[Ill.u.s.tration]

This game is played by knocking marbles against a wall, or perpendicular board set up for the purpose; and the skill displayed in it depends upon the player"s attention to what is called in mechanics the resolution of forces: for instance, if an object be struck against the wall at A from the mark at B, it will return again to B in a straight line; if it be sent from C to A, it will, instead of returning to C, pa.s.s off aslant to D, and its course will form the angle C A D; the angle of incidence being equal to the angle of reflection.

The game is played by any number of players: the first player throws his marble against the wall, so that it may rebound and fall about a yard distant from it; the other players then, in succession, throw their marbles against the wall, in such a way as to cause them to strike any of those already lagged out, and the marble struck is considered won by the owner of the taw that strikes it, in addition to which the winner has another throw. When only two boys play, each successively throws out till one of the "laggers" is struck, and he who strikes takes up all.

LONG TAW.

[Ill.u.s.tration]

Long taw is played by two persons in the following manner. One boy places his marble on the ground at A, the other at B; then both retire to the spot C. The first boy now shoots at B from a line marked at C. If he strikes it, he takes it and shoots at A; if he strikes A, he then wins the game. If, however, he misses B, the second boy then shoots at B; if he strikes it, he can then either shoot at the first boy"s taw at the place at which it lies, or he can shoot at A. If he hits his opponent"s taw, he is said to kill him, and wins the game, or if he shoots at A, and hits it. The boy who hits the last shot has the privilege of shooting at the taw of the other, provided it has not already been killed. If he hits it, the taw is taken, or the owner must pay one, and the game ends; and if he misses it, the game is then at an end also. Long taw is a game seldom played by London boys, but is very common in the different English counties.

NINE-HOLES, OR BRIDGE BOARD.

This game is played by means of a piece of board cut into the form of a bridge, having nine arches, and just large enough to let the marbles pa.s.s through, as in the subjoined diagram. One of the players undertakes to be "bridge-keeper," and the stipulation usually made is, that he should receive one for every unsuccessful shot, and pay to those who shoot their marbles through the arches the numbers standing over them.

The place from which the players shoot their marbles is generally about four feet from the bridge.

[Ill.u.s.tration]

ODD OR EVEN.

One player extends his closed hand containing some marbles, and asks his opponent to guess whether their number is odd or even. Should he guess wrong, he forfeits a marble, and his questioner tries him with another lot; but should he guess right, the first player must pay him a marble, and take a turn at guessing.

PICKING THE PLUMS.

[Ill.u.s.tration]

This game consists in each player placing a marble on a line drawn upon the ground thus, and the whole shooting at them in succession from a mark about four feet off. The order of the shots is determined beforehand, by pitching at a marble from a six-feet offing, those nearest being first, second, third, and fourth in order, as the marbles lie. The marbles knocked off the line are won by the respective shooters.

THE PYRAMID.

[Ill.u.s.tration]

In this game a boy generally sits upon the ground, with his legs open wide, and, making a small circle, places in it three marbles at the three points of a triangle, and the fourth on the top of them, so as to form a small pyramid. A distance of about four feet is then chosen as the point to shoot from, and the other players shoot at the pyramid.

Those that strike it have all the marbles they knock out of the ring; but if they miss, they lose their shots.

RING TAW.

[Ill.u.s.tration]

Ring taw is a game requiring skill and judgment, and is a most excellent game. It is played as follows. Two rings are drawn upon the ground, a small one, six inches in diameter, enclosed by a larger one, six feet in diameter. Into the small ring each player puts a marble, called "shot."

The players then proceed to any part of the large ring, and from thence, as an offing, shoot at the marbles in the centre. If a player knocks a marble out of the ring he wins it, and he is ent.i.tled to shoot again before his companions can have a shot. When all the players have shot their marbles, they shoot from the places at which their marbles rested at the last shot. If the shooter"s taw remain in the small circle, he is out, and has to drop a marble in the ring, and he must put in besides all the marbles he had previously won in that game. It is a rule, also, that when one player shoots at and strikes another"s taw, the taw so struck is considered dead, and its owner must give up to the striker of the taw all the marbles he may have previously won during the game. The game is concluded when all the marbles are shot out of the ring, or all the taws are killed.

SPANS AND SNOPS, AND BOUNCE ABOUT.

This consists of one boy laying down his taw, and, giving a distance, his antagonist shoots at it; if he misses, the first boy shoots at the taw of the second, till one is struck, which the striker claims. Bounce About is the same game played by throwing large marbles instead of shooting smaller ones, he who strikes the other"s bounce being the winner.

TEETOTUM SHOT.

[Ill.u.s.tration]

This is played on the same conditions as Die Shot. A teetotum is set spinning by the keeper, and, when in motion, any player is allowed to shoot at it, upon the payment of one marble, receiving, if he strikes, turns over, and stops the teetotum, as many marbles as are indicated on the side that falls uppermost. This is a very skilful game, and requires good shots.

THREE-HOLES.

This game is played by making three holes in the ground, about a yard and a half or two yards asunder. About two yards from the first hole a line is drawn. The right to shoot first is decided by chance. The first shooter now knuckles down at the line, and endeavours to shoot into the first hole. If he does this he proceeds to the second, then to the third, and wins the game; but this rarely occurs. If he misses the first hole, the other players shoot their taws, and if neither of them enter the hole, the first shot immediately does so; and then he has the privilege either of proceeding to the second hole, or of killing the other men by shooting at and hitting them, when they must either give up their taws or drop one. Sometimes a player will kill all his antagonists in succession without proceeding to any hole except the first, and thus wins the game; at other times the game may be won by any of the players killing their antagonists during any period of the game. It is a rule that no one can "kill a taw" till he has been in the first hole.

[Ill.u.s.tration]

TIPSHARES, OR HANDERS.

This game is played by two or more players. To play it, a hole, of the diameter of three inches, is first made on a smooth or level piece of ground, and a line is marked at about seven feet from it. Each boy puts down two, three, or four marbles, as may be agreed upon, and then the whole party bowl for their throws, by retiring to three times the distance already marked from the hole, and bowling one marble to it; the order of throws being determined by the nearness that each boy"s marble approaches the hole. When this is settled, the first thrower takes all the marbles in his hand, and throws them in a cl.u.s.ter towards the hole.

If an even number falls in, such as 2, 4, 6, 8, 10, he wins all; but if an odd number falls in, he loses all.

[Ill.u.s.tration: "MARBLES ARE OUT"]

[Ill.u.s.tration: TOPS]

The peg-top appears to be a modern invention, but the whip-top is of great antiquity, it having been used in remote times by the Grecian boys; it was well known at Rome in the days of Virgil, and in England as early at least as the fourteenth century, when its form was the same as it is now. Strutt, in his "Sports and Pastimes of the People of England," relates the following amusing anecdote of Prince Henry, the eldest son of James I., which he met with in an old ma.n.u.script at the British Museum: "The first time that the prince went to the town of Stirling to meet the king, seeing a little without the gate of the town a stack of corn in proportion not unlike to a top wherewith he used to play, he said to some that were with him, "Lo, there is a goodly top!"

Whereupon one of them saying, "Why do you not play with it then?" he answered, "Set you it up for me and I will play with it.""

THE HUMMING-TOP.

These cannot easily be made, but can very easily be purchased by those who are so lucky as to have the money. They are made hollow, having at their crown a peg, round which is wound a string; this, being pulled through a kind of fork, gives motion to the top, and sets it spinning--the fork and the string being left in the spinner"s hand. In spinning the top, care should be taken to wind the string firmly and evenly on the peg; and when it is pulled out, neither too much nor too little force should be used, and a firm and steady hand should be employed, while the top should be held in a perpendicular position. The string should be drawn with a steadily increasing force, or the top will not hum properly.

[Ill.u.s.tration]

PEG-TOP.

There are various kinds of Peg-tops, and they also vary in shape, some being much rounder than others. Those are the best which are shaped like a pear. There is also great variety as regards the shape and size of the peg, which in some tops is short and thick, in others long and tapering.

Again, tops are made of different kinds of wood, some being made of deal, others of elm, some of yew-tree, and others of boxwood. These last are the Boxers so highly prized. Some of the very best tops are made of lignum vitae, with long, handsome pegs.

[Ill.u.s.tration]

SPANISH PEG-TOP.

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