[Ill.u.s.tration]
The Spanish peg-top is made of mahogany. It is shaped somewhat like a pear; instead of a sharp iron peg, it has a small rounded k.n.o.b at the end. As it spins for a much longer time than the English peg-top, and does not require to be thrown with any degree of force in order to set it up, it is extremely well adapted for playing on flooring or pavement.
THE WHIP-TOP.
Whip-top is a capital sport when played by two persons; and is played by first whirling the top into motion by turning it sharply with both hands, and then by flogging it till its motion becomes very rapid. When two persons play whip-top, the object should be for each to whip his top to a certain goal, he who reaches it first being the victor.
CHIP-STONE.
This game is played by two boys, in the following manner: Two lines, about six feet apart, are marked upon the ground, which ought to be smooth and hard. Some small stones are then procured and placed midway between the lines; they should not be larger than a small bean, and the black and polished ones are the most sought after. The tops are now set up spinning on the ground, and the players, being each provided with a small wooden spoon, dexterously introduce them under the pegs of the spinning tops, and then, with the top still spinning in the spoon, throw the point of the peg against the stone, so as to chip it out of bounds; he who does this the soonest being the victor. While the top continues to spin, he may take it up with the spoon as many times as he can, and when it spins out he must again wind up, pursuing the same plan till he "chips out."
_Directions._--In winding up the top do not wet the end of the line too much, and take care to lay it closely and evenly within the grooves. In throwing the top from you, the line must be pulled in with a peculiar jerk of the hand, which practice alone can give. The string b.u.t.ton should be held close in the hand, between the last two fingers of the hand. There is what is called an "underhand" way of spinning a top, _i. e._ by holding it peg downwards, throwing it in a straight line forward, and withdrawing the string; but as we dislike everything underhand, we shall not recommend this practice any more than we shall the Spanish tops, which are spun after this method.
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PEG-IN-THE-RING.
This game may be played by any number of boys. A ring about a yard in diameter is first marked on the ground, and another ring surrounding the first, and at a yard"s distance from it, is also marked. The players must stand on this ring, and from it throw their tops. One player begins by throwing his top spinning into the ring, and while it is there spinning the other players are at liberty to peg at it as quickly as they can. If none of them hit it while it is spinning, and if it rolls out of the ring, the owner is allowed to take it up, and having wound it, to peg at the others which may be still spinning in the circle.
Should any of the tops, when they cease spinning, fall within the ring, they are considered dead, and are placed in the centre of the circle for the others to peg at. The player who succeeds in striking any of the tops out of the circle claims those so struck out. In some places each player may ransom his top with a marble.
Sleeping tops are exposed to much danger in the play, for they offer a fair mark to the "pegger," and often get split, when the "peg" is taken by the splitter as his trophy. Long-pegged tops are the best for the game, for they lie more upon their sides after their fall, and, before the spinning entirely ceases, are the more likely to spin out of the ring.
There is a way of making the top spring out of the ring directly it has touched the ground. Only long-pegged tops will execute this feat. It is done by drawing the hand sharply towards the body just as the top leaves the string. When the manuvre is well executed, the top will drive any opponent that it strikes entirely out of the ring, while it does not remain within the dangerous circle itself for more than a few seconds.
[Ill.u.s.tration: "TOPS ARE IN."]
[Ill.u.s.tration: MISCELLANEOUS TOYS]
There are some out-door games played with toys which do not fall under any of our previous headings. These games we now lay before our reader, together with a description of the toys in common use.
THE APPLE MILL.
The Apple Mill is made by boring a hole in a nut, just large enough to pa.s.s a thin skewer through; the kernel should then be extracted, and another hole bored in the side of the nut, as A in the annexed figure. A skewer should next be cut or thinned, leaving it large enough at the top to form a head, as shown in the cut. A piece of string is then to be tied to the skewer, and pa.s.sed through the hole in the side of the nut at A, and an apple stuck on the end of the skewer. The mill being now complete in all its works, it should be twirled round in the same manner as the humming top to wind up the string, holding the nut stationary between the forefinger and thumb of the left hand; when this is done, the string must be pulled out quickly, and the mill will immediately spin round. When an apple cannot be procured, a small potato will serve equally well.
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AUNT SALLY.
This amusing game is of a very simple character, consisting essentially in throwing at a small object. Aunt Sally herself is composed of a head and bust cut out of a solid block of wood, and generally carved with negro features, and painted black. In the middle of her nose, or between her lips, a hole is bored, into which is stuck a short pipe. To break it is the object of the game. An iron rod serves to support the wooden figure at a proper elevation from the ground; and when in gala costume, Aunt Sally is usually arrayed in a mob cap and a petticoat. The mode of playing the game is as follows:--
The iron rod is stuck in the ground, a pipe put into the old lady"s mouth, and a line drawn upon the ground, at twelve, sixteen, or more paces. At this line the players stand, and each is furnished with three short cudgels, about eighteen inches in length, which they hurl at Aunt Sally"s head, in hopes of hitting the pipe. The best plan is to throw the cudgels underhand, giving them a rapid rotatory movement at the same time. Some persons insert an additional pipe into each ear; but this is an innovation, and leads to careless throwing. It is better to hang a sheet, net, or large cloth behind Aunt Sally, in order to catch the sticks, and save the trouble of continually fetching them from a distance. Within doors, the iron rod is furnished with a loaded pedestal.
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BATON,
Or, "Throwing Sticks." This very popular game among the Greeks was by them called Kyndalismos. It was played with short batons, and required considerable strength and quickness of eye. With us the game is played in much the same manner as the Greeks played it. A stick is fixed in a kind of cup or hole, about six inches deep, in a loose moist soil, and the players consist of the Keeper and Throwers. The Keeper places on the top of the stick some article, such as an apple or orange, and the Throwers endeavour to knock it off, by throwing at it with short thick sticks, or batons; whoever succeeds in doing this claims the prize, whenever it falls without the hole. The Thrower will soon find in his play, that to hit the stick is of little importance, as from the perpendicular line of gravity which the apple or orange will take in its descent, it is almost certain to fall into the hole. The aim, therefore, should be to strike the object from the stick. This game is very common at fairs and similar places, and three sticks, with articles upon them, are usually set up, but which offer no advantage to the throwers.
CAT.
Tip Cat, although not altogether a nice pastime, ought to be noticed here. It is a dangerous game, and should be played with great caution on the part of the players. It is a rustic game, well known, and generally goes by the name of Cat. It is played with a cudgel or bludgeon, resembling that used for trap-ball. Its name is derived from a piece of wood called a "Cat," of about six inches in length, and an inch and half, or two, in diameter, diminished from the middle to both the ends, being of the shape of a spindle or double cone; by this contrivance the places of the trap and ball are at once supplied, for when the Cat is laid upon the ground, the player with his stick tips it at one end by a smart stroke, which causes it to rise in the air with a rotatory motion, high enough for him to strike it as it falls, in the same manner as he would a ball.
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There are various methods of playing the game of Cat. The first is exceedingly simple, and consists in making a large ring upon the ground, in the middle of which the striker takes his station. His business is to beat the Cat over the ring; if he fails in so doing he is out, and another player takes his place; if he is successful, he judges with his eye the distance the Cat is driven from the centre of the ring, and calls for a number at pleasure to be scored for the game: if the number demanded be found, upon measurement, to exceed the same number of lengths of the bludgeon, he is out; on the contrary, if it does not, he obtains his call.
The second method of playing Cat is to make four, six, or eight holes in the ground, in a circular direction, and as nearly as possible at equal distances from each other, and at every hole is placed a player with his bludgeon. One of the opposite party who stands in the field tosses the Cat to the batsman who is nearest him, and every time the Cat is struck the players are obliged to change their situations, and run once from one hole to another in succession. If the Cat be driven to any very great distance, they continue to run in the same order, and claim a score of one towards the game every time they quit one hole and run to another. But if the Cat be stopped by their opponents, and thrown across between any two of the holes, before the player, who has quitted one of them, can reach the other, he is out.
CAT AND MOUSE.
This sport, which is of French origin, is for two players only. Both being blindfolded, they are tied to the ends of a long string, which is fastened by a loose knot in the middle to a post, and, as the knot is very slightly tied, the players are enabled to move about with facility.
The player who takes the part of the "mouse" sc.r.a.pes two pieces of wood together, so as to make a grating noise, and for which purpose the edges of one of the pieces of wood are notched: the sound attracts the other player, who represents the "cat," and he immediately uses his utmost efforts to catch his prey, by following the noise as well as he can, the "mouse" at the same time struggling about, in order to escape being caught.
KNOCK-"EM-DOWN,
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A similar game to Aunt Sally, but a simpler one, is made by scooping a hole in the ground, and placing in it an upright stick; on the top of it is placed a stone, or similar substance. The player then retires to a distance, and flings at the stone with cudgels or b.a.l.l.s, the latter being preferable. If the stone falls into the hole, the player only counts one towards the game; but if it falls outside the hole, he counts two. This is a capital game for the seaside, and can be played upon the sands. This game is almost similar to Baton.
PEA-SHOOTERS.
The pea-shooter is a tube of metal, through which a pea may be propelled with great force by a puff of air from the mouth. The ordinary tin pea-shooters sold in the shops are comparatively worthless. We should advise the reader to procure a straight piece of bra.s.s tube from two to four feet long, and get a brazier to tin one end of it, so that the bra.s.s may not corrode when placed in the mouth. With such a tube peas, pellets of clay, and other projectiles may be shot with great precision to a considerable distance. The game of puff and dart is played with a long bra.s.s tube, and a small dart having a needle point. The dart is blown through the tube at a target, on which there are divisions bearing different numbers.
QUOITS.
The game of Quoits is very excellent. It seems to have derived its name from the ancient discus, and with us in the present day is a circular plate of iron perforated in the middle, not always of one size, but larger or smaller to suit the strength or convenience of the several candidates.
[Ill.u.s.tration]
To play at Quoits an iron pin called a hob is driven into the ground within a few inches of the top, and at the distance of eighteen or twenty yards, as may be agreed upon, a second pin of iron is also fixed.
The players are generally divided into parties, and the players pitch the quoits from hob to hob; those who pitch the nearest reckoning towards the game. But the determination is discriminately made; for instance, if a quoit belonging to A lies nearest to the hob, and a quoit belonging to B the second, A can claim but one towards the game, though all his other quoits be nearer to the hob than all the other quoits of B, because one quoit of B being the second nearest to the hob, cuts out, as it is called, all behind it. If no such quoit had interfered, then A would have reckoned all his as one each. Having all cast their quoits, the players walk to the opposite side, and determine the state of the play. Then taking their stand there, throw their quoits back again, and continue to do so alternately, till the end of the game. A quoit that falls with its flat side upward does not count.
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NINE-PINS.