealed. Menion and Flick peered cautiously downward and to their surprise they made out the vague shapes of Gnome guards patrolling near the base of their hiding place. Neither had believed the enemy would bother to place guards this far from the actual camp, but apparently they were taking no chances. Allanon motioned for the two to move back from the edge of the boulders and they quickly complied, following his lead as he inched his way down into the tall rocks. Once they had reached the bottom of the boulder cl.u.s.ter, safely away from the rim of the ledge, the Druid huddled together with them in earnest council.
"We have to be very quiet," he warned in a tense whisper. "The sound of our voices would have echoed off the cliff face onto the plains from up there. Those Gnome guards would have heard us!"
Menion and Flick nodded in understanding.
"The situation is more serious than I thought," Allanon continued, his voice a hushed rasp in the gloom. "It appears the entire Northland army has bunched at this one point to strike at Callahorn. Brona intends to crush any resistance from the Southland immediately, dividing the better prepared armies of the East and West so he can deal with them separately. The evil one already holds everything north of Callahorn. Balinor and the others must be warned!"
He paused a moment, then turned expectantly to Menion Leah.
"I can"t leave now," Menion exclaimed heatedly. "I"ve got to help you find Shea!"
"We haven"t the time to argue the priorities of the situation," Allanon declared almost menacingly, one finger coming up like a dagger at the highlander"s face. "If Balinor is not warned about the situation, Callahorn will fall and the rest of the Southland will follow, including Leah. The time has come for you to start thinking about your own people. Shea is only one man, and right now there is nothing you can do for him. But there is something you can do for the thousands of Southlanders who face enslavement at the hands of the Warlock Lord if Callahorn should fall!"
Allanon"s voice was so cold that Flick could feel the chills run up his spine. He could sense Menion tensing expectantly, fearfully, at his side, but the Prince of Leah kept silent in the face of this stinging reprimand. Druid and Prince faced one another in the darkness for several interminable minutes, their eyes locked in open anger. Then Menion looked away abruptly and nodded shortly. Flick breathed an audible sigh of relief.
"I"ll go to Callahorn and warn Balinor," Menion muttered, his voice still m.u.f.fled with fury, "but I"ll be back to find you."
"Do as you wish when you have found the others," replied Allanon coldly. "However, any attempt to return through enemy lines would be foolhardy at best. Flick and I shall try to find out what has happened to Shea and the Sword. We will not desert him, highlander, I promise you."
Menion looked back, at him sharply, almost in disbelief, but the Druid"s eyes were clear and undisguised. He was not lying.
"Keep close to these smaller mountains. until you get past the enemy picket lines," the giant wanderer advised quietly. "When you reach the Mermidon River above Kern, cross there and enter the city before dawn. I expect the Northland army will march on Kern first. There is little chance that the city can be successfully defended against a force of that size. The people should be evacuated and moved into Tyrsis before the invaders can cut off their retreat. Tyrsis is built on a plateau against the back of a mountain. Properly defended, it can withstand any a.s.sault for at least several days. That should be time enough for Durin and Dayel to reach their homeland and return with an Elven army. Hendel should be able to offer some help from the Eastland. Perhaps Callahorn can be held long enough to mobilize and combine the armies of the three lands to strike back at the Warlock Lord. It is the only chance we have without the Sword of Shannara."
Menion nodded in understanding and turned to Flick, extending his hand in a gesture of farewell. Flick smiled faintly and clasped the hand warmly.
"Good luck to you, Menion Leah."
Allanon came forward and placed a strong hand on the highlander"s lean shoulder.
"Remember, Prince of Leah, we depend on you. The people of Callahorn must be made aware of the danger they face. If they falter or hesitate, they are lost, and with them all of the Southland. Do not fail."
Menion turned abruptly and moved like a shadow into the rocks beyond. The giant Druid and the little Valeman stood silently as the lean figure flitted agilely between the rocks and then disappeared from sight. They stood for a few minutes without speaking after he was gone, and then Allanon turned to Flick.
"To us is left the task of finding out what has happened to Shea and the Sword." He spoke again in a lowered voice, sitting heavily down on a small rock. Flick moved closer to him. "I"m worried about Eventine as well. That broken standard we found back at the battlefield was his personal banner. He may have been taken prisoner, and if he has, the Elven army may hesitate to act until he has been rescued. They love him too dearly to take a chance with his life, even to save the Southland."
"You mean the Elven people don"t care what happens to the people of the Southland?" Flick exclaimed incredulously. "Don"t they know what will happen to them should the Southland fall to the Warlock Lord?"
"It"s not quite as simple as it seems," Allanon stated, sighing deeply. "Those who follow Eventine understand the danger, but there are others who believe that the Elven people should stay out of the affairs of the other lands unless they are directly attacked or threatened. With Eventine absent, the choice will not be so clear, and discussion of what is right and proper may delay any move by the Elven army until it is too late for them to help."
Flick nodded slowly, thinking of another time at Culhaven when a bitter Hendel had reported much the same thing about the people of the Southland cities. It seemed incredible that people could be so undecided and confused in the face of such obvious danger. Yet Shea and he had been like that when they had first learned about Shea"s birthright and the threat of the Skull Bearers. It was not until they had seen one crawling, searching for them...
"I"ve got to know what"s happening in that camp." Allanon"s voice cut into Flick"s thoughts with a sharp rasp of determination. He paused in thought a moment, staring at the little Valeman.
"My young friend, Flick..." He smiled faintly in the darkness. "How would you like to be a Gnome for a little while?"
Chapter Twenty-Two.
With Shea still missing somewhere north of the Dragon"s Teeth and Allanon, Flick, and Menion in search of some definite sign of his whereabouts, the remaining four members of the now divided company of friends drew within sight of the great towers of the fortress city of Tyrsis. It had taken them almost two days of constant travel, their hazardous journey through the lines of the Northland army further impeded by the formidable mountain barrier cutting off the Southland kingdom of Callahorn from the land of Paranor. The first day was long, but without incident, as the four wound southward through the forests adjoining the Gnome-patrolled Impregnable Forest to reach the lowlands beyond, which formed the doorstep to the awesome Dragon"s Teeth. The mountain pa.s.ses were all carefully guarded by Gnome hunters, and it seemed it would prove to be impossible to get past them without a fight. But a simple ruse lured most of the guards away from the entrance to the high, winding Kennon Pa.s.s, allowing the four an opportunity to get into the mountains. The difficult task of getting out again at the southern end was accomplished only after several Gnomes were silently dispatched at a midpoint check camp and twenty more were frightened into believing the entire Border Legion of Callahorn had seized the pa.s.s and was descending on the luckless sentries with every intention of killing them all. Hendel was laughing so hard when they finally reached the safety of the forests south of the Kennon Pa.s.s that all four were forced to pause momentarily until he could recover his composure. Durin and Dayel looked doubtfully at one another, recalling the taciturn Dwarf"s grim att.i.tude during the journey to Paranor. They had never seen him laugh at anything, and somehow it seemed out of character. They shook their lean faces in disbelief and glanced questioningly at Balinor. But the giant borderman only shrugged. He was an old friend to Hendel and the Dwarf"s changeable character was well known to him. It was good to hear his laughter again.
Now in the twilight of the early evening, with the sun"s fading light a hazy purple and red in the vast horizon of the western plains, the four stood within sight of their destination. Their bodies were worn and sore, their normally keen minds numbed by lack of sleep and constant travel, but their spirits rose with unspoken excitement at the sight of the majestic city of Tyrsis. They paused for an instant at the edge of the forests that ran south from the Dragon"s Teeth through Callahorn. To the east was the city of Varfleet, which guarded the only sizable pa.s.sage through the Mountains of Runne, a small range that lay above the fabled Rainbow Lake. The sluggish Mermidon River wound its way through the forest at their backs above Tyrsis. Westward lay the smaller island city of Kern, and the source of the river was farther west in the vast emptiness of the Streleheim Plains. The river was broad at all points, forming a natural barrier against any would-be enemy and offering reliable protection for the inhabitants on the island. While the river ran full, which it did almost the year around, the waters were deep and swift, and no enemy had ever taken the island city.
Yet while both Kern, surrounded by the waters of the Mermidon, and Varfleet, nestled in the Mountains of Runne, seemed formidable and well defended, it was the ancient city of Tyrsis that harbored the Border Legion - the precision fighting machine that had for countless generations successfully guarded the borders of the Southland against invasion. It was the Border Legion that had always taken the brunt of any a.s.sault against the race of Man, offering the first line of defense against an enemy invader. Tyrsis had given birth to the Border Legion of Callahorn, and as a fortress it was without equal. The old city of Tyrsis had been destroyed in the First War of the Races, but had been rebuilt and then expanded over the years until now it was one of the largest cities in all the Southland and by far the strongest city standing in the northern regions. It had been designed as a fortress capable of withstanding any enemy attack - a bastion of towering walls and jagged ramparts set on a natural plateau against the face of an unscalable cliff. Each generation of its citizens had contributed in the construction of the city, each making it more formidable. Over seven hundred years ago, the great Outer Wall had been built on the edge of the plateau, extending the boundaries of Tyrsis as far as nature would permit on the bluff face. In the fertile plains below the fortress were the farms and croplands that fed the city, the dark earth nurtured and sustained by the life-giving waters of the great Mermidon which ran east and south. The people had their homes scattered throughout the surrounding countryside, relying on the city"s walled protection only in the event of invasion. For hundreds of years following the First War of the Races, the cities of Callahorn had successfully repelled a.s.saults by unfriendly neighbors. None of the three had ever been seized by an enemy. The famed Border Legion had never been defeated in battle. But Callahorn had never faced an army the size of that sent by the Warlock Lord. The real test of strength and courage lay ahead.
Balinor looked upon the distant towers of his city with mixed feelings. His father had been a great King and a good man, but he was growing old. For years he had commanded the Border Legion in its unceasing battle against persistent Gnome raiders from the Eastland. Several times he had been forced to wage long and costly campaigns against the great Northland Trolls, when scattered tribes had moved into his land, intent on seizing its cities and subjugating its people. Balinor was the elder son and the logical heir to the throne. He had studied hard under his father"s careful guidance, and he was well liked by the people - people whose friendship could be won only through respect and understanding. He had worked beside them, fought beside them, and learned from them, so that now he could feel what they felt and look through their eyes. He loved the land enough to fight to hold it, as he was doing now, as he had been doing for a number of years. He commanded a regiment of the Border Legion, and they wore his personal insignia - a crouched leopard. They were the key unit of the entire fighting force. For Balinor, holding their respect and devotion was more important than anything. He had been gone from them for months now - gone, by his own choosing, to a self-imposed exile of travel with the mysterious Allanon and the company from Culhaven. His father had asked him not to go, pleaded with him to reconsider his decision. But he had already decided; he was not to be swayed, even by his father. His brow furrowed and a strange feeling of gloom settled into his mind as he looked down on his homeland. Unconsciously, he raised one gloved hand to his face, the cold chain mail tracing the line of the scar that ran down the exposed right cheek to his chin.
"Thinking about your brother again?" Hendel asked, although it was not so much a question as a statement of fact.
Balinor looked over at him, momentarily startled, then nodded slowly.
"You"ve got to stop thinking about that whole business, you know," the Dwarf stated flatly. "He could be a real threat to you if you persist in thinking of him as a brother and not as a person."
"It is not so easy to forget that his blood and mine make us more than sons born to the same father," the borderman declared gloomily. "I cannot ignore nor forget such strong ties."
Durin and Dayel looked at each other, unable to comprehend what the two were talking about. They knew that Balinor had a brother, but they had never seen him and had heard no mention of him since they had begun the long journey from Culhaven.
Balinor noticed the baffled looks on the faces of the two Elven brothers and shot a quick smile in their direction.
"It"s not as bad as it might seem," he a.s.sured them calmly.
Hendel shook his head hopelessly and lapsed into silence for the next few minutes.
"My younger brother Palance and I are the only sons of Ruhl Buckhannah, the King of Callahorn," Balinor volunteered, his eyes wandering back toward the distant city as if looking for another time. "We were very close while growing up - as close as you two. As we got older, we developed different ideas about life... different personalities, as all individuals must, brothers or not. I was the elder, I was next in line to the throne. Palance always realized this, of course, but it divided us as we grew older, mainly because his ideas of ruling the land were not always the same as mine... It"s difficult to explain, you understand."
"It"s not so difficult," Hendel snorted meaningfully.
"All right, then, it"s not so difficult," Balinor conceded wearily, to which Hendel responded with a knowing nod. "Palance believes Callahorn should cease to serve as a first line of defense in case of attack on the Southland people. He wants to disband the Border Legion and isolate Callahorn from the rest of the Southland. We cannot agree at all on this point..."
He trailed off in bitter silence for a moment.
"Tell them the rest, Balinor." Hendel again spoke icily.
"My distrustful friend believes my brother is no longer his own master - that be says these things without meaning them. He keeps counsel with a mystic known as Stenmin, a man Allanon feels is without honor and will guide Palance to his own destruction. Stenmin has told my father and the people that my brother should rule and not I. He has turned him against me. When I left, even Palance seemed to believe that I was not fit to rule Callahorn."
"And that scar...?" Durin asked quietly.
"An argument we had just before I left with Allanon," Balinor replied, shaking his head as he thought back on the matter. "I can"t even remember how it started, but all at once Palance was in a rage - there was real hatred in his eyes. I turned to leave, and he grabbed a whip from the wall, striking out at me, cutting into my face with the tip. That was the reason I decided to get away from Tyrsis for a time, to give Palance a chance to regain his senses. If I had stayed after that incident, we might have..."
Again he trailed off ominously, and Hendel shot the Elven brothers a glance that left no doubt in their minds what would have happened if the brothers had had another altercation. Durin frowned in disbelief, wondering what sort of person would take sides against a man like Balinor. The tall borderman had repeatedly proved his courage and strength of character during their dangerous journey to Paranor, and even Allanon had relied heavily on him. Yet his brother had deliberately and vindictively turned against him. The Elf felt a deep sadness for this brave warrior, returned to a homeland where peace even in his own family was denied him.
"You must believe me when I tell you that my brother was not always like that - nor do I believe he is now a bad man," Balinor continued, more as if he were explaining it to himself than to the others. "This mystic Stenmin bas some kind of hold over Palance that provokes him into these rages, turning him against me and what he knows to be right."
"There is more to him than that," Hendel interrupted sharply. "Palance is an idealistic fanatic - he seeks the throne and turns against you under pretext of upholding the interests of the people. He is choking on his own self-righteousness."
"Perhaps you are right, Hendel," Balinor conceded quietly. "But he is still my brother, and I love him."
"That"s what makes him so dangerous," the Dwarf declared, standing before the tall borderman, meeting his gaze squarely. "He no longer loves you."
Balinor did not reply, but stared into the plainlands to the west and toward the city of Tyrsis. The others remained silent for a few minutes, leaving the brooding Prince to his own thoughts. Finally he turned back to them, his face relaxed and calm, looking as if the whole matter had never come up.
"Time to be moving on. We want to reach the walls of the city before nightfall."
"I"m going no farther with you, Balinor," Hendel interjected quickly. "I must return to my own land and help prepare the Dwarf armies against an invasion of the Anar."
"Well, you can rest in Tyrsis for tonight and leave tomorrow," Dayel replied quickly, knowing how tired they all were and anxious for the Dwarf"s safety.
Hendel smiled patiently, then shook his head.
"No, I must travel at night in these lands. If I stay the night in Tyrsis, I lose a whole day"s travel, and time is very precious to us all. The entire Southland stands or falls on how quickly we can a.s.semble our armies into a combined fighting unit to strike back at the Warlock Lord. If Shea and the Sword of Shannara are lost to us, then our armies are all we have left. I will travel to Varfleet and rest there. Take care my friends. Luck to you in the days ahead."
"And to you, brave Hendel." Balinor extended a great hand. Hendel clasped it warmly, then those of the Elven brothers, and disappeared into the forests with a parting wave.
Balinor and the Elven brothers waited until they could no longer see him moving through the trees and then began their walk across the plains toward Tyrsis. The sun had dropped behind the horizon, and the sky had turned from dusky red to a deep gray and blue that signaled the momentary approach of night. They were about halfway when the sky turned completely black, revealing the first of the night"s stars shining in a clear, cloudless sky. As they neared the fabled city, its vast bulk sprawling and dark against the night horizon, the Prince of Callahorn described in detail to the Elven brothers the history behind the building of Tyrsis.
A series of natural defenses protected the manmade fortress. The city had been built on a high plateau which ran back against a line of small, but treacherous cliffs. The cliffs bounded the plateau entirely on the south and partially on the west and east. While they were not nearly so high or formidable in appearance as the Dragon"s Teeth or the Charnal Mountains of the far Northland, they were incredibly steep. That portion of the cliffs that faced north onto the plateau rose almost straight up, and no one had ever successfully scaled it. Thus, the city was well protected from the rear, and it had never been necessary to construct any defenses to the south. The plateau on which the city was built was a little over three miles across at its widest point, dropping off sharply onto the plainlands which ran unbroken and open all the way north and west to the Mermidon River and east to the forests of Callahorn. The swift Mermidon actually formed the first line of defense against invasion, and few armies had ever gotten beyond that point to reach the plateau and the city walls. The enemy who did manage to cross the Mermidon onto the plainlands immediately found itself confronted by the steep wall of the plateau, which could be defended from above. The main route of access to this bluff was a huge iron and stone rampway, which was rigged to collapse by knocking out pins in the major supports.
But even if the enemy managed to reach the top of the plateau and thereby gain a foothold, the third defense waited - the defense that no army had ever broken through. Standing a scant two hundred yards from the edge of the plateau and ringing the entire city in a semicircle, the ends reaching back to the diff sides protecting the southern approach, was the monstrous Outer Wall. Constructed from great blocks of stone welded together with mortar, the surface had been smoothed down to make scaling by hand virtually impossible. It rose nearly a hundred feet into the air, ma.s.sive, towering, impregnable. At the top of the wall, ramparts had been built for the men fighting within the city, with sections cut away to allow concealed bowmen room to shoot down on the unprotected attackers. It was ancient in styling, crude and rough-hewn, but it had repelled invaders for almost a thousand years. No enemy army had penetrated into the inner city since its construction following the First War of the Races.
Just within the great Outer Wall, the Border Legion was quartered in a series of long, sloping barracks interspersed by buildings used for storage of supplies and weapons. Approximately one-third of this great fighting force was kept on duty at any given time, while the other two-thirds remained at home with their families, pursuing their secondary occupations as laborers, craftsmen, or shopkeepers in the city. The barracks were equipped to house the entire army if the need should ever arise, as indeed it had already done on more than one occasion, but at present they were only partially filled. Set back from the barracks, supply housing, and parade grounds was a second wall of stone blocks separating the soldiers" quarters from the city proper. Within this second wall, lining the neat, winding city streets, were the homes and businesses of the urban population of Tyrsis, all carefully constructed and meticulously cared for buildings. The city sprawled over most of the plateau"s elevation, running from this second stone wall almost to the cliffs bordering the south approach. At this innermost point of the city, a low third wall had been built which marked the entrance to the government buildings and the royal palace of the King, complete with public forum and landscaped grounds. The tree-shaded parks surrounding the palace provided the only sylvan setting on the otherwise open and spa.r.s.e flatland of the plateau. The third wall had not been built for defensive purposes, but as a line of demarcation, signifying government-owned property that had been reserved for the King"s use and, in the case of the parks, for all the people. Balinor deviated from his description of the city"s construction long enough to point out to the Elven brothers that the Kingdom of Callahorn was one of the few remaining enlightened monarchies in the world. While it was technically a monarchy ruled by a King, the government also consisted of a parliamentary body composed of representatives chosen by the people of Callahorn, who helped the ruler hammer out the laws that governed the land. The people took great pride in their government and in the Border Legion in which most either had served at one time or were serving now. It was a country in which they could be free men, and this was something worth fighting for.
Callahorn was a land that reflected both the past and the future. On the one hand its cities had been built primarily as fortresses to withstand the frequent a.s.saults by warlike neighbors. The Border Legion was a carry-over from earlier times when the newly formed nations were constantly at war, when an almost fanatical pride in national sovereignty resulted in a long struggle over jealously guarded land boundaries, when brotherhood between the peoples of the four lands was still only a distant possibility. The rustic, old-fashioned decor and architecture could be found nowhere else in the quickly growing cities of the deep Southland-cities where more enlightened cultures and less warlike policies were beginning to prevail. Yet it was Tyrsis, with her barbaric walls of stone and warrior men of iron, that had shielded the lower Southland and given it that chance to expand in new directions. There were signs of what was to come in this picturesque land as well, signs that told of another age and time not too far distant. There was a unity of expression in the people that spoke of tolerance and understanding of all races and peoples. In Callahorn, as in no other country in all the sheltered Southland, a man was accepted for what he was and treated accordingly.
Tyrsis was the crossroads of the four lands, and through its walls and lands pa.s.sed members of all the nations, giving its people an opportunity to see and understand that the differences in face and body that distinguished the races outwardly were negligible. It was the inner person the people had learned to judge. A giant Rock Troll would not be stared at and shunned because of his grotesque appearance by the people of Callahorn; Trolls were common in that land. Gnomes, Elves, and Dwarfs of all types and species made regular pa.s.sages through that country, and if they were friends, they were welcomed. Balinor smiled as he spoke of this new, growing phenomenon that had begun at last to spread to all the lands, and he felt proud that his people were among the first to turn from the old prejudices to look for common grounds of understanding and friendship. Durin and Dayel listened in silent agreement. The Elven people knew what it was like to be alone in a world of people who couldn"t see beyond their own limits.
Balinor had finished, and the three comrades swung from the tall gra.s.s of the plainland onto a broad roadway. The road wound ahead into the darkness toward the low, squat plateau looming blackly against the horizon. They were close enough now to make out the lights of the sprawling city and the movement of people on the stone ramp. The entrance through the towering Outer Wall was sharply outlined by torchlight, the giant gates standing open on oiled hinges, guarded by a number of dark-garbed sentries. From the courtyard within shone the lights of the barracks, but there was an absence of men"s laughter and joking that Balinor found peculiar. The voices that were audible were hushed, even m.u.f.fled, as if no one wished to be heard. The tall borderman peered ahead watchfully, suddenly concerned that something was amiss, but he could detect nothing out of the ordinary, aside from the unusual silence. He dismissed the matter from his mind.
The Elven brothers followed wordlessly as the determined Balinor mounted the causeway leading to the darkened bluff. Several people pa.s.sed them as they climbed, and those who looked carefully turned to stare in open shock at the Prince of Callahorn. Balinor failed to acknowledge these strange looks, intent upon the city ahead, but the brothers missed nothing and looked at each other in silent warning. Something was seriously wrong. Moments later, as the three reached the plateau, Balinor, too, stopped in sudden concern. He peered intently toward the gates of the city, then looked about him at the shadowed faces of the people pa.s.sing, who scattered quickly and wordlessly into the night upon discovering his ident.i.ty. For a moment the three stood rooted in silence, watching the few remaining pa.s.sers-by disappear into the darkness, leaving them alone.
"What is it, Balinor?" Durin asked at last.
"I"m not certain," the Prince replied anxiously. "Look at the insignia of those guards at the gate. None of them bear the crest of the leopard - the standard of my Border Legion. Instead they wear the sign of a falcon, a mark I do not recognize. The people, too - did you notice their looks?"
The slim Elven faces nodded as one, the keen slanted eyes casting about in undisguised apprehension.
"No matter," the borderman declared shortly. "This is still my father"s city, and these are my people. We"ll get to the bottom of this when we reach the palace."