Chapter 1941 "How To Kidnap A Monster Cub"
The gla.s.ses man remembered the rules that they got before going to the island and in the handbook stored in their personal cameras, there should be such a rule.
The contestants could negotiate the final score, mission grade and other things related to the score points but of course, the judges were free to deny the contestants" protest and went with their original judgment.
The two girls listened to the gla.s.ses man and also felt that this mission should be an S-grade one rather than just an A+.
Thus, the two people checked the details of their mission on the holographic screen projected by the cameras and to their surprise, there was a change!
The previously A+ mission was now re-evaluated and labeled as an S-cla.s.s mission!
The mission also had more details compared to before and now, the name and species of the mysterious monster was also revealed.
Just like everyone"s guessed before, the monster was indeed the famous Loch Ness and what they had to get was the cub of this monster.
Maybe the previous mission was only A+ because the details were vague and the data would be updated once the contestants met the conditions to accomplish the mission.
This was a bit like a chain mission or something? Oh wait. Maybe it was more like a hidden mission!
After confirming that the grading of this mission stated that the level of the mission was S-cla.s.s, the two girls finally sighed in relief and they could not be more motivated to catch the cub than ever.
The reward for accomplis.h.i.+ng an S-cla.s.s mission could not be underestimated because finis.h.i.+ng several A-level missions might not even be able to reach the lowest score of a completed S-cla.s.s mission.
This mission to steal the Loch Ness" cub was indeed worthy to be called an S-cla.s.s mission because even the way to reach this large lair was already difficult for many contestants.
The guardian monsters and plants didn"t look that intimidating because they didn"t chase after the team until the end, but who knew whether those guardians would really chase after them if they kidnapped the cub?
The group members looked at each other for a while before discussing the best way to scan the cub and kidnap the cub without alerting the cub.
It was impossible not to alert the guardians, but it would be way better if they could lessen the problem from the cub"s side.
"That cub...is it already a mid-level monster or still a low-level monster? Does it have any unique ability? If yes, it will be more difficult to handle..."
The gla.s.ses man a.n.a.lyzed things seriously and the others also gave their opinions one after another.
"I still can"t think of how we can kidnap the cub without making the cub resist us while we carry it inside the barrier..."
The plant-tamer girl pointed out the biggest problem they would face and Ainsley supported the plant-tamer girl"s critical question.
"Yes, yes. I feel that if we can"t make the cub remain unconscious while we bring it out of here, the cub will be a backstabber and by then, none of us will survive."
The cub definitely would be taken to the same place as them, being protected inside the two-layered gla.s.s bead barriers.
But if the cub fought back, they would be destroyed from the inside and by then, everything would be over!
ραпdα -n૦νe| , c૦m "Do you have any plants that can knock out that monster cub? If there is any, maybe we can try to use that."
The mermaid girl suddenly cued the plant-tamer girl and once again hoped that the girl did have a way to knock out the cub.
If not, maybe she would have to use her hypnotic voice to put the cub to sleep, but that would be less safe than knocking out the cub until it was unconscious for a long time.
The plant-tamer girl listened to the mermaid"s question and was silent for a moment, trying to recall the various plant seeds in her hand and after a few seconds, the girl"s eyes suddenly lit up.
"Well, there is! I have this kind of gra.s.s that can knock out an elephant, but it will only work for a short time. Around fifteen minutes, maybe?"
They just had to let the cub eat the gra.s.s or smell the gra.s.s and the cub would be knocked out unconscious.
The plant-tamer girl immediately took out a small and ordinary-looking piece of gra.s.s from her spatial storage that she camouflaged by making it into some kind of accessory.
Then, everyone saw a strange emerald-coloured weed that was so common people would see this gra.s.s everywhere.
However, the only difference between this knock-out gra.s.s and ordinary weeds was the shape of the leaf.
Somehow, the leaf of this gra.s.s was too limp, as if it was a dying gra.s.s, but the color was super healthy.
Aside from that, one could vaguely see strange mists coming out of the gra.s.s, lingering around the gra.s.s and making the gra.s.s look a bit more ethereal than ordinary gra.s.s or weeds.
When the girl took out the gra.s.s, she immediately warned everyone to hold their breath and not inhale the gra.s.s.
"Everyone, please hold your breath! This gra.s.s will be several times more effective in the water because the smell becomes stronger instead of fading."
Such gra.s.s was not ordinary and if the gra.s.s accidentally knocked out the teammates, that would be a disaster!
The teammates immediately held their breath, not daring to breathe in the air at all so even if their gills still worked to filter water into oxygen, they would not be able to smell the gra.s.s"s fragrance at all.
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